Naxafari Midrange Hunter [Legend] 70% win rate
- Last updated Jul 28, 2014 (Naxx Launch)
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Wild
- 14 Minions
- 14 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 860
- Dust Needed: Loading Collection
- Created: 7/23/2014 (Naxx Launch)
- tysisnice
- Registered User
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- 5
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- 13
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Total Deck Rating
552
Holy balls! I did not expect to get this much popularity! Thanks all ^^
Recent changes: -1 Ironbeak Owl +1 Tracking. -1 Stampeding Kodo +1Kill Command. Mostly due to suggestions. Either way is good though
Hey guys, The night nax came out I went from rank 4 to legend with a roughly 75% win rate using just this http://imgur.com/6NtAGqX
While also being a lot of fun, this particular deck is strong against a lot in the current ridiculous meta, including: Zoo, Shaman, Backspace Rogue, Warrior and other Hunter. It also does well vs druid, is kinda iffy vs Handlock and Freezemage, but weak to Miracle Rogue and Paladin. It's similar to standard Midrange Hunter but with the new nax cards Haunted Creeper and Maexxna and some tweaks.
TYSISNICE MIDRANGE HUNTER
I understand that what is strong at rank 3 is not so strong at rank 15 or high legend. So so far I've written this in a way that you can decide for yourself what cards will work best for you at your rank, and construct your own deck. Hopefully this can also help in building up your knowledge of the game. The list on the right is what I personally used to hit legend, so if you want to just simply net deck then that's probably the one to copy.
Card list explanation
Essential: These cards are essential in most midrange hunter decks, and should make up around 26 out of the 30 cards in your deck.
Unleash the Hounds Hunters signature card and for good reason. Try to combo with Buzzard, Hunters mark, Hyena and/or Wolf as much as possible, but don't hesitate to use against a zoo with 5+ minions if you have no other answers. NEED 2
Savannah Highmane Best 6 drop in the game, and a beast. Wait no, 3 beasts. Should be played almost every turn 6, and try to follow up with Buzzard as you trade with him for 2 free cards. Savannah himself isn't very good when buffed with Houndmaster (Except for extra attack to kill a giant, in which case it's awesome) but the minions he leaves behind are excellent for said buff. NEED 2
Starving Buzzard Incredibly strong for obvious reasons. Try to play in conjunction with 2 or more beasts, but don't get tempted. You can actually coin this out in the mirror and follow up Hyena for an awesome (but slightly risky) start. NEED 2
Haunted Creeper Never ever mulligan out. 7 stats for 2 mana, this is my favorite nax card so far! Of course it's not particularly big, but it has that annoying factor like Harvest Golem. It's also great for soaking up silences so you can play Houndmaster and Savannah. A pro tip, If this doesnt get silenced after 1 or 2 turns, don't be afraid to Houndmaster it as it's more than likely they don't have silence. Should - and can - be played at any time and as soon as possible. NEED 2
Explosive Trap The best secret in the game. There's really no reason not to run it especially with all the zoo around. Just be very careful of freaking nerubian eggs, although they are going to be detonated eventually, we want to delay that as much as possible. NEED 2
Houndmaster 6/5 taunt for 4 mana anyone? Amazingly strong card that has great synergy with every beast, but especially with Oasis Snapjaw and Kodo. Try to avoid using it on Savannah Highmane, mostly for fear of silence and BGH. NEED 2
Animal Companion Thing with animal companion, is that while each beast has extremely high value, they are all very different and good in different situations. Nevertheless usually a pretty good 3 drop and gets better late game. If you want more reliability you can swap 1 or both for Razorfen Hunter which is also decent vs zoo. NEED 2
Eaglehorn Bow Usually good anyway but, right now with Warriors decline and less oozes and Jones being run this weapon is awesome. The recent nerf also made the mirror a lot more pleasant without that "whoever gets the bow first wins" crap. Depending on the matchup this can be a 3 mana 12 damage to the face or 3 mana kill 3 minions spell. Try to get it bigger off traps and never ever use the last charge unless it's absolutely necessary or if you have a backup. NEED 2
Freezing Trap A huge tempo card and very annoying for your opponent, especially if their minion costs more than 3. Some say this gives up card advantage, but it gives you a mana advantage. Say a druid drops his 4/6 taunt and it gets freezing trapped, you have basically payed a card to deprive your opponent of 5 mana. If you have this as well as Eaglehorn bow, you can play this on turn 2 on a clear board, then the bow on turn 3. Doing this will give you a 3/3 bow and almost certain board control for the next 3 or 4 turns. Best with 2
Ironbeak Owl Just as everyone thought, silence is very strong right now and this only buffs the hunter class as Iron beak owl is in fact a beast. Best used in on Nerubian eggs and Haunted creepers. If you are facing less zoo, then you could drop one. Best with 2
Stampeding Kodo Just an awesome 5 drop in general, and being a beast makes it so much better. Try as best you can to make good use of his battlecry, even waiting a turn or 2 if you predict that your opponent will play into it. Though of course, if there's no reason for your opponent to play any 2 attack minions it's best to not let Kodo sit in your hand. Very good vs zoo, shaman, warrior, mage. Bad vs Miracle Rogue. Best with 2
Hunters Mark Very strong cheap removal spell, especially good when played with Explosive trap and Unleash the skill. The reason I only run 1 personally is because I find it a little too reliant on the aforementioned combos, it's not fantastic vs zoo and having 2 in your starting hand really sucks. Good vs midrange and control. Can have 1 or 2
Kill Command Better than Fireball. Very versatile damage spell that can take out a yeti or help provide lethal. I use this whenever the opportunity comes up without hesitating. Also don't be afraid to use this without a beast if it's worth it, eg snipe a Knife Juggler or Dire Wolf Alphabehind taunts. Can have 1 or 2
Scavenging Hyena Strong combo card. Obviously awesome with Unleash the Frogs but also pretty good when following Haunted creeper on turn 3 or 4 for a 2 mana cost 4/3. The downside is that it's not very good on a clear board, but if you have nothing else in your starting hand it's still worth playing as it could scare your opponent into wasting removal or silence. [Also expect this card to get much better when Webspinner comes out] Can have 1 or 2
Tracking Excellent for finding combos and picking out the best card for the current situation. The reason I only run is because I'm not a huge fan of discarding. Seeing those 2 Savanahs fall to their doom because you need a Houndmaster (which was going to be your next card anyway) is very sad. 1 mana cost to essentially just draw a card and discard 3. Best with 1 HOWEVER If you love combos and/or are playing vs a lot of miracle rogue and handlock, 2 is better
Meta fit and additional cards: These make up the rest of your deck and adapt it to whatever you're facing at the time.
Timber Wolf Good for unleash the hounds combos and helping out with Kill Command, but that's about it. There's no need to run more than 1 as it often ends up a dead card. Good for - zoo, big unleash plays, and if you run 2 kill commands
Defender of Argus Has excellent synergy with Oasis Snapjaw, Haunted creeper, Kodo, and especially Maexxna (buffing it above that risky 2 health and giving taunt is HUUUUUGE) Good against zoo and rush. Great when with Snapjaw and Maexxna
Oasis Snapjaw Pretty decent straight up 4 drop. Especially vs rush as it will help take out at least 2 minions. And when buffed, can more or less win you the game. Solid vs zoo and shaman. Bad vs Druid and Handlock unless buffed
Flare Hard counter to freeze mage and hunter, and helps with miracle rogue. Run 2 if 2/5 games or more are any of those matchups. if you normally run 2 trackings I'd evict one of those to make room. Good vs Freeze Mage, Hunter and Miracle Rogue
Snipe Many of you are facing a lot of Miracle Rogue and having trouble, and this is the answer. Try to predict when they will drop Gadget based on their play (playing cards needlessly just for card draw and coining azure is usually a sign they don't have him) and play this accordingly, but of course you can usually play this on turns 5+ no matter what as sniping azure is also pretty good.
It's also fantastic when they want to play Leeroy, as they will attack you with their other minions, and when nothing happens they will likely expect it to be Snake trap and hopefully drop Leeroy right into his death! It has happened before. Best vs Miracle Rogue
Deadly Shot Very good vs Miracle Rogue. Run 2 if you're facing a lot. I'm tempted to just put this in the essential section as its pretty decent in all popular matchups. Obviously do your best to remove smaller minions so you have better odds of hitting something big, but don't be afraid to take risks.
For example, enemy druid has a yeti, damaged golem, and an ancient of war. Just do it! Same goes for handlock but even more so. 2 giants, an argus and 2 earthen ring farseer? Do it. Sometimes Rngesus is merciful, you just have to have faith. Awesome vs Miracle, great vs control. Weak vs paladin and shaman
Stranglethorn Tiger If you're in a more control and Midrange centered metagame, then you need these. Trades well, is a beast, and can't be removed before getting a chance to attack. Good against Control and Midrange. Bit slow vs zoo and rush
Big Game Hunter As a last resort if you already have 2 hunters marks and deadly shots and are running into stacks of handlocks.
Razorfen Hunter Many people find Animal companion a little unreliable, and this is the appropriate replacement. Just a solid and reliable 3 drop. Additional reliable 3 drop. Bad vs Freeze mage, Hunter
River Crocolisk Inferior to Haunted Creeper in my opinion, but still solid. If you want a more reliable early game adding one or two over Snapjaw and/or your second Kodo certainly won't hurt. Heck, it might even make the deck just flat out better. I'll have to test! Additional reliable 2 drop
Maexxna Woa woa woa what?!! isn't this card supposed be utter shit? I can't really be bothered explaining why I think it's good in much depth, but basically it nearly always trades 2 or 3 for 1, and gets infinitely better when buffed. I see it as a 6 cost 8 health infinite attack beast that can't attack face and is risky vs priest and decks with Kodo. Damn, I just made it sound even worse. Good vs board control decks. Sub-par vs everything else
The Beast By far and away the best card in the game. Don't even try to disagree. Incredible vs everything
Example deck changes: If you feel this deck is a tad slow probably the best swap you can make is Maexxna out for River Crocolisk or even Stonetusk Boar. If you are facing a lot of Miracle, I recommend adding Snipe instead of Timber Wolf
Good luck and have fun!!
I think Imma TRY this! :D <3
Sorry to say but this deck doesn't work at all !
Made about 8 tries, almost no beast synergies possible, almost always in the defensive position struggling hard but in vain for board conrol.
Needed a match against an apparent Noob to complete my daily.
face hunt will always be broke
Maybe if you updated since July I'd give it an upvote
maybe one day
is this deck still viable?
Also 2 Starving Buzzards for 5 mana apiece...
Flare ? Snake Trap ? Webspinner ?
This list is updated to when the Arachnid Quarter was released. The Hunter meta back then was a lot different than how it is now. :o
this is the worst hunter deck ever i lost almost all games (33%)
well most hunter players are ignorant after all
Just want to say thank you for this deck It's very fun and has a decent win rate as of now my go to hunter deck thank you yet again
Still good the fact that starving buzzard is now 5 mana cost is negligible seeing that it was only played at turn 6-8 normally in any case. I have personally had a very good success rate with this deck even after the changes. So try it out :)
Can anyone help me what should i do with Buzzards now cause of the nerf? I threw one out and put in loatheb but i dont think thats the best change.
hunters can now only be played aggro with undertaker, haunted creeper loot hoarding deathrattles etc, along with a few secrets and eagle horn bow as the core cards
I just made this deck and won 8 in a row, haven't lost yet. +1
for the life of me I cant win with this deck.....
I'm not a fan of this decklist. I've played it numerous times and my win rate may have been 50%. I remained the same rank, give or take a rank on a good win/loss streak. I even tried to modify it to be slightly more aggressive, but I had to do a larger overhaul. It lacks pressure, so I've gone for a more aggro hunter approach, using Mad Scientist, Webspinners, and Undertakers. I've begun to slowly rise in ranks now, achieving ranks I have not achieved before (first time ladder climbing).
Scavenging Hyena was almost never useful. It's so slow and conditional it felt like a dead draw every time. This decklist has too many conditional cards that are better late game, and Hyenna is one of them. This deck needs early pressure, because Hunter is amazing at closing a game, despite being down on board position. Savannah Highmane was decent, but I felt a bit slow, so I've taken him out forLeeroy Jenkins and Loatheb. Savannah Highmane always came out super late in the game. I was always hesitant to play him because he came out and did mostly nothing right away. The only time he came out at 6 mana was when I was stomping the opponent. Oasis Snapjaw and Stampeding Kodo also felt like dead draws most of the time. Kodo is alright, but I felt he was too situational most of the time. I was almost going to remove Houndmaster, but I realized my issues with him were because of this decklist. In a more aggressive deck, he works wonders.
Anyways, that's my two cents. Your results may vary, but changing this decklist has benefited me. I'm currently rank 13 and rising. I was stuck at rank 17 playing this deck. Perhaps this will diminish as I get higher in the ranks, but I'm not sure I recommend the above decklist for lower ranks.
Great deck =) Just increased a LOT my rank using him ^^
Keep practicing, if you're netdecking, at least figure yourself how to play it.