LEGEND - Antimeta Countermage - High Detail Des...
- Last updated Sep 23, 2014 (Naxx Launch)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5540
- Dust Needed: Loading Collection
- Created: 7/26/2014 (Naxx Launch)
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Total Deck Rating
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Hi, I'm Xalnos and I'm a Legend player (http://i.gyazo.com/41d3c4365f67dd082ce3b52195ef9ae9.png) on the EU servers. For the next few weeks, I'll be sharing some of my decks that I use within Legend with you guys so you can try them out and critique them. Today, I've got a Countermage with some interesting combos. You can modify the deck to combat specific decks on the ladder and it's a very versatile deck that performs well against Miracle Rogue, Druid, Priest and Shaman amongst other classes.
Cards are in mana order.
Arcane Missilesx2: Good card to buff up your Mana Wyrm with. Clears early creatures fairly efficiently and it gives you some added defence against early aggro. Solid card to have in most Mage decks.
Mana Wyrmx2: Awesome card for Mage - combos well with the large number of spells in the deck and gives good board presence early game. A dominant early coin play is to Mana Wyrm on turn 1, and then coin Kirin Tor Mage and Spellbender/Counterspell to put a 3/3 and a 4/3 on the board that has to be cleared via a minion, weapon or a hero power.
Amani Berserkerx2: This card has fallen out of favour recently but I find it to be a powerful turn 2 play that is fairly scary for most other decks to deal with due to your Counterspell and Spellbender.
Bloodmage Thalnosx1: For me, this is a card that can't really be replaced in the deck. It's just so good, it gives you almost guaranteed card draw and that extra spell damage is sometimes crucial for gaining early dominance over the board, setting you up for the mid game.
Frostboltx2: Solid spell that can be used for removal, burst or delaying for a turn. Great plays include a turn 1 Mana Wyrm into a turn 2 Frostbolt to clear a scary 2/3 or a 3/2 invading the board. A must-have spell.
Acolyte of Painx2: Gives the deck some card draw potential and drops a tanky body on the board. Try pinging the Acolyte of Pain with your hero power to gain maximum value from the card. The goal is to get more than 1 card draw from the card to make it into a high-value play.
Counterspellx2: One of the 3 lynchpins of the deck, the others being Spellbender and Kirin Tor Mage. It dominates Druid, Miracle Rogue, Mage and Priest and does well against Shaman and Warrior. An underused secret in my opinion. It combos well with Mana Wyrm and Kirin Tor Mage, and it allows you to drop big creatures late game without the fear of them being cleared with spells. The deck gets taken to a new level and gets a different dimension when these secrets are involved - it constantly gives the opponent something to think about and it forces efficient trades as the opponent has to play minions to clear your much stronger board or sacrifice a spell.
Spellbenderx2: A slightly weaker version of Counterspell since it lets the spell through. However, it still blocks single target spells such as Hammer of Wrath and Wrath, and it sometimes gives you a 1/1, a 1/2 or a 1/3 which is a big bonus. Acts as a buffer vs Rogue and Druid as well as some Priest spells. Don't turn your nose up at it, it's not that bad.
Kirin Tor Magex2: Whilst many people think this is a trash card, I've seen it for what it can be - a dominant turn 3 play that also allows you to rip board control from your opponent via Counterspell and Spellbender. If this card was a 4/3 instead of a 3/4, it'd be broken. However, it's not, which makes it slightly weaker against spells such as Hammer of Wrath, Swipe, Wrath, Eviscerate and other common turn 3/4 spells. However, Counterspell and Spellbender allows you to protect your Kirin Tor Mage as it goes down, and the 4 damage makes it hard for Priests and Hunters to deal with. Trust me and use this card - you won't be dissapointed. Try playing it with one of your secrets, and don't be afraid to play it just as a 3 mana 4/3, saving a secret for a powerful Mage spell later in the game, for example.
Fireballx2: Dominant spell for Mages. It allows you to take out scary turn 4/5 drops such as Chillwind Yeti, Sen'jin Shieldmasta and Water Elemental amongst others. It also grants you a high-value burst if you want to hit face with the spell. Must-have in every Mage deck.
Water Elementalx2: Powerful Mage minion that stops Warrior and Paladin from going too big with their weapons. It also does well to act as a taunt and it allows you to buy time if necessary. A solid minion found in most Mage decks.
Azure Drakex2: The Azure Drake is a beastly card that grants a solid 4/4 body on the board, +1 spellpower which is invaluable for a Mage and an extra, guaranteed card draw. A godly card. Don't switch this out for anything and use it as a turn 5/6 play to wrest board control/card advantage and you can also play this with Arcane Missiles in order to clear the enemy's board. A powerful play in most scenarios and matchups.
Argent Commanderx2: Gives you a way to burst your opponent or clear a minion off of the board. The divine shield makes Argent Commander a sticky minion that almost always trades efficiently due to you being able to charge into a minion to take it out, and then forcing your enemy to use a spell or another minion if you have one of your secrets up. Combos well with the secrets in the deck and is a powerful turn 6 drop for either clearing the board or killing your enemy.
Blizzardx1: Blizzard gives Mages way to stall for time until they draw Flamestrike and it gives us a way to chunk down an aggro player's board. You can try substituting this for a Frost Nova if you want an earlier board clear/stall if you're running into lots of zoo decks.
Flamestrikex2: Dominant board clear card. Kills off most turn 4/5/6 drops when combo'd with a hero power or Arcane Missiles and is a core card in most Mage decks. Ridiculous value when used on more than 2 strong minions and allows you to maintain board control, which forces your enemy to either play spells to clear your board (countered by our secrets) or play more minions which will get cleared.
Ragnaros the Firelordx1: Ragnaros the Firelord is a monstrous card that can turn games when drawn. It's our win condition for the deck and it turns the tide in our favour. Ragnaros the Firelord allows you to deal 8 immediate damage and it's one of your main win conditions. It can't really be replaced but if I had to suggest something, it'd be another Pyroblast - this is a giant downgrade though, as a second Pyroblast tends to die in your hand.
Pyroblastx1: This is another burst card that should be used on the enemy's face 9 times out of 10. It's fallen out of favour recently but I still enjoy running a Pyroblast due to the ridiculous burst it gives you. It's won me games before and I'll continue using it unless it's nerfed into oblivion.
This is a very versatile deck that can be modified to counter specific decks. If you're running into too many zoo decks, try taking out a Blizzard and putting in a Frost Nova, or try removing an Amani Berserker and replacing it with a Sen'jin Shieldmasta. If you're finding that the Pyroblast lingers in your hand too long or you don't have enough damage to end your opponent, try replacing one Arcane Missiles and a Pyroblast for two Ice Lance which gives you some extra burst when combined with a Frostbolt. If you're running into loads of Miracle Rogues, try replacing two Spellbender for an Ice Block and a Vaporize/Mirror Entity, allowing you to take out the Gadgetzan Auctioneer as it appears or even copy it and start drawing into your own deck. You might even get lucky and Vaporize his Leeroy, who knows. Whilst this is a versatile deck, I feel like this is the most balanced version of it and you can experiment with your own variations to come up with the perfect Countermage deck for you! Feel free to share your own variations below and tell me how they worked for you!
This concludes my Legend rank Countermage. If you have any questions, please comment below and share this deck with your friends - don't forget to upvote! Thanks for reading!
Specific matchups and mulligans coming later today.
really fun and effective deck!
I removed Pyroblast for Archmage Antonidas
I also removed 1x Spellbender for Loatheb.
it's working for me.
I started using a more controly, less bursty variant recently after plague quarter was released. I saw your deck and fused some of it into what I had and this has been fairly successful lately. I'm really considering dusting some cards for Antonidas as I think it might fit here more than Pyroblast. I'm still trying to find what works best with Mirror Entity and some of the 5 drops. If you can manage a decent hand in the early game the Belchers with secrets up really give faster decks issues, and just in time for the AOE train.
anyone tired replacing Acolyte of Pain for Arcane Intelligent ?
I'd also be curious to know how effective this is. Arcane Intelligence is a guaranteed 2 cards for 3 mana, whereas the Acolyte can only guarantee 2 cards if you hit it with your own Fireblast – otherwise you run the risk of losing it to a single spell or an x/3 minion. Furthermore, Arcane Intelligence counts as a spell and thus buffs your Mana Wyrm.
Thanks ! Neganova :)
What do you feel about antonidas in the deck?
Hey Guys
Any idea which card to look for at start?
Thanks :)
duplicate loatheb> this deck
Just piloted this deck to Rank 6 using a Loatheb and a Duplicate, man those cards are great for this deck! :)
What did you swap out?
My decklist is different from this one because of Card Options.
But here it is:
It's also worth noting that Zoo, Mage, ControlWarriorand Rogue is still a problem.
Druid and Priest got manhandled by this deck each and every time, I promise you, I haven't lost a Druid/Priest match-up in about 24 games. Paladin too, 90-10 my favour.
If you play smart vs. Face Hunter you'll win it that too, I'm about 70-30 my way.
But those tough match-ups, I have won maybe twice against Zoo, and maybe twice against Rogue (Only the TempoRogue).
Never won against Mage nor ControlWarrior, and only one out of every three Zoo match-ups, which you do see a lot in the Ranks 8-12.
I actually think that your version is better than the one from Tayl0r, can you keep it updated or create page yourself? I have a great time using your deck and so far it is 5-1 for me :-)
http://www.hearthpwn.com/decks/79800-necroicysecrets/edit
I have tried this deck out several times and can confirm that it is absolutely useless (in all but the highest echelons apparently) against standard meta. I'm literally dying at turn 5. If you use this you will get roflstomped by any half-decent rush/aggro deck out there, which is basically THE ONLY KIND OF DECK you will play against until you are between rank 5 - Legend. Everyone else is spamming minions left and right meanwhile you have no minions to counter it and no decent wipe spells until you're at 6+ mana. I even tried adding frost nova to help, but delaying for one turn did VERY little. Have yet to win with this. Have had more success with low budget builds to be completely honest. All this did was knock me down 3 ranks.
I'm guessing the only reason this works for you taz is because in legend people build to beat more popular decks with ease so when they come across this they are unprepared. Against normal decks on the other hand, like i said, useless.
I have great success with this deck! Against Zoo/Rush I win once every 3 games, but I roflstomp the poop out of Paladins, Druids and Priests. I think I played about 13 games and lost 1.
I must admit that Zoo and Facehunter are really tough, but I have beaten each at least once (tight games) so they are doable.
I noticed that the speedier match-ups are tough. I will be tweaking here and there to see what I can do. But the Chillwind for Argent change might be something I must consider.
Yup this deck is pretty good for me so far... Lost twice (once vs. Rogue, once vs. Mage)
However I was only rank 13 when I started it, ended up Rank 9 after about 9 games.
I do not have Spellbenders, Bloodmage Thalnos nor Ragnaros the Firelord so I replaced them with 2x Mirror Entity, Vaporize and Kobold Geomancer. Using the Kobold, I do see the value of Bloodmage as Tayl0r says, so that's the first thing I'd add. At my rank and my card selection I favour the Mirror Entity over Spellbender because a.) I do not own/use Ragnaros; b.) More secrets which mean more play mistakes from my opponents.
It's great.
Ran another 9 games last night and went 6-3 losing to Mage, Zoo and Facehunter. This deck steamrolls Druid and Paladin, well at least my version does. At no point was I under pressure from these decks.
My toughest match-up to even figure out has always been Priest and the Priest game I had went fairly academic. I'm really happy about this deck and it looks like I'll be making it my flagship deck.
I beat Druid twice. Both times with Mirror Entity on their Druid of the Claw. The clutch in one game was that I managed to Counterspell their hastey Treant spell at 9 mana, so I think he was going for the kill as I was on lowish life.