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[RANK 9 to LEGEND] [80% WR] Midrange Hunter

  • Last updated Apr 25, 2017 (Un'Goro Launch)
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Wild

  • 20 Minions
  • 8 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Hunter
  • Crafting Cost: 1840
  • Dust Needed: Loading Collection
  • Created: 4/12/2017 (Un'Goro Launch)
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  • Battle Tag:

    bkzor#2316

  • Region:

    EU

  • Total Deck Rating

    178

View 2 other Decks by user-14122875
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HeyGuys.

Since the deck reached the 10 upvotes, I’m going to make a guide for it. 

Edit: A lot of people asked, so I'll try to explain things more detailed.  Currently rocking with 70%+ win rate in dumpster. (Proof below.)

Gameplan/strategy:

This deck really depends on the board control; you need to keep the pressure on your opponent to control every situation. 

Questionable Cards: 


Jeweled Macaw - A lot of people asked me why am I playing this over other one drops like Fiery Bat. Even tho random effects are not something we want in our decks, but this deck has no card draw. This is a good way to fill your hand, even when you get a below average beast. It's also a beast, and we have a lot of beast synergies.
Kindly Grandmother - Too good to not play this card. Early board control, beast synergy.
Deadly Shot - The ladder is full of taunt warriors and some other decks with taunt. Since Hunter doesn't really have other hard removals and Hunter's Mark only sets the minion's hp to 1, but doesn't kill it.
Tundra Rhino - Some people don't like to run two of it. However I won many games because of the 2x Rhinos.

Mulligan guide:

vs aggro: Alleycat Jeweled Macaw Unleash the Hounds Crackling Razormaw Kindly Grandmother
vs control: Alleycat Jeweled Macaw Deadly Shot Crackling Razormaw Kindly Grandmother

 

Tech choice:

Since you already have enough 5+ drops with the double Savannah Highmane and Tundra Rhinos the remaining two cards could be a tech choice.

If you face a lot of control/slower decks the Stranglethorn Tiger could be the perfect 5 drop. 

During my climb, I faced a lot of mirror and aggro decks. In this matchups, the best possible tech card is Nesting Roc. This card is more like a win more card, since it requires two minions on board to get the taunt effect. However, we can easily control two minions at Turn 5 or wait one turn and use Alleycat with it. 

Stampeding Kodo can save your games if you face a lot of Freeze/Exodia Mage or Taunt Warrior. If the Mage casts Frost Nove + Doomsayer, you can easily remove the Doomsayer with Stampeding Kodo. The same situation for Alley Armorsmith. Unfortunately, the Kodo has a weak body, unless you can buff it with Houndmaster it doesn’t do more than a weaker Deadly Shot.

Deadly Shot totally destroys Taunt Warriors. Their early game is weak; you can build up a board for Turn 4-5-6. Whenever he summons an Alley Armorsmith or another big treat you can simply Deadly Shot it and push face.

Replacements:

Rat Pack: You want to play this card on curve at Turn 3 and buff it with Houndmaster so you can get a guaranteed taunt of Nesting Roc (If you run it.) The only possible replace of this card is Infested Wolf, but it’s a tempo loss. 

Kindly Grandmother: You can’t really replace this card, because the deathrattle effect is just too strong to early board control, but Ravasaur Runt could do the job. You can make a synergy with turn one Alleycat.

 

You can see the legend proof and some of my matchups below. I finished the climb on iPad, so the rest wasn’t tracked.

Guide at 10 upvotes.

 

 

Stats in Legend

 

Quote from Sagefire1994 >>

first time legend with this deck! THANK YOU SO MUCH! :D

Quote from mianiplays >>

Legend today after ~35 games. From rank 3 with no stars.