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[Wild Un'Goro] Awaken; Reno N'Zoth Control Priest

  • Last updated Mar 22, 2017 (Aggro Downfall)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Control Priest
  • Crafting Cost: 18300
  • Dust Needed: Loading Collection
  • Created: 3/16/2017 (Aggro Downfall)
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  • Battle Tag:

    Connor#22461

  • Region:

    EU

  • Total Deck Rating

    29

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PLEASE READ BEFORE YOU COMMENT / LIKE / DISLIKE!

When I say things like "Generally I don't need N'Zoth, the Corruptor" its based on my experience on Live (EU Wild) with a slightly differnt itteration of the deck (Same deck just without the Un'Goro cards). So yes the stats I talk about are real and the comments I make about how this deck plays and works, plus its strengths and weaknesses are based off of real experience.


Instead of just Disliking my deck, if you could at least also leave a comment (Preferably one that makes sense and is at least slightly constructive) as to why it is you feel the need to dislike it that would be great. As currently I'm getting a lot of dislikes but with generally good feedback in the comments and any suggestions I get, I am looking at and taking into consideration, but just disliking the deck isn't going to help anybody. Plus it helps if you read my whole description before making any kind of comments on the deck or leaping to conclusions.

Also not every deck has to be built the same way, if every deck HAD to follow and meet certain criteria to be 'considered viable' then we'd have a very stale Meta in which nobody would ever find new and perhaps even more viable/better decks than the current ones. Think of it like Evolution, if we don't adapt or change the methods in which we perform or execute our tasks we would never progress, looking at and creating things that aren't considered 'the norm' isn't necessarily a bad thing, and just because nobody has done it that way in the past doesn't mean it wont be better and/or work.

About the Deck

This is the first deck I've ever made; I got the idea when I saw the new Legendary Priest Quest (Awaken The Makers). The deck revolves around N'Zoth, the Corruptor and the use of Deathrattle Minions to trigger the new Priest Quest.

**When playing this deck I find I don't need N'Zoth, the Corruptor to win 90% of the time as I just fatigue the opponent out with board clears such as Excavated Evil and Lightbomb whilst having massive self heals though the Priest Hero Power (Combined with Raza the Chained plus Justicar Trueheart), and Reno Jackson + Amara, Warden of Hope.  Plus Kazakus does big work in this deck being a big win condition, with the resurrects, mass sheep, board clear and armour buffs.**

**Once this deck stabilises it's almost unbeatable; My stats are *79-60* as of right now but I've changed a lot since the first few games so has improved since the first drafts, I know this deck will be MUCH better when we get the Legendary Priest Secret (Awaken The Makers) as its basically a second Reno Jackson but to 40 Health instead of 30 (Amara, Warden of Hope).**

*Playing on Live with a slightly differnt deck (Just without the Un'goro cards).* 

AwakenAmara


Deathrattle Minions in the Deck

The Deathrattle Minions included in this deck - shown via a numbered breakdown, so it's easier for you all to see;

  1. Zombie Chow
  2. Loot Hoarder
  3. Museum Curator (Whatever you pick)
  4. Deathlord
  5. Piloted Shredder (Potential for a 2-Drop Deathrattle)
  6. Tortollan Shellraiser
  7. Sludge Belcher
  8. Sylvanas Windrunner
  9. Sneed's Old Shredder (Potential for a Legendary Minion with Deathrattle)

Plus using N'Zoth, the Corruptor Summons them back completing the remaining Deathrattle minions needed if it's not already done by the time you use your N'Zoth, the Corruptor... With a fairly high chance to get another Deathrattle Minion from either the Un'Goro Pack / Sneed's Old Shredder / Piloted Shredder, there is more than enough Deathrattle Minions to complete the Quest (Awaken The Makers) and get your Amara, Warden of Hope in good time.


 If the Quest (Awaken The Makers) was not going to include cards like the Deathrattles summoned by N'Zoth, the Corruptor, Awaken The Makers wouldn't have the Keyword 'Summon' it would be 'Play'. 

CONFIRMED BY BLIZZARD: N'Zoth, the Corruptor AND Dr. Boom DO COUNT Towards the Quest (Awaken The Makers) when Played 

https://www.reddit.com/r/hearthstone/comments/5wiex4/journey_to_ungoro_announcement_video/deab2hs/?st=izohuid4&sh=46e32e84


Mulligan

You want to get any Minions that cost 4 or less in your starting hand like Deathlord, Tortollan Shellraiser and Zombie Chow; Against Aggro you should consider keeping Reno Jackson as it can be the only thing that keeps you from losing to a Pirate Warrior with a really crazy opener. Also you should keep Potion of Madness to help clear some of their early game minions from the table stopping them getting too out of control when they drop a Southsea Captain on a full board.

Against Matchups like Reno Warlock you'll want to try and get Dirty Rat to remove something important from his hand like Kazakus / Reno Jackson / N'Zoth, the Corruptor or even their Dirty Rat.

Sometimes you also want to keep Board Clears in your opening hand such as Excavated Evil or Dragonfire Potion, especially against Control Egg Buff Druid or similar decks.


Potential Card Substitutes

There are a few cards you may want to include in the deck so I'll list a few;

-1 Tortollan Shellraiser People are saying this is a weak minion, I disagree as its only 1 Attack less than a Twilight Guardian which sees a lot of play in many decks, plus is another taunt to help slow down the game against Aggro Decks. You could remove this, but I don't know any other taunts with Deathrattle in the 4 Mana cost slot that aren't terrible.
-1 Doomsayer This card is great against Aggro Decks and can help extend the game by stopping them from getting too much on the board early on. It can be removed if you face less aggro decks / more decks that can easily deal with it, althougt that can be good in its self making them use their direct removal to maintain their board, rather than destroy yours.
-1 Justicar Trueheart This card provides great value, especially when combined with Raza the Chained, allowing you to keep your minions and yourself alive when under heavy fire. It can be removed in favour of another card but I like the extra healing which allows the deck to be a little bit more greedy by enabling us to recover without the use of Reno Jackson or Amara, Warden of Hope


+1 Acidic Swamp Ooze Brilliant against Aggro match-ups such as Pirate Warrior and Aggro Shaman, destroying their weapons can be the difference between staying alive long enough to use Reno Jackson or Board Clears and dying.
+1 Dr. Boom This card is insanely powerful but has it draw backs. Although it summons 2 Deathrattle Minions making completing the Quest mechanic much faster it also lessens the power of the N'Zoth, the Corruptor due to the 2 Deathrattle minions being quite weak and potentially knocking out some of the more powerful minions such as Sludge Belcher or Sylvanas Windrunner
+1 Ysera This card is pretty good especially when you can keep it up on the board for a few turns, the cards like Dream and Ysera Awakens are seriously powerful and can enable combos like a second Reno Jackson / N'Zoth, the Corruptor, however, it is quite greedy and we do have a lot of late game.
+1 Mind Control Tech This card can be quite hit and miss due to the fact that against an Aggro deck the minions will be so small its almost not worth stealing and against Control deck you get the problem of they may never have more than 4 Minions up at any one moment.

Other things you could play about with are cards like Ragnaros the Firelord, Chillmaw or even Majordomo Executus for some really crazy combos with Amara, Warden of Hope ;) 


Thanks for checking out my deck! If you liked it please give it an Up-Vote and feel free to leave a comment if you have any suggestions or just want to give feedback!


 Will be Updating the Deck-list as and when new cards are announced if I feel they fit into this deck. Please be patient as I may not update the deck-list for up to a day after the announcement of a new card.


 

Edit: Added in Dr. Boom as part of the deck and removed Confessor Paletress because Dr. Boom just works better in this deck in every single way, increasing the speed of the Quest Completion (Deathrattle Count). (17/03/2017)

Edit: Added in Tortollan Shellraiser and removed Piloted Shredder as I feel the taunt is better suited to this deck and helping preserve HP against Aggro Match-ups. (17/03/2017)

Edit: Added in Potion of Madness and removed Power Word: Shield as I think Potion of Madness will help a great deal against Aggro and also Control cards like Deathlord. (17/03/2017)

Edit: Removed Mass Dispel, Barnes and Medivh, the Guardian and replaced them with Elise Starseeker, Sneed's Old Shredder and Elise the Trailblazer. (18/03/2017)

Edit: Added in a few cards and removed others to make the deck curve out slightly better and allow greater choice over which Deathrattle minions you can include with Museum Curator, and added more draw with Northshire Cleric. (19/03/2017)

Edit: Removed Holy Nova and replaced it with the new Priest Spell announced; Shadow Visions for the possibility of a second Awaken The Makers or just on demand Board Clears with Lightbomb or Dragonfire Potion. (20/03/2017)

Edit: Removed Elise Starseeker, Dr. Boom and Mistress of Mixtures to make room for Cairne Bloodhoof, Zombie Chow, and Doomsayer. (20/03/2017)

Edit: Added in Holy Nova again, plus Alexstrazsa as another win condition / to counter other Awaken The Makers Priest Decks. I removed Justicar Trueheart and Ysera to fit these in. (20/03/2017)

Edit: Removed Cairne Bloodhoof and added Justicar Trueheart back in for the extra heals meaning the deck can be slightly more greedy. (20/03/2017)

Edit: Changed the description slightly and made it make a bit more sense, adding in Amara, Warden of Hope as the card I tagged instead of Awaken The Makers. Also added in some pictures to liven up the description a bit more. (22/03/2017)