Kolento Naxx Hunter
- Last updated Jul 30, 2014 (Naxx Launch)
- Edit
- |
Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 600
- Dust Needed: Loading Collection
- Created: 7/30/2014 (Naxx Launch)
- user-9664522
- Registered User
-
- 3
- 5
- 14
-
Battle Tag:
Bíbob#2523
-
Region:
EU
-
Total Deck Rating
101
Link:
BBCode:
Export to
hey guys here is Kolento's new Naxx deck
I hope you will enjoy it and please post comments if you have tweaks or questions :D
see you on the battlefield :D
there's an exact copy of this deck here with a higher ranking maybe delete this one?
Proof why Kolento is a genius, this deck managed to get him to legend without explosive trap
This deck is so terrible up in the ladder, so damn bad
You're not Kolento though
Only Kolento is Kolento, iam normal hunter player, and this is kolentos weakest deck (ive tried a LOT of his decks).
This deck is just amazing!I wrote a description/guide about it: http://www.hearthpwn.com/decks/83608-naxx-midrange-beast-hunter-kolentos-miracle
@Stepas2561: I'm running onw Ironbeak Owl over one Timber Wolf. Explosive Trap isn't needed at all.
Is it incorrect to run Eaglehorn Bow in decks that don't use traps? I was thinking of subbing one in in place of Dire Wolf Alpha, as that card never seems to get value for me.
So you say
you're at a disadvantage for sure but it's more like 40/60 kind of thing
I beat 2 control warrior yesterday, granted they didn't draw into alexstraxxa but they both got to hellscream and cairne
You just gotta play smart
Personally I trade with this deck due to having late game with savannah highmane, and the buzzard UTH combo can be used late game too. For me the deck has more than enough damage to not have to go to face every time
Yes, use smart trading and removal spells to maintain control of the board and take your opponents life total down incrementally. That is the definitive midrange play style. Agree with everything JamesHugs said, however I personally use Leeroy in my midrange hunter decks to provide the reach to end the game.