UPDATE Rank 1 (proof) Menagerie Druid S36
- Last updated Mar 15, 2017 (Aggro Downfall)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Token Druid
- Crafting Cost: 4980
- Dust Needed: Loading Collection
- Created: 3/3/2017 (Aggro Downfall)
- user-100002752
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Total Deck Rating
156
Hey guys, I'm Tazz, a HS player from Portugal and this is my first deck on HeartPwn, so i decided to bring some proof about this list!
Proof of climb: http://imgur.com/a/IflWj
UPDATE: Rank 6 http://imgur.com/a/24iLY
2nd UPDATE: Rank 5! \o/ http://imgur.com/a/IQ0Dh
-2 Mark of Y'Shaarj, -1 Druid of the Flame, -1 Savage Combatant; +1Enchanted Raven, +1 Mark of the Wild, + 1 Acidic Swamp Ooze, +1 Wildwalker
3rd UPDATE: - 1 Acidic Swamp Ooze, -1 Mark of the Wild, - 1 Wildwalker, +1 Fandral Staghelm, +2 Power of the Wild
I felt I was teching too hard, so I made some changes that give more consistency to the deck.
I've decided to put Fandral in the deck, so far I'm 3-0 since i made the change and I'm close to Rank 4, I'll keep you guys updated as I climb!
4th UPDATE: Rank 4! http://imgur.com/a/w9Htp
I've been 6-0 since i made the Fandral and PotW change, only played 3 games today, 3-0 to reach rank 4 (see proof) :D If someone who's more of a grinder plays this list I think they can reach Legend quickly ^^
5th UPDATE: Rank 3 Achieved \o/ http://imgur.com/a/Qzzq5
-1 Fandral Staghelm; +1 Defender of Argus
I've decided to make this switch and has worked pretty well thru rank 4, went on a 5 game winstreak into rank 3(see pics for proof) so the deck keeps on performing :D
If you're facing slower decks more often, Fandral is the card to tech back in!
6th UPDATE: Rank 2 Achieved \o/ http://imgur.com/a/nelg4
I didn't have time to play this weekend, sat to try to ladder a bit and got to rank 2 in less than 40 minutes! Lost my first game, then won 6 in a row (see pics for proof :) )
I honestly never thought the deck could perform so well in this meta, I feel it's steamrolling right now! I went on a 5 game winstreak to enter rank 3 as I previously mentioned, and I only played 7 games from rank 3 to 2 which is a first in my HS years x)
Since I made the addition of Defender of Argus, I'm 11-1 with the deck!
I'll keep you guys updated on the climb to Legend ^^
7th UPDATE: Rank 1 is a keeper! http://imgur.com/a/t3AID
Went 7-2 in Rank 2, started with 2 losses in 3 games then got 6 in a row :) (see pics for proof)
18-3 since Defender of Argus change ^^
Final Boss row incoming, almost Legend!
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I've been having a lot of views lately and we've reached the 50 upvotes, I can't thank y'all enough for the support!
The deck has had a couple changes in the list while I've been laddering, and the current list seems more consistent as a hole, regardless of the matchups.
Due to it's nature, the deck has the ability to counter any deck, but also lose to any deck, it depends a lot on the reads you're able to make and the way you utilize your resources.
I've had the opportunity to help people play with the list, and the main thing I've noticed are the moments where you need to pull a big tempo swing turn, without "messing" with your curve or going all in and rellying on topdecks.
The best advice I can give to anyone who tries the list is being patient. The deck has a lot of possible combos, and a lot trully depends on what your facing, so I'll try to be as clear as I can!
MULLIGANS:
Always Keep: Innervate, Enchanted Raven, Druid of the Saber;
- Regardless of the matchup, these are your primary keeps, regardless of who's going 1st, 2nd.
Sometimes Keep: Mark of the Lotus, Power of the Wild, Druid of the Flame, Violet Teacher, Finja, the Flying Star
- Both Mark of the Lotus and Power of the Wild should be kept in a scenario where you already have a 1 into 2 drop, or you have a combination of Innervate+The Coin+Violet Teacher.
- Druid of the Flame can be kept if you already have a good starting hand, 1 into 2 into 3, or if you're going 1st and have Innervate+The Coin+Druid of the Flame PLUS a turn 2 minion or play already in hand. If you have a situation where you can Innervate a Druid of the Flame on turn 1, but on turn 2 you have nothing to do besides Hero Power, then probably that isn't the best available play, always be aware of you hand reach and curve possibilities before innervating something!
- Although Finja, the Flying Star is the star of the deck, keeping it can sometimes be a bad decision(ex: If you're going 1st vs and Aggro deck and you have no Innervate in hand). With that being said, whenever you get Innervate+Finja, the Flying Star in your mulligan, it's an instant keep.
KEY MATCHUPS:
Vs Pirate Warrior
The key to this matchup is trying to get board presence as soons as possible. and making sure his board is cleared so he can't get Bloodsail Cultist synergy. If you play turn 1 Enchanted Raven and he spend his turn 2 clearing it with Fiery War Axe or N'Zoth's First Mate + Patches the Pirate, it's usually ok.
Don't try to race them because you'll lose 19/20 lol the win condition in this matchup is usually through Savage Roar so don't worry if your not damaging his face too much, eventually the board will stall and it's very easy to pull lethal in 2 turns.
Whenever you reach turn 4 at around 20 hp, it's half of the win already, because after turn 4 it's usually when this deck goes bananas.
Also, sometimes it's better to save Living Roots for board presence, or even play Living Roots turn 1 if your going 1st because it puts pressure on him, and you can buff your minions on turn 2 and start snowballing from there!
Vs Jade Druid
The key to this matchup is getting board control early.
Everyone knows if Jade Druid hits the perfect curve, it's almost impossible to beat, so the best way to get the W in this matchup is making his turn reactive instead of proactive, which means, if he needs to spend his hole turn clearing part of your board, he won't be able to develop his side of the board. That being said, don't just throw stuff out.
Keeping Violet Teacher in this matchup is usually a good idea since it's really hard for a druid to deal with it, even a simple Violet Teacher + The Coin + Mark of the Lotus on turn 4 is enough to disrupt his gameflow and build from there.
Vs Dragon Priest
This matchup can be a B****, because they not only have the ability to build their board, but also to heal, and that by itself is a pain in the *** ^^
The best way to handle this matchup is going for broader board instead of bigger board!
Cards like Enchanted Raven, Druid of the Saber and buffs + Innervate are the bread and butter of this matchup in the early game.
Vs Miracle Rogue
Usually this matchup is favoured, IF you're very careful with the way you play this matchup.
In my opinion this is the trickiest matchup, mainly because more often than not you have to deal with a 6/6 or 8/8 Edwin VanCleef on turn 3 or 4, which could mean serious trouble.
To avoid getting rekt like that, or at least reduce the efficiency of such plays, sometimes it's better to keep a Druid of the Saber stealthed until you have a target on his board so you can trade.
Playing Druid of the Saber on turn 2, then smorcking on 3 is usually a pretty good setup for Edwin VanCleef :)
Vs Shaman
This matchup is all about efficient trading and making sure his board is cleared. It's okay to drop Living roots on turn 1 if your going 1st, because even if they clear the board with The Coin + Maelstrom Portal, that means they had to "waste" a The Coin + a 2 mana aoe to clear a 1 mana spell, which is pretty good.
Another important aspect is playing around their Overload. It's important to notice if they're overloading or if they're playing around overload on specific turns, which can help you predict what their intention is and allows you for a better counter play.
Vs Reno Mage
I haven't seen many Mages lately but like any Reno matchup, it's almost a coin toss to see if they have Reno Jackson on turn 6 or not, so the best way to put yourself in a position to win this matchup is trying to counter they're staple turn plays (turn 1 Arcane Blast, turn 3 Forgotten Torch / Volcanic Potion, turn 4 Fireball). For example, if you have 2 Enchanted Raven on hand on turn 1, it's better to save them for a 2x Enchanted Raven on turn 2, it'll make their turns awkward and you have better chances to keep board presence. Don't try to play around everything, it's also important to realize which cards you have in hand and how aggressive you can be with it.
I think that's all for now, I hope I was of some assistance! Have fun with the deck, be patient since it's a tough list to master at first and can take a bit to get used to it, but once you do the seer power volume is pretty crazy and incredibly fun! :D
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One of my absolutely favorite decks to play, thanks man. ^^
At first it was a little rocky, but once you figure out how to play the different matchups it's an absolute blast. :D
What do you think for replacements for the upcoming standard-change?
Yeah, especially azure drake is gonna be tough to replace with it's all around good stats.
Thanks man keep the great work up! :)
Hey, thanks for your deck!
I have tried the deck, but being a beginner I'm not doing as good as I hoped(still an improvement, I'm rank 15 now from 18), could you please upload a game where you play the deck for reference?
also, what if you get in mulligan twice a minion that is on the 'always keep'? do you still keep?
okay, thanks! actually I'm doing better every game ^.^
wp
hello, I haven't bought the mountain expansion so I can't get the druid of the flame is there a card I can replace it with?
aight, thanks :)
Hey there!
How can i replace The Curator? Or is it essential in this deck?
Hey there!
How can i replace The Curator? Or is it essential in this deck?
Just pulled off a turn 3 concede win against a reno lock at rank 4. Turn 1 enchanted raven/T2 Coin Warleader Innervate Bluegill Warrior/ T3 Warleader and he was at 7. Probably the fastest win I've had yet with any deck.
Excellent deck for the current meta. I started playing this build on rank 4, 2 stars and cruised to legend lo with a 23-4 record. The deck doesn't have a bad matchup right now on the ladder. Dragon priest and Shaman were the toughest matchups and one loss was a pirate warrior that curved out perfectly while I failed to draw answers but it's incredible how versatile this deck is. Early game is strong with efficient minions and buffs that catch pirates off guard as they expect a slow Jade golem start. The finja package keeps the board threatening with minimal resources and Savage roar makes an insignificant board a surprise lethal. The best is the deck benefits from intelligent play as you need to constantly asses how to trade and fit your cards to the current board state. Savage roar was often a finisher but I also used it to keep pirate boards clear to deny cultist value or to push through a pesky taunt and kill a key manatide totem even if it left me with few minions on board. It may have been luck but I often found myself with opening hands that felt bad but came together to fit a perfect burst at just the right moment. Sadly I don't think the deck will survive the upcoming rotation even though it only has a handful of cards rotating out, they are key to the decks efficiency. Druid of the flame is replaceable but druid of the saber and living roots are just too versatile to loose. Without the spell that generates tokens you loose a lot of power with the teacher combos and it pushes extra damage when needed (in particular when setting up for a finja activation). Saber is the best turn two drop early on but its charge form makes it possible to set up surprise lethal along with roar. Thanks for the great build and hopefully the next expansion brings us something to replace these key cards.
I am newer to the game, so sorry for my ignorance, but when I make this deck it says I can only play this in wild. Why is this? I made the deck exactly as shown in the card list.
My guess would be you need to convert it to standard. Go into the deck builder, into the deck, then hover over the Druid portrait.
That fixed it, thank you. I am not sure how that got set wrong, every other deck I have ever built has always been standard.
Excellent deck bro, hit rank 4 from rank 10 in one sitting
I'd really like to play around with this deck. Any suggestions on a replacement for Druid of the Saber? I don't have them, and don't really feel like crafting something going into wild in a couple weeks. Thanks!
Druid of the Saber is a key early game card that still has value in the late game so it's a tough one to replace. I'm honestly not sure the deck survives the rotation when it looses this and Living Roots. You will particularly hurt in the pirate warrior matchup since it always seems to give me favorable trades in that matchup. Maybe try Darnassus Aspirant since it has a decent body and will pressure your opponent to remove it. But that one is also rotating out so Flame Juggler is another possibility.
Is Finja a must-have card in this deck bro?