Beasts & Elementals
- Last updated Nov 6, 2018 (Boomsday)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Beast Druid
- Crafting Cost: 1820
- Dust Needed: Loading Collection
- Created: 4/12/2017 (Un'Goro Launch)
- Ditler25
- Registered User
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- 5
- 31
- 41
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Battle Tag:
N/A
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Region:
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Total Deck Rating
172
You like Beasts? You like Elementals? Well, then I have the deck for you!
Updates:
1# This decks has taken a bit of a beating by control decks, like Handlock or Quest Warriors and overall has lowered my Win ratings to about 64% from 70%. Still does well against most other decks.
2# Added Hungry Crab for one of the Golokka Crawler and added Volcanosaur for The Black Knight.
3# Have been testing it out again and I'm gaining up to 67% Winrate and added Vicious Fledgling instead of Elder Longneck.
Well now that I got your attention, let me introduce myself. I'm a longtime HS player and reached Legend several times when I feel like doing it. This is not by any means a professional deck, but it still works great. This is now my conclusion on how I made Beast Druid work with some elemental synergies.
This decks should mostly be aggressive and the mulligans are very important for this deck to be working probably in certain situations.
MULLIGANS AND PLAYSTYLE
Pirate Warrior: They are probably the easiest one for this deck. Against them you really hoping for getting the early drops like Enchanted Raven, Fire Fly and most importantly Golakka Crawler and never keep the spells, unless you have guaranteed Enchanted Raven on the first turn or coin with Golakka Crawler with Mark of Y'Shaarj. Try no to kill the early pirates with Golakka Crawler unless it's Southsea Deckhand on turn one and you didn't have such a great Mulligan, try to keep them for every 3 - 4 drop pirates. Remember if you only go face without some trades, he will eventually outvalue you with weapons. You also have some taunts'ish with your adapt minions so elemental synergies are not bad when it comes to that.
Quest/Taunt Warrior: Probably the hardest matchup for this deck. You are really looking for most every early minion you can get on board and if he had a weapon try to let him trade them for Fire Fly. You can also if you want to try to get a big minion with Innervate to clear some early taunts or just for the sake of going face. Try no to trade too much, but sometimes you really don't have the options cause of taunts, duh. Try to also keep yourself from overflowing the board as they can clear very easily. Always try to get him to brawl without overcommitting to your board. And if you really hate them and just wanna see them die you can always just run The Black Knight Instead of Tortollan Forager. And always try to Savage Roar him when you have at least 3 minions, hopefully, more. Also, beware you have combos with elementals, so try to keep that in mind.
Miracle Rogue: Just go face and try to get some early cards in Mulligan and if the game goes long enough always clear his Gadgetzan Auctioneer or even clear this Sherazin, Corpse Flower. :)
Quest Rogue: Well you are mostly just hoping for him to not get his quest right away otherwise just try to clear some minions especially the ones he is trying to finish his Quest with and go face with the rest of time. Also keep in mind Golakka Crawler eats his pirates, so try to keep them if you want.
Midrange Beast Hunters: Can be a hard matchup as you have mostly the same goal, clearing boards and going face. As always go for the early minions and keep in mind that you can keep Wrath if you have early drops as Hunters do tend to have a lot of early drops. Always try to clear early beast due to Crackling Razormaw and Houndmaster and try to play around Kindly Grandmother in which just go face instead unless you have Wrath in hand or good trades. Innervate is also a good card to keep as they do not tend do have a lot of removals.
Miracle Priest/Silence Priest: They have mostly the same goal, get big minions and buffing them with Divine Spirit and Inner Fire. So all you need to do is clearing all the lower cost minions, like Northshire Cleric, Kabal Talonpriest and Radiant Elemental. And just mostly go face after that, but always try to mulligan some early combo cards (especially Innervate ) or Wrath for Northshire Cleric. Be aware of a Potion of Madness is a thing with priest nowadays.
Most other decks: Just try to be aggressive and try to look for some combos like the ones listed below and try to play this fairly smart by keeping some cards you know you can have some synergy later on in your hand.
VIDEO
Thanks to Kiwiinbacon for making this video
MULLIGANS AND PLAYSTYLE
COMBOS
Stranglethorn Tiger, Druid of the Claw + Menagerie Warden
Fire Fly , Igneous Elemental + Thunder Lizard , Tol'vir Stoneshaper
Tortollan Forager + Elder Longneck
Enchanted Raven + Mark of Y'Shaarj
OPTIONAL CARDS
The Black Knight, Fandral Staghelm, Verdant Longneck, Bittertide Hydra, Nesting Roc and Volcanosaur
I will be trying to update and test it regularly.
Please leave a feedback and give some honest opinions or suggestions and if you like it why not give it a upvote and please if you have some questions ask right away. :)
Mosty Importantly Have Fun! But no one does in HS :)
I hate it when people post decks and claim BS win rates. I played twice with this deck and lost horribly both times, so I had a 0% win rate.
Even if we add in your nonsense claim of 70% win to my 0% win and take the average... it's still only 35%.
Sorry to hear that. But claiming it sucks with so little time playing it is not a fair score your giving my deck based on that. Plus It does have some downfalls against some decks and the mulligans are very important, I will be posting them shortly after this comment.
Yeah because your two games of playing bad matters to his win-rate. Makes sense.
You should play at least 10-15 games to be able to judge a deck. Sometimes you can lose 5 games in a row with a deck that can be used to climb to Legendary pretty easily.
It's like trying to ride a bike when you were younger. You get on it, try to ride, you fall, try again, you fall.. then you just give it up and say that the bike is broken instead of admiting that you can't ride and that the terrain might have been too bumpy. Just think more before posting another comment that is absolutely incorrect.
Sorry bud, but unless the creator only played 2 games there is no way that your two losses causes a halving of the win rate. Even if he did play two, 70% win rate isn't a possible value. In fact, if we assume that he has played 10 games and went 7-3, your two losses only makes it 7-5 which is still a respectable 58% win rate. Add in the fact that this deck isn't with the theorycrafting tag, we can safely assume he has played more than 10 games which increases the win rate as well. In no way does your calculation make any sense.