Savage Druid (79% win rate from 9-legend)
- Last updated Apr 11, 2017 (Un'Goro Launch)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Token Druid
- Crafting Cost: 5880
- Dust Needed: Loading Collection
- Created: 4/11/2017 (Un'Goro Launch)
- Madhatted
- Registered User
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- 2
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- 15
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Battle Tag:
Madhatted#1169
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Region:
US
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Total Deck Rating
27
Hey everyone, today I wanted to show you the deck that I have had a lot of fun and success with after the release of Un'goro. The original list came from Chakki's stream as he was having success with it on day 1 but after playing with it a bit I made a few minor changes which I think optimize the deck.
The goal of the deck is to get on board early with cheap and efficient creatures and then abuse pump effects like Mark of the Lotus, Power of the Wild and Savage Roar. The Finja package fits well in this deck as Druid is the one class that can do ridiculously fast Finja, the Flying Star's withInnervate.
One one card I think is the most exciting new addition from the new set is Living Mana, which gives the deck strong late game with some crazy large damage combos. While not being exactly like the Force of Nature and Savage Roar combo, playing Living Mana for 5-7 creatures and following it up with Mark of the Lotus often wins the game. Similarly if the opponent kills a couple of the tokens made from Living Mana you will have enough mana to Savage Roar.
The other new cards that are interesting are the adapt creatures, Ravasaur Runt and Vicious Fledgling. Runt almost always gets to adapt early and giving it +1/+1, +3 health and Divine Shield are strong options, Windfury also works well if it can live a turn to get pumped by spells. Vicious Fledgling was the last addition that I believe is good enough in druid because you can innervate it on 1 or coin it on 2 to give it the best chance of sticking to attack. Let me tell you, getting windfury is a DELIGHT!
Basic Mulligan guide:
In general you are keeping all the one drop creatures, innervate, eggnapper or fledglin and Finja.
Ill add more info later, just let me know what you want to see included, and thanks for reading!
Proof of Legend and stats:
Please, tell me any substitute to Patches, cause I can't craft him right now, and he's the only thing I don't have. Ty.
Any replacement for Living Mana
I really don't understand how you play against taunt warrior. One brawl and you rekt
This deck ROCKS, dude. Living Mana is such a so good card.
I've been having a lot of fun with this deck. Been having difficulty with taunt warrior, and I was wondering what recommendations you'd have on approaching the matchup. Thanks!
I think taunt warrior is one of the harder matchups for this deck, as they have so much taunt health to chew through and lots of clears. Usually to win you need to draw Finja and the Living mana to give you enough value to fight all the taunts. Mainly making sure you dont go too wide with 1 health minions to play into whirlwind effects is what you can control.
Hey man ive been trying this deck I'm currently stuck at rank 5-4....I'd really like to get to legend but having a hard time..
I've had a hard time pulling off finja, most of the time I just draw murlocs and never draw him. What cards do I want to mulligan for each matchup? Lately most of my games have been vs hunters and zoo locks and I just get destroyed.
Any help/advice appreciated thanks!
Well for the finja package all you can control is mulling all the murlocs and always keeping finja. Hunter in general is a ok matchup as long as you can get board control early and have them playing from behind, always clear their beasts so they cant get houndmaster value. I have not played against too much zoo but i could see it being a little difficult as they can often have early board presence which could make it hard to build up boards to abuse with the pump effects. Living mana is probably important to catching up as the value it provides is hard for zoo to counter.