Un'Goro *CHEAT MAGE* (80% Win) + Guide and QA
- Last updated Apr 23, 2017 (Un'Goro Launch)
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Wild
- 13 Minions
- 17 Spells
- Deck Type: Ranked Deck
- Deck Archetype: TTK Mage
- Crafting Cost: 9400
- Dust Needed: Loading Collection
- Created: 4/7/2017 (Un'Goro Launch)
- DonDenizo
- Registered User
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- 4
- 7
- 17
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Battle Tag:
Freakout#2174
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Region:
EU
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Total Deck Rating
179
Update:
(Made a priest deck to fight the shitload of aggro in the ladder and still very good lategame!
Check it out here : http://www.hearthpwn.com/decks/818041-aggro-value-priest)
Hi i am Doni, a legend player from Germany.
I refined the TTK-Version of the Deck as it was posted on the front wall.
So far, try it out and comment pls!
(As always with release meta will change and the deck is under construction, but this list seems to be very consistent).
Twitch-stream : Twitch
UPDATE:
I will stream on a regular base now.(Ranked play, Arena ,Deckbuilding + Refine)
Follow me on twitch for more information!
Thanks for the upvotes!I got you some guidance!
IN-DEPTH-GUIDE:
First, don't underestimate the mechanics in this deck, it has a high skill cap and good knowledge about how to play against every single class is needed to be successful with it!
Mulligan:
Against Hunter, Zoo, Aggro Warrior, Quest Shaman (Mainly AGGRO)
Bubbling Book,Glyph,Tempest,Volcanic potion,Doomsayer
Against Priest,Taunt Warrior,Handlock (Mainly CONTROL)
Kabal,Arcane Intellect,Glyph,Tempest
VS. EVERY MATCHUP:
It is heavily needed to get the most value out of the Random/Chosen spells from the generators and to try and stall the game until you got the TTK or another possibility to kill your opponent.
THE QUEST:
It's not always good to play the quest in the first turn.
If you don't have the coin (because it actually counts towards your quest!!!111!), it is considerable to play early minions like Babbling Book BEFORE you play the quest especially against aggro so always ADAPT your game to the class you're playing against and be AWARE.
I also saw a lot of people "rushing" the quest and ending up with an extra turn but no combo pieces, this most likely will lose you a shit ton of games as you dont get value from your spells if you just "waste" them.
THE TTK-COMBO:
You need at least 1 Arcane Giant 1 Molten Reflection and Alexzstrasa + the extra turn!
Play the giant, copy him and get the extra turn.
In the extra turn play Alex and finish him with your two big bros!
THIS IS THE PERFECT CASE, there is a vastly amount of opportunities in this deck and again i can't stretch this enough, this deck is about Adaptation. ;-)
(The guide is still under construction, if you have special questions about how to play against different archetypes please post in the comment section and i'll do my best to give you some insight.)
To come:
-Tech choices
-Archetype playing
"Save your cards.
Be aware of whats happening.
Finish with TTK!"
Any Q's in th comments will be answered!Give some input!
If you like the deck/guide i always appreciate an upvote for the work done here.
Updates:
9/04/2017
Decks got faster (or people slowly learn how to play them =D ) i recommend another volcanic - i took the ice barrier out for that.
10/04/2017
After playing the deck extensively the last 2 days i have some stats for you:
Druid 1-0
Hunter 5-6
Mage 3-3
No Palas (lol)
Priest 7-1
Rogue 10-5
Shaman 7-3
Warlock 6-3
Warrior 4-7
Overall 43-28 which is about 60-65%
So it couldn't hold the 80% from the first day, but i think its still a reasonable winrate and its just ultra fun to play!
I will keep you updated about the card changes i make and will finish the guide soon!
11/04/2017
As we're drifting into aggro meta again (besides taunt-warr) i have put the ice barrier back in again and took a kabal out (as it is the most unstable card in the deck right now)
Other cards that were suggested:
Mukla- Actually i dont think this card is viable in this deck.
Here are the reasons:
1. VS aggro you often want to use blizz in turn 6 and mukla is a 6 drop too so you wont get him out in that case.
2.VS. Aggro as you dont have big bodies besides the giants + alex, mukla most likely wont change anything in board situation.
3.VS. Aggro The 2 spells are basically useless (besides counting towards the quest)
4. Vs. control Body is useless, spells are useless.And they may cause you to get overdraw or eat mana for spells because you need to declock your hand.(as you often have a big hand against control)
5. VS. Aggro and Control: It was mentioned to take tome out for mukla.Tome has a chance of giving you an ideal spell + a lot of usefull spells and can be played in turn 5.
These spells can help towards aggro AND control and you got 3 spells from it (instead of 2)
Now for the argument that you get you quest faster.
This deck's main aim is to stall and live to get the 4(or 3) combo pieces done.
So any combo piece missing has the same "value" of missing.
Mukla just fastens the process of getting the timewarp but not the other pieces.
I havent tested it but i just see a lot of reasons to not play mukla here.
Acutally burgly bully can be really good!I will test it and tell you!
Again, thank you all for your positive feedback and the lot of upvotes, it is a blast to see that people play my variation with such joy!
Wow this looks like a hell crazy game!But jeah with this deck you can land anywhere. (I personally love the shadow-mage!)
Is this deck better then http://www.hearthpwn.com/decks/758042-ungoro-ttk-mage-quest-deck
Hi Nyoom,
i havent had any success with the deck you posted, thats why i made this version!
Doenst have to mean it's better or worse.It depends on the matchup!But yes, i think this list is a lot more consistent. =)
Great job on the deck, but this kind of makes me worried about what the state of the meta is going to be. A combo that only requires 3 cards + a quest to instantly kill your opponent? Yikes. I mean, this could put the old miracle rogue with 4 mana Leeroy to shame.
It requires them to have any taunt minions or 2 armor. It's not like you get the combo and win straight away.
I know this will probably sound dumb, but is there a replacement for Alextraza? :'D
i have tony, and I tried out the infinite fireball version but it wasn't very consistent. Is it possible to replace Alex with another tech choice that can prove viable? Thanks in advance
Not ideal, but Pyroblast can often replace it. Coupled with the 2 Arcane Giant's, that's 26 points of damage, so as long as you've done another 4 at some point during the game it can work.
As Serjon said, you could try the pyroblast, but if you dont get the ttk combo out you miss a fairly big body, + the incredible effect that can even get you out of cornered situations (F.E. vs. Hunter) if need be.
(Not to mention that alex hard-counters the new priest reno =D )
why did you choose this over antonidas version that can go through everything,including these taunts and armor
Author here =)
i can just /sign my pre-commentor.
Its about the setup.
Antonidas needs way more setup and there's not much possibility to kill someone outside the TTK combo.
(It still has a way better Matchup against taunt warrior, but compared to the giant mage other important matchups are suffering)
Also, i love giants.
=)
Ty really much for the appreciation!
It's good to hear that you love to play the deck and in the first place, that it works for you!
Its a good question if the card draw is enough in this deck as i cut the loot hoarder and the second cabalists.
I think putting another acolyte or loothoarder into the deck is absolutely reasonable.
Still you got a shit load of "passive card draw" oder "refill"
F.E. the arcanologist takes a secret out of your deck so you "thin" your deck out to get the more situational cards.
Hey I made a video showing off this deck!
The first game was against quest rogue so I thought I'd have to do another one but this deck even beats that!
Thank you very much!I really appreciate that <3.
Freeze mage is my favorite deck, this is pretty fun! Still struggling to win though simply because I cannot draw Blizzard or my frost nova when i have doom sayer or vice versa
If you are interested in gameplay you can watch me play on my Stream : https://www.twitch.tv/denizo420
or you send an FQ and i add you =)
Not true. I am doing pretty well actually, there is so much removal, and once you have the opening, it is game over.
I still think Mukla is needed for this deck. Kabal Courier is way to inconsistent while Mukla gives u two 1 mana spells that you can use instantly.
I dont think Mukla ultimately makes this deck better as he just progresses your quest further and you still need the other parts for the TTK.
Furthermore he gives you 2 cards in the hand and you'll have a full hand for most of the game.
But pls try it out and tell me about the results!
This Deck is really nice.