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[Legend] Jade Shaman

  • Last updated Mar 1, 2017 (Aggro Downfall)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Jade Lotus Shaman
  • Crafting Cost: 5040
  • Dust Needed: Loading Collection
  • Created: 1/20/2017 (Gadgetzan)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    167

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UPDATE: Due to the recent changes in Hearthstone, a "new" meta has begun with slightly slower decks being used on ladder.  Because of this I changed my deck quite a bit to combat the slower decks.

https://twitter.com/_kevinvan
https://twitch.tv/flatlinesc2

This deck is by far my most consistent deck when it comes to laddering as I was able to get into top 10 with the deck.  I feel like there isn't a single matchup that's not unwinnable.  Granted there are matchups where it comes down to having the right card in hand or else your winning chance drops, but still winnable.  This deck is basically similar to Jade Druid, where you draw cards, clear board, and put up Jade minions.  The difference is that this deck can ramp up their jades faster because of the cheaper Brann Bronzebeard combo with the weapon.  It also has a better chance of surviving against aggro decks due to the heals and AoEs.  The hardest matchups are of course the aggro-type decks.

Tech Cards:

Earth Shock - This card can be replaced with Bloodlust if you find this card dead around your ranks.  But this card has been performing very well for me.  It helps deal with rogue, shaman, and pirate warrior.  It also insta-kills Twilight Drake which helps against dragon priest and renolock.  It kills Bloodmage Thalnos to prevent that extra card draw.  Just an overall good card.  But if it's not performing well for you, again you can replace it with Bloodlust for a more aggressive approach to this deck.

Devolve - This card helps against the low cheap heavy board against shaman.  Seeing their Tunnel Trogg and Flamewreathed Faceless become puny minions is an amazing feeling.  But realistically, this is to help deal with conceal rogues.

Mana Tide Totem - An extra totem to help summon Thing from Below and gives you card draw AND forces your opponent to deal with makes it an awesome card.

Healing Wave - An extra heal that can most likely give you 14 extra health against aggro decks or help keep one of your giant jade minions alive is really strong at the moment.

Jinyu Waterspeaker - This card can keep a minion alive in control matchups or help you stay alive against aggro decks.  This with Brann Bronzebeard against aggro decks will usually seal the game for you.

Harrison Jones - A weapon removal is nearly a must nowadays in this meta.  Harrison gives you an extra card draw potential, a decent 5/4 body, and removes a weapon.  If this card is too slow for you, you can replace it with Acidic Swamp Ooze.  But for now, it's been performing well.

Mulligan:

  1. Shaman (Slightly-Heavily Favored)
    • You need to mulligan as if you are facing aggro shaman, unless you know your opponent's decklist.  You want some kind of AoE (Lightning Storm or Maelstrom Portal), a weapon (Jade Claws, and either Hex or Devolve.  
    • If you are not facing aggro shaman, then you want to mulligan for your jade cards and try to be ahead in ramping the jade minions.
  2. Warrior (Slightly Favored)
    • You need to mulligan as if you are facing pirate warrior, unless you know your opponent's decklist.  You want some kind of AoE (Lightning Storm or Maelstrom Portal), a weapon (Jade Claws, and either Hex, Devolve, or Earth Shock.  This deck can survive beyond turn 7 so being able to do the Brann Bronzebeard and Jinyu Waterspeaker seals the deal for you.  Healing Wave will usually work out for you as well.  
    • Against dragon warrior, you want to be careful about your health total as draknoid crusher can activate.  Dragon warrior's biggest weakness is their lack of draw, so once they commit to their board, you just need to wipe it and you will most likely win the game from there.  Other than that, ramp your jades.  
    • Against control warrior, you have an autowin.  You just ramp your jades and not overextend the board to Brawl.
  3. Rogue (Even)
  4. Warlock (Slightly Favored)
  5. Mage (Slightly-Heavily Favored)
  6. Priest (Even-Slightly Favored)
    • This matchup can be really tough but it comes down to you being able to ramp your jades fast enough, while at the same time remove their board.  You want to mulligan as if you are facing dragon priest.  You want to look for Jade Lightning, Mana Tide Totem, Devolve or Earth Shock, and any of the jade mechanics.  This matchup requires some thinking for sure.
    • Against reno priest, you are heavily favored and just ramp your jades.
  7. Druid (Slightly Unfavored-Even)
    • This matchup is the toughest matchup of them all for sure.  You can edge out the win against jade druid if you run Bloodlust.  Without that card, you can still win, but it's definitely harder to do so.  I still think you are very slightly favored when facing jade druid but it's the combo druid that just autowins against this deck.  You want to mulligan as if you are facing jade druid.  You want to be looking for Jade Claws, Jade Spirit or Jade Lightning, Mana Tide Totem, and Brann Bronzebeard.  Harrison Jones is quite useless here so if you are facing a lot of druids, you can sub it out for something like White Eyes as a replacement.  You just want to ramp up faster than druid, so they are forced to use all their cards where they will eventually be playing top deck hearthstone.  Totems are a real pest for them.
    • Against combo druid, I'm not sure how to beat them without running Bloodlust.  With that card, it's certainly doable.  My initial thoughts are to just ramp as fast as possible but I'm not entirely sure.
  8. Paladin (Heavily Favored)
  9. Hunter (Heavily Favored)

 FAQ:

  1. Have you tried fitting White Eyes into the deck?
    • Yes.  If you want to fit White Eyes into the deck, I recommend you remove 1 Azure Drake for it.  You lose a card draw and an extra spell damage, but you don't weaken your jade ramp.  I am starting to lean into running this version instead of the current one as the extra taunt with a big body later on helps both aggro and control matchups.
  2. Why do you run Harrison Jones over Acidic Swamp Ooze?
    • Harrison Jones is an insane value card when it's able to remove a weapon, draw cards, and put out a decent 5/4 body on the board.  Yes, the downside to running the card is "slow," but we are running this deck more like a control-esque deck.  If you have better success with Acidic Swamp Ooze then by all means, use that card.
  3. Can I replace Brann Bronzebeard and/or Aya Blackpaw?
  4. What do you think about running 2 Devolve into the deck?
    • I have tried running 2 Devolve before running just 1 Earth Shock and 1 Devolve and it just didn't fit right.  The 2 Devolve felt clunky, where I wouldn't even play the 2nd one.  So I substituted it out for an Earth Shock and my win percentage increased dramatically.
  5. What's your thoughts on Bloodlust?
    • It's a very strong card that strengthens your win percentage against non-aggro decks.  However, it's a dead card against aggro decks and since the meta is more towards aggro decks, I do not run the card.  If the meta shifts, where the aggro decks die down, then maybe I would revert to running a Bloodlust in the deck.

Leave a comment and I'll get back to you as soon as possible.