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Adurin's "Budget" Ramp Druid

  • Last updated Jul 25, 2014 (Naxx Launch)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1920
  • Dust Needed: Loading Collection
  • Created: 7/18/2014 (Live Patch 5506)
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  • Adurin
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  • Battle Tag:

    Adurin#1938

  • Region:

    US

  • Total Deck Rating

    1286

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This is my "Budget" Ramp Druid deck. I was also able to beat Anub'Rekhan & Grand Widow Faerlina in Normal/Heroic Versions with this deck.

Make sure to upvote if you found this deck helpful and you've used it to successfully defeat them! Or if you've used it on Casual/Ladder and found it was a good/solid deck.

Click the "Spoiler" for the Naxx section of the deck!

Naxx Reminder

Sometimes you will get bad hands/draws as the match progresses, making it harder to come back or keep said taunts up and kill them. If this happens try again, until you get a good hand and good follow up draws. You will beat them, just keep trying! :)

Naxx Mulligan

You want to Mulligan aggressively for Wild Growths and Keeper of the Groves against both of them.  You need to ramp up to your taunts as fast as possible.

Naxx Strategy

After the Mulligan phase is gonna be one hard match no matter what. Wait till turn 2 to Wild Growth to set up for bigger minions. You want to keep Keeper of the Grove as a battle cry kill X card only for Anub'Rekhan, for Grand Widow Faerlina you can keep it as 2 damage or for the silence depending on the situation. 


Only play taunt minions as you ramp up for "MAX VALUE". Cards like Chillwind YetiEarthen Ring Farseer, and even Harvest Golem don't give you the value if you don't follow up with a Mark of the Wild and/or Defender of Argus

 immediately afterwards.

The key is to keep stonewalling your opponent into making 2 for 1 or 3 for 1 trades, shielding your health as much as possible. Never control the board, always go for the face. 

There will be times were controlling the board is to your advantage, but in most cases it won't be. Be on the lookout for those moments.


Against Grand Widow Faerlina you want to control her Worshipper minions in heroic because they give her +3 attack each and she will go through your taunts easy and make killing you that much quicker.


Keep bashing them both in the face, and putting taunt after taunt up to maintain your health. They will voluntarily trade with minions so you don't have to control the board xD


Wrath can be use to either clear 1 minion of the board or to draw a card if you can kill a minion of with the 1 damage, or Azure Drake for the 2 damage draw but always try to get maximum value from it.


Swipe has to be use to clear minions ASAP, or if your taunt walls are healthy and your in a far ahead position to do 4 damage to her, as this is who kills who faster. In heroic mode you will be using this to clear minions as they get on the board, using it as 1 of your 2 "minion control" cards, while your taunts bash them in the face.

Mulligans

You will always want to Mulligan for Innervates and Wild Growths. This is even more important if you go second as you can use The CoinInnervate for a first turn Chillwind Yeti, or if against aggro Keeper of the Grove.

Strategy

1. You want to be as mana efficient as possible. This means don't use Wild Growth on a turn you have nothing to Ramp up to on your following turn.
2. Use your Keeper of the Groves for instant value, if going against aggro to take down board threats like Flame Imp for instance, of if going against control using it on a minion to silence such as Cairne Bloodhoof to get a big tempo swing back in your favor.
3. Use your Ancient of Lores as a Card Draw Engine to gain card advantage over your opponent, or if in a pinch as a +5 Health heal while simultaneously putting a 5/5 on the board for more board control or presence.
4.  Don't use your Swipes & Wraths too hastily, while getting through 1 big threat is nice in itself, not having the potential AoE or Card Draw later on can hurt you. (Remember the key is Maximum Value)
5. The general idea is to be as mana efficient as possible while constantly getting value from your minions & spells and setting up taunts, thus stone blocking your opponent into submission.

Replacements

Most of the deck is solid and works well even with the threat of The Black KnightBig Game Hunter. That being said both Ironbark Protectors &  1 Mark of the Wild can be swapped out if you happen to craft or get any of following cards.

1. Ragnaros the Firelord - With so many taunts and the sheer value you can get adding him to the roster is a no brainer. Not only have you baited most if not all removal by your opponent by then, but an 8/8 with RNG 8 Damage is very strong, and compliments your control style well.
2. Ysera - Just like before she's a no brainer as well. The biggest weakness in this deck is that you must try and maximize the value of your cards as much as possible. Ysera brings extra potential by giving you a random card; 2 of which are great minions for their mana cost, 3 of which are situational and very powerful spell cards. Increasing the strength of your deck even further.
3. The Black Knight - Including him in your roster allows you be more lenient when it comes to getting max value out of your deck. This deck doesn't have any direct removal, and sometimes getting through a Taunt, specially a big one is almost invaluable.
4. Cairne Bloodhoof - Adding him to the roster further emphasises your deck towards getting the maximum value possible, not only is it a strong minion but with the deathrattle in addition to [cardMark of the Wild[/card]s theres a potential for 2 extra 6/7 taunts to be added to your deck. More taunts equals better chance of winning in this deck.
5. Sylvanas Windrunner - Adding her to this list makes this deck extremely lethal. Not only do you control very hard, but with her on your roster you have the ability to choose which and when to steal a minion from your opponent.(Very Scary Stuff)
6. Maexxna is another possible replacement for the roster, as a Ramp Druid she can be very useful if you can take her out rather quick with Wild Growth & Innervate, and has the potential to trade very well with her ability and with Earthen Ring Farseer & Ancient of Lore you can keep her healthy for even more potential. Coupled with Mark of the Wild & Defender of Argus, plus the insane amount of taunts it can stay relatively safe or be used to force your opponent to either make trades they don't want or force heavy removal which is always a plus.
7. Blood Knight - Since you have 2 Sunwalkers on the roster, adding him to it is not so farfetched. Sure you remove the strenght of the Sunwalker by taking away his Divine Shield, but this adds yet another big threat to the board for your opponent to deal with.
8. Big Game Hunter - Adding one of these for your roster to deal with the big threats that you can't deal with when facing such decks like "Handlock" is another distinct possibility.
9. Violet Teacher - With the influx of low cost spells adding her to the roster is not a bad idea. She has great flexibility and can create minions for you for extra value with Mark of the Wild.
10. Power of the Wild - adding these to the roster can help balance the curve with so many high end, by giving you the ability to either buff current minions or make a 3/2 so you can have early board presence while you set up your ramping to your bigger and strong threats.

Feedback

Let me know what you guys think in the comments below. Test it out. If you have any ideas or other potential cards that can be added or swapped feel free. I will do my utmost to add them to list of possibilities along with info.