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[Rank 3] "I Am the Greatest Dinomancer!"

  • Last updated Apr 22, 2017 (Un'Goro Launch)
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Standard

  • 21 Minions
  • 8 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Hunter
  • Crafting Cost: 4420
  • Dust Needed: Loading Collection
  • Created: 4/11/2017 (Un'Goro Launch)
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  • Total Deck Rating

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Hi! So I have never really played hunter until this expansion due to the fact that I have never been a fan of aggressive decks, but with all the pirate warrior and quest rogue running around, it's difficult to play anything that isn't aggro. Fortunately, hunter received some new tools that allows it to play a more value/control style game and can focus on value more so than just going face. Dinomancy is obviously an insane card and has carried me many games. It keeps your taunts alive versus pirate warrior, it lets you value trade against other aggressive decks, and it just helps you create threats from essentially any card in your deck bar Houndmaster and N'zoth. Speaking of N'zoth, Dinomancy also has amazing synergy with the hunter deathrattles that spawn more beasts, which almost guarantees that you will have a target for your hero power. I originally did not have N'zoth in this deck, but he has saved me against warrior board clears plenty of times and has proved himself a valuable asset to the deck (especially when you enter late-game topdeck mode).

Grievous Bite is another card that helps this archetype a lot and makes most other hunter decks and zoo-style decks very easy to contest early game, also helping your minions stick to the board. The real late-game lifesaver, though, is definitely Nesting Roc. I've had so many games end up with me at between 7-13 health and have this dude standing between me and a pirate warrior with an Arcanite Reaper equipped with no way to kill it as I continue to buff it out of range of other threats. The winrate for this deck against pirate warrior has so far been around 70%.

Overall, this deck seems to be very favored versus Hunter, Warrior (all types), Warlock, Druid, and Priest. Paladin and Shaman are really just about who can establish board control first so it's about a 50/50 in those cases, though I'm leaning toward Paladin being unfavored at this point. I've struggled a bit against Mage and Rogue especially, though it may just be me playing the deck wrong since more aggressive decks are supposedly favored against those classes and I traditionally play a more control-style. We shall see.

Mulligan:

Always keep Kindly Grandmother and Alleycat

Keep Dinomancy , Eaglehorn Bow, and Rat Pack if it's a control matchup, but don't  keep or use Dinomancy versus Mage

Keep Grievous Bite and every 1 and 2 drop (besides Dinomancy) if it's an aggro matchup

I've managed to climb from rank 10 to 5 fairly quickly with this deck and plan on attempting to take it to legend. Any feedback or thoughts would be appreciated!

CHANGES:

I'm currently trying out Flare to see if it helps with Mages, as I often lose to endless Ice Blocks in conjunction with freeze effects. It has managed to shine against Paladin a couple of times, however, so there may actually be some merit to using it other than versus Mage.

I've also been tinkering around with cards such as Deadly Shot, a second Unleash the Hounds, double Houndmaster, and double Grievous Bite to help against aggro with the removal of N'zoth and a few duplicates.. I've also toyed with the idea of running a Tundra Rhino, but I'm not sure what I'd cut for it.

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