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Wild shockadin=>insanely fun to play!

  • Last updated Feb 22, 2017 (Gadgetzan)
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Wild

  • 23 Minions
  • 7 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Aggro Paladin
  • Crafting Cost: 4940
  • Dust Needed: Loading Collection
  • Created: 2/20/2017 (Gadgetzan)
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  • Battle Tag:

    AWildFlareon#2712

  • Region:

    EU

  • Total Deck Rating

    5

View 4 other Decks by user-19551525
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Draw cards=> Buff cards=> Make efficient trades=> Hit face=> ???=> Profit

Introduction

Hi, I'm AWildFlareon and used to play nothing but shockadin during the Grand Tournament. During the whispers of the old gods it was more or less a sad time for me because the deck just didn't perform as good as it used to do. With the addition of Mean Streets of Gadgetzan however, the deck can shine again in wild! I find this deck super fun to play and actually that it was only going to be good if you had the best draws ever (Because handbuffs and Hobgoblin sorta work against eachother) but it turns out that with the amount of draw the deck runs, it actually doesn't matter at all!

I advise any believer of the shock to try the deck and see for yourself how much fun it can be.

Mulligan

Always drop Young Dragonhawk in the mulligan. Only keep Meanstreet Marshal if you have either Smuggler's Run or Grimestreet Outfitter. Against slow classes (Priest) it's usually a good call to keep a Small-Time Recruits so you can grab a big hand before buffing the entire pile and then vomitting it all out.

Keep Shielded Minibot and Haunted Creeper at any cost. Knife Juggler is a decent keep as well.

Cards that didn't end up making the cut:

Leper Gnome=> Used to be a staple in any aggressive deck but I feel like the amount of 1 drops is almost reaching critical mass and it's just not as good as it used to be.

Echoing Ooze and Shielded Minibot=> Both of these are good targets for the handbuffs and have great synergy with Hobgoblin. However, Haunted Creeper has great synergy with Knife Juggler as well and is a better 2 drop by itself.

Nerub'ar Weblord=> The deck actually doesn't run that manny Battlecries and messing with your opponent's hand can be decent. The card is Horrible without buff's though and is a lot worse then every other 2 drop in the deck.

Loatheb=> A card that's insanely good at locking a board down. Play this card when the mage is about to reach turn 7, the priest turn 6 and the warrior turn 5 and it might be gg right there. I'd probably remove Divine Favor for this... Euhm... Thing. Of all the cards in the "Didn't end up making the cut list" this one is probably the most viable and actually deserves a spot.

Leeroy Jenkins and Argent Commander=> Bigger finishers then Argent Horserider is. They're not as flexible as Argent Horserider and might block a good Divine Favor turn.

Thanks for reading and leave a reply if you have any questions!