[WILD] Sipiwi94's Reno Tempo Mage
- Last updated Mar 22, 2017 (Aggro Downfall)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Reno Mage
- Crafting Cost: 12940
- Dust Needed: Loading Collection
- Created: 3/22/2017 (Aggro Downfall)
- sipiwi94
- Registered User
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- 3
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- 25
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Total Deck Rating
547
Hi! Sipiwi94 here.
I lost my #1 spot in Wild on the EU server and even went down to #200 trying to get it back. I managed to get it back with this Reno Mage list. It is not very original or anything, but it is teched to beat aggro and at the same time be able to pressure control decks and kill them with an Archmage Antonidas combo.
Card choices
Mirror Image is a card that is not seen very often. It is in this list to make Warriors cry. Against other decks it is most often turned into a fireball or sometimes used with Doomsayer
Loot Hoarder and Bloodmage Thalnos fit this deck because you need to draw into Antonidas + Emperor + Toshley. Draw is also surprisingly good against aggro because you really need that Reno
Mana Wyrm was put in the deck as a test. I didn't know if the deck contained enough spells, but against aggro a 1/3 and a 2/3 ( Zombie Chow ) is almost the same. And against other decks I like the Wyrm more because it is a bigger threat.
Youthful Brewmaster is a great card! I like it much better than Manic Soulcaster and with Emperor it even allows N'zoth + Brewmaster for 10 mana. Pirates often don't clear your Reno and that's where this card just wins the game.
Toshley is mainly in the deck because it has great synergy with Archmage Antonidas and N'Zoth, the Corruptor . The brewmaster sparepart is great with Kazakus Reno Jackson and N'zoth and the stealth sparepart is just auto win with Archmage Antonidas
Cards that didn't make it
Arcane Blast The 1-mana spell I liked the least. I like this card more when you have Azure Drake in the deck
Forgotten Torch is not a good card in Reno Mage in my opinion. 3 mana for 3 damage is not impressive and a fireball in the deck doesn't matter when you can get infinite fireballs.
Fireball is a very good mage card and it would be fine in the deck i'm sure. I don't think it is a very good removal spell in wild because of all the deathrattles. And you don't really want to go face before Antonidas. After Antonidas you should already have enough fireballs.
A second secret. I tried Duplicate a lot. The main reason is that it sucks to draw Mad Scientist with no secrets in the deck. However, not getting the Iceblock can lose games against aggro. And against control decks it is actually not a big deal to not get a secret from the Scientist. Ice Barrier is just too bad to play in my opinion.
Cabalist's Tome and Azure Drake are very slow cards that should be teched in if you face less aggro.
Rhonin and Sylvanas Windrunner are also great cards that could be used if you don't mind losing against aggro.
Brann Bronzebeard Kabal Courier Antique Healbot Manic Soulcaster is a nice Reno Mage package. It is another way to build the deck. This is probably better against control, but with 30% warrior on the ladder I don't like this.
Matchups
Renolock
Favoured: You want to get board control. The matchup is favoured because Jaraxxus kills them. Even without it they often die to 4 Fireballs.
Mulligan: You want a curve and draw is great. Loot Hoarder, Arcane Intellect, Thalnos is okay. For the curve Mana Wyrm, Mistress, Babbling Book, Mad Scientist, Deathlord, Kazakus. If you have coin you can keep 4-drops too (Water Elemental, Shredder)
Paladin
Deck with murlocs have a slight edge because you often will not be able to pressure them before they play Anyfin Can Happen
You are favoured against the standard Secret Paladin. Doomsayer is a key card here because the deck has no way to deal with it.
Mulligan: You want a curve. Loot Hoarder, Mana Wyrm, Mistress, Babbling Book, Mad Scientist, Deathlord, Kazakus. If you have coin you can keep 4-drops too (Water Elemental, Shredder). You can consider keeping Volcanic Potion, Doomsayer and Frostbolt if you wanna mulligan against Secret Paladin.
Aggro (Mostly Rogue and Warrior)
Much favoured: Your deck is teched to beat these. A lot of taunt and removal. Keep all the anti aggro cards in mulligan, and keep Polymorph too against rogue against Van Cleef. Another important thing is that Aggro Rogue doesn't use Sap so taunts will stick to the board.
Mulligan: You want removal, heal, taunt, early plays. Frostbolt, Flame Cannon, Forbidden Flame, Volcanic Potion, Mistress, Babbling Book, Mana Wyrm, Ooze, Deathlord, Kazakus, Reno, Doomsayer, Mad Scientist. If you have Doomsayer you can keep Mirror Image too.
Jade Druid
I was surprised that this matchup seems to be 50-50. The deck is able to pressure enough to win half of the times. Sometimes you can win like a Freeze Mage and kill them with fireballs while you are hiding in your Iceblock . N'zoth is also a game closer in this matchup.
Mulligan: You want a curve. Loot Hoarder, Mana Wyrm, Mistress, Babbling Book, Mad Scientist, Deathlord, Kazakus. If you have coin you can keep 4-drops too (Water Elemental, Shredder). If you have some of the curve you can keep Belcher, Emperor or other cards that secure that you will be able to pressure fast.
Priest
Reno Priest is tricky. You win by getting their health to a point where you can burst them.
Mulligan: You want a curve. Loot Hoarder, Mana Wyrm, Mistress, Babbling Book, Mad Scientist, Deathlord, Kazakus. If you have coin you can keep 4-drops too (Water Elemental, Shredder). If you know it is Reno Priest you can mulligan more greedy. You keep 4-drops and can consider keeping Boom, Emperor, Belcher, Toshley.
Dragon Priest is also favoured, but sometimes they curve out and you just lose. You have to save Polymorph for the big dragons in this matchup.
Mulligan: You want a curve. Loot Hoarder, Mana Wyrm, Mistress, Babbling Book, Mad Scientist, Deathlord, Kazakus. If you have coin you can keep 4-drops too (Water Elemental, Shredder).
Reno Mage
50-50 obviously. The way you want to play this is to pressure. Get board control. Force out their removal until the board overwhelms them. This deck has more draw than most reno mages so the pressure plan is where you win. Don't win in fatigue.
Mulligan: for draw and pressure. Loot Hoarder, Mana Wyrm, Mistress, Babbling Book, Mad Scientist, Deathlord, Kazakus, Water Elemental, Shredder. If you have some of this already you can keep Toshley, Belcher, Emperor.
Hunter
LUL
Shaman
I didn't face a lot of Shaman. The matchup seems okay. The most popular Shaman is aggro. You have a lot of tools to beat this, but 7/7s can be a pain if you don't have the polymorph.
Mulligan: You want a curve. Loot Hoarder, Mana Wyrm, Mistress, Babbling Book, Mad Scientist, Deathlord, Kazakus. If you have coin you can keep 4-drops too (Water Elemental, Shredder). You want to keep Polymorph for the 7/7, but if you don't have coin and don't have other good cards in your mulligan I think you have to throw it away.
Final words
If you have any questions about the deck or wild in general I am happy to answer them.
I might start streaming soon at https://www.twitch.tv/sipiwi94 and my twitter is https://twitter.com/sipiwi94
It will be weird - but would you play an updated version of it in this patch?
Hi Sipiwi,
Thanks for your quality decklists, it's really nice to have so much info about the Mulligan and the match ups.
I'm having hard times climbing past rang 3 this season. I was rank 1 yesterday with an anti aggro priest but the meta changed a lot with tons of Quest Taunt Warriors. Do you think this deck could work well ? What kind of deck are you currently playing ? I also tried your Nzoth control shaman which is really nice but with moderate success
Thanks again !
This list hasn't been changed since Ungoro. I am using Tar creeper instead of mirror image. And I'm using Primordial instead of forbidden flame. I think this deck it still very strong. My Control Shaman is still what I have been using to keep #1.
What do you think of Dirty Rat?
This list is before Un'goro. I think Dirty Rat is okay, but I don't use it because the deck doesn't have a lot of removal if it pulls something big
Can you help explain when to drop Antonidias + fireballs vs Reno Warlock / Reno Mage? I feel like I do it too early then they heal with Reno and I've lost my win condition.
But if I wait too long - I lose tempo and can lose the game...
Against Reno mage the most important thing is board control. So you Antonidas when you can get 2-3 fireballs and he doesn't have an easy way to kill it. And you can use the fireballs to get board control as well if you get some good targets.
Against Renolock you want to get value from Antonidas. 3+ fireballs is great, but 2 can sometimes be enough if he is close to 15 hp or if you think he will use Jaraxxus soon. In this matchup you really want to hold your fireballs + your frostbolt so you can burst him and force him to never jaraxxus. Ofc sometimes you have to use fireballs on the board, but most games you just want to finish him off with 3 fireballs (sometimes + frostbolt). Care not to use too much burst before he heals - if you have 3 fireballs and a frostbolt you play 1 fireball the first turn to force heal. And then use 2 fireballs + frostbolt the next turn to kill him.
the GOOD aggro rouges do play sap... and murlocs
Really? I don't see saps in any aggro rogue list. But Finja package yeah.
It seems so strange to me that you don't include so many cards that I consider must have. Having to rely on archmage for fireball sucks. Crazy u were able to have such amazing success with a list of this nature.
The Hunter one killed me :D! You're not afraid of the allmighty King Krush?
xD