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EggWatcher

  • Last updated Jul 31, 2014 (Naxx Launch)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 840
  • Dust Needed: Loading Collection
  • Created: 7/29/2014 (Naxx Launch)
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  • Total Deck Rating

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The EggWatcher

Intro

I recently made a deck to try out using some of the new cards to beat the surge of Zoo Decks and had a nice winrate at my rank with it (10 wins and 3 losses from rank 13-11). I will be using this page to keep track of my games in order to try to improve the deck. Feel free to write suggestions or ask questions about my decisions - i'd like to improve. This guide will be updated as i gather more experience with the deck, and i hope to expand with a class-specific mulligan guide, though the strategy seems to be rather uniform regardless of the opponent.

Mulliganphase

Mulligan for a taunt-target and a taunt-giver, preferably the Watcher and Sunfury - you need this as early as possible, as it takes ~3 cards for most zoodecks to remove the Watcher, where you can build an army of mobs to clear his next minions in the meantime. Versus other types of decks, they will preferrably trade out the watcher with minions - but if they use removal for it, it just means more if your mid-game minions will survive or that they have less burst to finish you off. If you don't get the Watcher on your starting hand, a Nerubian Egg can also do the trick, though the Watcher is preferred. The same rule applies with Sunfuy and Argus - they can replace each other, but optimally you'll want both a Sunfury and an Argus. If you don't get any of the two in your start hand, you can either keep the low-mana cards so you have something to play in turn 1 and 3 (Most likely if you don't get sunfury, watcher or egg, you won't have a turn-2 drop), or you can mulligan the whole hand in hopes of getting the tauntwall. There's a high probability of getting something to play turn 3 and afterwards.

Overall Strategy

The strategy for this deck is to use cheap tauntwalls in order to force the enemy to clear his own board in a way that is unfavorable for him - using Sunfury to force the enemy into clearing your Egg and Watcher during early game will in most situations grant you a big edge in board presence. The strategy is then to determine whether you have stronger lategame cards than the enemy - if the enemy warlock played a Leper Gnome turn 1 for example, he will probably try to rush you, so use your midgame minions to clear whatever he throws at you until he runs out of steam, preferrably without your minions dying, after which you pummel his behind. If he on the other hand doesn't play anything, chances are his lategame will be better than yours, and the strategy is therefore to burst his face with your midgame minions like Yeti and Venture Co. Mercenary before he gets boardcontrol. In scenario #2 your big minions will usually sit safely behind your tauntwall.

Diary of the EggWatcher

Start rank 13
1 Murlocrushlock 1-0 w. Coin (Greeded for watch-egg-taunt)
2 Zoolock 1-0 w. Coin (Turn 4 egwallx2)
3 Tempo / Cancer 1-0 w. Coin (Early burst with tauntwall)
4 Shadowpriest (Dual shadowform) 0-1 w. Coin (Lategame outscaling / Topdeck wars)
5 Midrange hunter 1-0 w. Coin (Lategame AoE and card advantage)
6 Control Paladin 0-1 w. Coin (Both played boardclear, lost by greedy zergrush)
7 Miracle 1-0 w. Coin (Enemy didn't draw Aucioneer)
8 Control Priest 1-0 w. Coin (Win after casting flamestrike, no watcher opening)
9 Mid-warrior-Pirates 1-0 w. Coin (Close game, flamestrike won)
10 Mid-mage 1-0 w. Coin (He rushed early, i won by tauntwall mid)
Rank up to 12, 8/10 Wins (Played other decks inbetween)
11 Frostmage 1-0 w. Coin (Kicked his ass, won by playing around AoE and zerging strategically)
12 Priest 1-0 w/o Coin (Wrecked his face)
Rank up to 11, 2/2 Wins (Played no decks between)
13 Zoolock 0-1 w. Coin (Bad mulligan)
14 Hunter 0-1 w. Coin (Didn't draw Flamestrike)
Rank down to 12, 0/2 Wins (Played no decks between)
15 Miracle 0-1 w/o Coin (I got schooled)
16 Priest 1-0 w. Coin (Regular beatdown)
17 Frost Mage 1-0 w. Coin (Regular beatdown)
18 Control Mage 1-0 w. Coin (Saved by Arcane Intellect into tauntwall during lategame)
Rank up to 11, 3/4 Wins (Played no decks between)
19 Aggro Paladin 1-0, w/o Coin  (He lost to the tauntwall)
20 Cancer rogue 0-1 w. Coin (Drew the tauntwall very late and no flamestrike)
21 Control Paladin 1-0 w/o Coin (Outvalue'd him) Casual mode
22 Midgame hunter 0-1 w/o Coin (Bad mulligan) Casual mode
23 Midgame Mage 0-1 w/o Coin (He outplayed my flamestrike)
24 ForceRoar Druid 0-1 w. Coin (Lategame win for him)
25 Druid 1-0 w/o Coin (Drew tauntwall late and won)
26 Warrior 1-0 w/o Coin (He chose death after i fireballed ragnaros)
27 Token Dr00d 1-0 w/o Coin (Early burst got him)
Rank up to 10, 5/9 wins (played no decks between)
28 Late Warrior 1-0 w/o Coin (Zerged him)
29 Druid 0-1 w. Coin (Used too much removal during midgame)
30 Hunter 1-0 w. Coin (Just another brick in the wall)
31 Warlock 1-0 w/o Coin (Drew lots of removal, no tauntwall, though)
32 Warrior 1-0 w/o Coin (Greeded by taking frothing with face to save removal, then tauntwalled)
Rank up to 9, 4/5 wins (Played no decks between)

Thoughts

Arcane Intellect might be too slow of a card, though it have saved me in some topdeck wars.
I should create an extra Watcher and Argus instead of Yetis, Arcane Intellects or Water Elementals.
Might remove polymorph