Supaladin
- Last updated Jul 18, 2014 (Live Patch 5506)
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Wild
- 19 Minions
- 9 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8740
- Dust Needed: Loading Collection
- Created: 7/16/2014 (Live Patch 5506)
- SupaDupaFlyPro
- Registered User
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Battle Tag:
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Total Deck Rating
80
Hello everybody, I recently developed this paladin deck which left me speechless for how strong it is. It pretty much put me on a winning streak from lvl 9 till 4 and it is extremely good to climb the ladder with this current meta since it work very well against almost every deck, with the hardest match up probably being zoo but I'm 100% to be hitting legendary easily.The opening is similar to Kolento's paladin.
Ideally you want to open with knife juggler, while against rogue it's perfectly fine opening with hero ability and the main purpose is to get to turn 4 asap to play truesilver champion, followed by greenskin or kodo on turn 5. Black knight is a must-have card since the tempo advantage it gives allows you to win the game very often; Ragnaros seems to be working fine if you don't have bk, but makes the decks less strong. Sunwalkers are absolutely necessary as well as Tazdingos considering the amount of aggro decks there are and they give you the time to heal yourself back to avoid lethal.
With this deck I never run out of cards and if by any chance it happens then Lay on hands is more than enough.
Key combos:
1)Leeroy + blessing of might + faceless manipulator: 18 dmg to close the game on turn 10 (keep in mind that this combo is NOT necessary to win the game, leeroy and bom can be used to clear the board and faceless to get control of the board or strengthen it).
2)Truesilver champion + captain greenskin: this combo is the heart of this deck, enhancing truesilver to 5 dmg gives you an outstanding board control or face dmg (+2 extra hp), allowing you to one shot creatures such as ancient of lore, yeti, etc. Turn 4 truesilver, turn 5 greenskin is best but it works fine on turn 9 too depending on the situation.
Try it and let me know what you think.
Edit: I currently swapped Earthen Ring Farseer with Acolyte of Pain and Stampeding Kodo with Azure Drake for better card draw options
I really try this deck with my full concentration. But i think it's not effective in this current meta. I really like control paladin decks ( I've 60 level paladin ), but i believe paladin isn't a good choice to become a legend. I tried this deck at rank 4 and I drop to rank 7 :( I did many match with this deck, probably over 20. I'm sorry but I couldn't get a good efficiency on this deck.
If I tell some problems about this deck;
-This deck is too slow. I can't do anythink for rush decks ( except shokadin, its good against shokadin ). I lost so many zoo and tempo rogues, even iıf I have equality and wild pyro combos. It doesnt have a little minions and knife juggle can't enough at the start of the game.
-I couldn't use the [card]Captain Greenskin[/card] effectively. I just used it with my weapons at only two times. I selected this deck because of this combo but it is a really long shot...
-It doesnt have a good removal cards. Black knight is not enough, especially if you used the equality-wild pyro combo in the mid game. Also most of the games, you force to use the equality-wild pyro earlier because you can't put minions for getting control of the boards.
-[card]Leeroy Jenkins[/card] + [card]Blessing of Might[/card] + [card]Faceless Manipulator[/card] combo also a really hard combo. I win 2 macth with it. if you can survive at 10th mana, have a board control beforethe combo turns and opponents don't have a one big taunts or two tounts... It might be used in this conditions but again, its really really hard.
-Handlock match ups, druid and comtrol warrior matchups are extremely bad. Just as equal to miracle I think, but the other matchups are killed me.
I tried to du a comstructive critisizm, I hope you will understand me. I still have this deck in my decklist because it looks feebleness. I hope you can get better with it. Maybe you should play much more and get a statistical data for match ups to match ups...
I appreciate your analysis Vorduee, I must admit troubles began for me too after rank 5, at higher levels the meta is different and it started to lose efficiency. As for the matchups I agree with what you said about handlock, and warrior is 50-50. Druid is actually one of the classes I found easy with this deck tough
Are you the terrible holy paladin that used to play (wintrade) on @Auchidoun-EU ? :'D
Ahahah, no way man! I used to play Holy paladin yes, but it was called Showtime on Crushridge server for the mighty Unstable co. guild during the Wotlk era
Alright then, haha I just started to laugh when I saw the name "Supapala" and It remembered me A$AP of that guy.
OT: Going to try this, even I miss few cards.
Could you please make a video about this deck, thanks so much :)
I'd like to, but I'll be honest I have a really wooden pc. It's no hard to play though, very often games get to control style and sometimes with you being are low hp like the handlock
The deck looks solid. I like that there's a slot that can easily be changed depending on the meta-game you're facing. I'm talking about the Earthen Ring Farseer , which can be replaced by Big Game Hunter if you encounter lots of Control decks, Blood Knight and Mind Control Tech if you're getting wrecked by aggro decks, especially Zoo.
Yes that's possible, however control decks eally aren't a problem, actually they are the easiest matchups. I prefer earthen ring cause of the extra heal that sometimes you need to avoid lethal or to keep a minion alive