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Un'Goro control?

  • Last updated Apr 2, 2017 (Aggro Downfall)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 10600
  • Dust Needed: Loading Collection
  • Created: 4/1/2017 (Aggro Downfall)
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  • Battle Tag:

    DrachiR#2163

  • Region:

    EU

  • Total Deck Rating

    4

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So I decided to make a theorycraft control hunter for Un'Goro and this is what I came up with. 

Lets start with the early game. Jeweled Macaw and Crackling Razormaw is a general opener, whereas Emerald Hive Queen is for control and hopefully followed up with Freezing Trap or Dinomancy. Grievous Bite and Tar Creeper should tone down enemy aggresion while Rat Pack is moderatly aggresive and curves into Houndmaster

Now for the midgame. Houndmaster, Stampeding Kodo and Savannah Highmane don't really need explaining so lets talk about Hemet, Jungle Hunter. His point is to remove the early cards once they are no longer necessary, preferably followed by Elise the Trailblazer for some refill later on. 

And the lategame. This consists largely of "play big things until win", which will be easier thanks to Hemet. I am however not entirely sold on King Krush, Volcanosaur and Charged Devilsaur(tbh, I only put them in because they are big beasts), so they may be be subject to change. 

And yes, I know the deck has no draw. Gonna have to look into that.