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Open Sesame: SA/MR Quest Mage

  • Last updated Apr 7, 2017 (Un'Goro Launch)
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Wild

  • 11 Minions
  • 19 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Freeze Mage
  • Crafting Cost: 8480
  • Dust Needed: Loading Collection
  • Created: 4/6/2017 (Un'Goro Launch)
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Un'Goro just launched, and this is my go at making a Quest Mage deck.  The idea is to play two Sorcerer's Apprentices, two Molten Reflections on them, then Time Warp, then Archmage Antonidas on your extra turn to get an infinite Fireball loop and kill your opponent.

These help draw: 1 Loot Hoarder, 1 Bloodmage Thalnos, 2 Arcanologists, 2 Arcane Intellects

I'm not sure if it needs more draw, this looks pretty good.

If you have enough burst in hand, you don't even need to have drawn the Archmage, as four SorcApps in play is 12 damage, meaning you usually only need at most 18 more damage, which with all the Cabalist's Tomes and Primordial Glyphs and whatnot, you probably have, and the 4 SorcApps means you probably have enough mana to play all of it.  But getting Archmage to go off is a lot more fun!  And can also beat control warriors.

 

Edit: Swapped out a Mana Bind for an Ice Barrier for survivability.

Edit2: Swapped out a Loot Hoarder for a Shimmering Tempest for consistency in completing the quest.

Edit3: Added Bloodmage Thalnos and Doomsayer.