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Barnabus Druid [Post EG-Nerf Update]

  • Last updated Oct 2, 2017 (Evergreen Nerfs)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Barnabus Druid
  • Crafting Cost: 10700
  • Dust Needed: Loading Collection
  • Created: 4/7/2017 (Un'Goro Launch)
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  • Battle Tag:

    Gysiris #1532

  • Region:

    EU

  • Total Deck Rating

    156

View 4 other Decks by user-15075969
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Intro:

Hey Guys!

After the latest evergreen nerfs I decided to bring this Deck back.
And. It works amazingly.
KOFT cards are totally in favor of this playstyle. With Lich King, Bonemare and Ultimate Infestation we have great card additions for this deck.

I'm still trying new things, but the current list makes a good game right now.
Adding Doomsayer to this deck was a great choice to survive the early game and come out on top of the mid turns.

So.
What can you prepare for?

I'll show you:

Okay.
Fun aside. I won't lie to you.
You won't finish the quest every game. Peroid.
Sometimes you loose before it, sometimes you win before it.

At this point I do not recommend spending lots of dust for this deck. It's not easy to play, it's not meta and you really need a good draw against aggro.

 

Mulligans:

General: Jungle Giants, JWrath, Wild Growth, Ancient Longneck, Mire keeper

Vs Aggro: Doomsayer, Wrath, WIld Growth
Vs Control: Elder Longneck, Mire Keeper, Wild Growth, Wrath

+ Always keep the quest

 

 

Card Replacements:

Alexstrasza =  Deathwing (Not Recommended)
The Lich King =  Ancient of War
TyrantusSoggoth the Slitherer (Any strong lategame Minion)
-1 Doomsayer = +1 Skulking Geist
-1 Doomsayer = +1 Spellbreaker

First Turns you don't play the quest:

  • Coin + Wild Growth
  • Coin + Doomsayer (Against Turn 1 Alley Cat, to avoid a buffed hyena)

 

 Strategy:

In general, build up as much tempo as possible and delay the game.

The most trickiest part of this deck are probably turn 1-4.

After that drop as much as possible and trade as much as you can.
Don't feel bad if you trade your 5 atk minions against 3/2 minions in early. You got enough of them.

In turn 5, the game plays itself. You should be at 2/5 quest progress atleast - followed by a menagerie warden on turn 6 for 4/5.
This means the quest should be finished in turn 7, or 8.

Try to keep your card draw on your hand and use it after playing Barnabus.
Barnabus + Nourish (3 Cards), possibly drawing curator for another 2 card murloc, creates an unstoppable chain reaction, that usually ends up with a Tyrantus (often multiplied by menagerie warden) and an instant finish in combination with alexstraza.

Most important: Take time. Really. Don't rush the face when ever you can. If you are about to finish the quest, don't start using all of your remaining bodies to hit the face.
Control the board and take it down slowly.
The only thing that can stop you at this point while having a vital health pool are Brawl and Twisting Nether. Maybe Sheep transform kazakus potion.
But aslong you have cards in your deck, you're good to go.

 

Match-Ups:
(WIP)