theoddone23's Legend (67% WR) In-Depth Wind & Fire
- Last updated Jan 27, 2017 (Gadgetzan)
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Wild
- 14 Minions
- 12 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Shaman
- Crafting Cost: 9500
- Dust Needed: Loading Collection
- Created: 1/15/2017 (Gadgetzan)
- VeePlaysHS
- Registered User
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- 8
- 37
- 38
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
720
Intro
Hello! My name is Ivona; I go by theoddone23. I am a multiple Legend Hearthstone player. I started playing Hearthstone in September 2015, and I first hit Legend in September 2016. Since then I have been entering Legend rank consistently, finishing in the top 1000 and reaching top 100 or top 200 throughout the month. My highest reached rank so far is #97, and I did it with Mid-Range Shaman. I am also a Hearthstone streamer; I stream 4 times per week with my colleague Zeronnix. You can find our stream on this link: https://www.twitch.tv/hswithtandz if you want to learn more about us and see what decks we play. Also, I invite you to like our Facebook page: https://www.facebook.com/HSwithTandZ where you can stay in touch with us and know all about when we will stream and what decks we will play.
Also, this is our YouTube channel, where you can see all our previous broadcasts: https://www.youtube.com/channel/UCPwKrNaz6ZP_ro-8d5JezbQ
Now, about the deck! This version is somewhat similar to other Mid-Range Shamans, but I prefer this one to the other ones because of a really strong game that allows your deck to last against control (Reno) matchups in current meta. Also, Bloodlust is key to winning against renolock, which is really strong in this meta and has a lot of ways to respond to board.
This is the proof of the Legend rank where you can see the winrate and the whole list, and I am posting winrate proof.
Also, if you like the deck, please upvote so more people can see it!
You can also check out my other decks:
http://www.hearthpwn.com/decks/708529-theoddone23s-legend-61-wr-in-depth-reno-priest
UPDATE:Check out our last broadcast, where I played this version of Shaman starting from 4 hour & 20 min (4:20:40): https://www.twitch.tv/hswithtandz/v/116653906
General Mulligan and playstyle
I am writing mulligans for popular classes at the moment - I will add the others if they start being played a lot, but I haven't met any of them mostly.
Warlock: (Reno)
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- Spirit Claws, Tunnel Trogg, Jade Claws (if you have Tunnel Trogg, this is preferred, not Spirit Claws), Totem Golem, Hex (for Molten Giant, Twilight Drake)
- General strategy is to pressure early, not bait him too much into Hellfire, Shadowflame, Demonwrath etc. The key to winning against renolock is Bloodlust - the best way is to chip away his life total bit by bit, have a decent (but not to big) board that deals a bit of damage and reduce him to 14-15 life. Then you can burst and bloodlust; the important thing is not to alarm him, because if you go to wide with the board you will get cleared. Aya, Rag and Al'Akir are REALLY strong and can win you the game if you manage to pressure one turn after another and he runs out of answers. Avoid coining out Totem Golem if you can because of Doomsayer, if you don't have a 1-drop on turn 2.
Priest: (Tempo Dragon, Reno)
- Lightning Bolt against tempo Dragon Priest, Spirit Claws, Tunnel Trogg, Jade Claws (if you have Tunnel Trogg, this is preferred, not Spirit Claws), Totem Golem, Bloodmage Thalnos with Lightning Bolt and Spirit Claws
- It is similar to Warlock (above) regarding the win condition with Bloodlust. It is really important against Tempo Dragon Priest is to be able to respond to board early. It is okay to spend Jade Lightning on board control, also Hex on Drakonid Operative for example. Late game is really strong and if you play it right you should be able to get out of AOE and win when Priest gets exhausted.
Rogue: ("Piracle")
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- Lightning Bolt for Small-Time Buccaneer, SI:7, Spirit Claws, Tunnel Trogg, Jade Claws (if you have Tunnel Trogg, this is preferred, not Spirit Claws), Feral Spirit if you already have a good curve, Totem Golem, Bloodmage Thalnos with Lightning Bolt and Spirit Claws. Also, Hex is really good for early threats, so is Jade Lightning if you already have a good curve, because Rogue's minions are mostly 4-HP. [card]Maelstrom Portal/card] isn't bad either, for early anti-pirate removal.
- Rogue is a tough matchup if they manage to do the miracle. Try to make a strong board with Totem Golem, Tunnel Trogg, Feral Spirit etc. Make sure you DO NOT overload so much that you can't play Hex or Jade lightning next turn, or any key removal, if you know that they have enough mana and resources to develop board and/or burst. Try to have Lightning storm at ready (maybe even save Thalnos) when he conceals the board full of Gadgetzan Auctioneers, Azure Drakes, Tomb Pillagers, Leeroy etc. Rouge doesn't usually run taunts or heals so it is possible to just burst them down.
Warrior: (Aggro Pirate + Control Warrior)
- Aggro: Lightning Bolt for early removals, Spirit Claws, Tunnel Trogg, Jade Claws (if you have Tunnel Trogg, this is preferred, not Spirit Claws), Feral Spirit if you already have a good curve, Totem Golem, [card]Maelstrom Portal/card] isn't bad either, for early anti-pirate removal.
- This is a good matchup if you manage to control the board in the first 1-2 turns. Remove the pirates with mentioned cards, don't overload too much so you can't hex or remove Frothing Berserker (which can be really scary and can win them the game). Your Hero Power is an important source because it provides you TAUNT and makes Thing from Below cheaper, so try to use it whenever you can. Al'Akir is mostly instant concede. Make sure you play around mortal strike, count the damage and you should be fine!
- Control: Spirit Claws, Tunnel Trogg, Jade Claws (if you have Tunnel Trogg, this is preferred, not Spirit Claws), Totem Golem, Bloodmage Thalnos with Spirit Claws, Barnes is good if you have a good curve already
- This can be a hard matchup because of Brawl and Revenge, but there is always a way to play around that. Try to stay under 3 minions on the board, and when you have good minions, DO NOT use your Hero Power because it creates tokens for Brawl. Try to push your Jade Golems as quickly as possible. Hex Sylvanas, Grommash, Ysera (even Alley Armorsmith if you can't remove it in any other way and you don't want him pumping the armor). It is important to bait out AOE removals before you are about to play a big threat like Aya, Rag and Al'Akir - so the time before playing them is the time to press hero power a lot and get into brawl. Play them one by one, so he runs out of answers. Stay out of Revenge (if you have a Thing from Below and he has a weapon, don't reduce him to 17 and under because he can reduce himself to 12 by hitting it and clear your board that way!). Beware of Grommash + Cruel Taskmaster/Revenge/Slam. Also, most of them play Dirty Rat + Brawl, so don't leave your only big threat as your only minions in hand if you don't have to.
Mage: (Reno)
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- Spirit Claws, Tunnel Trogg, Jade Claws (if you have Tunnel Trogg, this is preferred, not Spirit Claws), Totem Golem, Barnes is good if you have a good curve already
- It's pretty much the same as against all the other Reno decks. Make sure you stay out of things like MCT, Second-Rate Bruiser etc. if you have no way of dealing with it. Also, be aware that most Mages run Solia in this meta - it can mean free Flamestrike, Kazakus potion, Pyroblast, Firelands portal etc. so from turn 7 onward make sure you consider it. It can be a hard matchup because of their ability to remove minions with all kinds of spells (and the Tome providing them with even more) and Ice Block, but it is also winnable with burst and/or Bloodlust.
Shaman: (Jade + Pirate + Aggro)
- Lightning Bolt for early removals, Spirit Claws, Tunnel Trogg, Jade Claws (if you have Tunnel Trogg, this is preferred, not Spirit Claws), Totem Golem, Maelstrom Portal/card] isn't bad either, for early anti-pirate removal, [card]Bloodmage Thalnos with Lightning Bolt and Spirit Claws, Hex for the 7/7 is a must against aggro, it can win you the game and you DO save it in mulligan
- This is a grinding matchup - you have to make sure you have all the early game answers to an aggressive board so you can develop yours later. Hexing the 7/7 is really important; make sure you don't overload with Feral Spirits or something so you can't do it. Keep track of when he overloads - if he can't play a certain card because of his future overload, means you don't have to play around it. It is okay to storm if he has Feral Spirits on board, maybe one more totem and/or minion. Also, you can use Bloodlust to regain board control. Al'Akir and Rag are both really good in their own ways, go with Al'Akir first if you can (it will be explained later). It is also okay to hex Aya!
Druid: (Jade)
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- Spirit Claws, Tunnel Trogg, Jade Claws (if you have Tunnel Trogg, this is preferred, not Spirit Claws), Totem Golem, [card]Maelstrom Portal/card] isn't bad either, for early Jade/Sapling removal, Bloodmage Thalnos with Spirit Claws, Hex for early Fandral, Ancient of War...
- This matchup can go either way. If they manage to develop their Jade Golems early, or get all the ramp and use it efficiently, they will most likely overwhelm you with their minions. But if you manage to dominate early with Totem Golems, Feral Spirit and your own Jade Golems, you can easily win with board value and Bloodlust.
A few questions!
- Why only one Flametongue Totem? I didn't find it as useful when I don't have anything to give + attack. I feel that one is quite enough, and it often comes out of Barnes, so it's like having two. But you can run two if you feel the need.
- Why only one Feral Spirit? Simply because of overload. It's nice to have them, but in this meta you have to respond to a lot of threats and it's good to reduce amount of overload, especially with a deck with two Lightning Storms in it.
- Why Barnes? Tunnel Trogg, Flametongue Totem, Bloodmage Thalnos & Azure Drake for spell damage, Aya, Thing from Below (it's a good little taunt vs pirate warrior etc.), Al'Akir, Ragnaros
- Why both Al'Akir the Windlord and Ragnaros the Firelord? Isn't it too greedy? How do you play it? The two of them are really good together in the current meta because there are a lot of Reno and control decks, and you want your Mid-Range to last against them. Ragnaros cannot be answered by aggro decks, and Al'Akir makes them spend burst on it because it is a taunt and it deals serious damage to their low value board (and health). If you have both of them in hand, it isn't a bad thing - when playing against aggro, Al'Akir usually always goes first to take down at least two minions/tokens/totems and bring you to the board. After that, Rag has less targets to hit and finishes off opponent's board, making it really hard to remove. Against control, it's really good to have one extra threat to get back on the board when one of your end-game minions is removed. It makes your deck last longer, they give really good value to Barnes and it exhausts your opponent's deck. If you feel it's too much, you can always throw out one of them, but this is the version that is also anti-control oriented, so be aware of that, too.
That will be it for now. If you have any feedback, please don't hesitate to post it in comments - also, if anyone gets Legend with this deck and wants to share it, you can send me the printscreen and I will mention it in this post!
Very nice deck, I crafted Al'Akir for this deck and its worthed
Quite fast deck and stable.. This is 3 of my game play using this deck with different type opponents
1. VS Jade Shaman
2. VS Pirate Warrior
3. VS Renolock
You can see how powerfull this deck :) https://youtu.be/DS-ggUFSfBM
Hey! Thank you so much for an awesome video and your feedback. Those were some really nice games!
Hey :) I have encountered a few of them myself, and it's a grinding game where you play like vs any other control matchup - you keep your resources and hex the right targets (especially when he ancestral spirits), also it's important to stay out of Elemental Destruction. But it's a good matchup with end-game in hand, and bloodlust on a full board, probably after he spends removals on less valuable minions :)
I like the deck concept and it reminds me of the mid shaman decks in the past with rag and alakir. Still 20-10 games are not a valid percentage of wins but if you get used to this deck and fair draws it can get you to legend. I will try it out at rank 3. Ty for the list!
Hey (: It's a small number of games, but it's been played from the bottom of rank 2 to Legend, which I also said in the guide, so there couldn't have been a lot more :) but this is just the final version that I stopped changing after rank 2 because it was still in progress until then. Nevertheless I have winrate proof with over 500 games playing similar deck (and by similar, I mean 95-98% similar) and it was between 60% and 70/ winrate considering all the versions. I will be updating the changes on this deck and future winrates if something happens to change :) anyway thanks for the feedback!
I was just mentioning it. It is not that I doubt the percentage of the WR. I am at like 70% for now but it wont stay like this. I like the deck it is just this meta that is so fked up and everyone is going back and forth.
I know, I was just saying it so the other players can compare their winrates as well :) The meta is crazy at the moment, and it's nice to play something at least somewhat stable. Thank you for testing the deck!
This one is fun, subbed one azure drake for thaurissan and barnes drew it on the first play. Also thanks for the write up, won a control warrior by following the guide.
That sub can actually be really good because late game is expensive :) thanks for the idea!
And you're welcome; I always like to share all the things I can think of regarding a certain matchup so people don't feel like they're wasting time on reading it :)
Awesome deck! Thanks for sharing. Have you tried swapping in a brann somewhere, for the battlecry synergy and extra jades? I've been playing a different jade shaman with brann in the deck and I find it really useful against anything not warrior or aggro shaman.
Hey, thanks for the feedback :)
I tried swapping it, but it just felt too greedy at times - the deck is made in a way that you can usually play one, max two things per turn, also because of overload. So people are kind of used to being afraid of Brann and kill it straight away. I rarely get value out of it, and because of that one card less (that is currently in the deck) is able to fit into the deck. I wanted to make a deck that has pretty unstoppable effects, like Barnes, Aya, Al'Akir etc., so it's not possible to react to their effect before it happens, and with Brann you sometimes have to wait a turn to get a double battlecry. With Jade decks it is easier because it has less expensive things, like Jade Spirit, that can be very impactful. But this isn't a Jade deck, at least I didn't see it as a win condition, since I only used the core Jade cards that are good removals or just have great value like Aya :) this is just my opinion, sorry if I wrote too much on it :D But if you find space for Brann and you find it useful enough, it's worth testing it! :)
Is there any place for White Eyes ? I crafted him and I want to use it. :D
Hey :) this deck's made to have a late game minion that has an immediate effect (like 8 damage to the face, or a charge). White eyes is really good with Barnes, and if you want to play it in this deck you can try, but then try to get rid of some other late-game threat because otherwise it will be too heavy (:
Well I went 4-0 with this deck, so that is a great proof of success. I like having both Ragnaros the Firelord and Al'Akir the Windlord to help me win the game towards the later game. I have yet to draw bloodlust though :( but this deck did help out against Pirate decks for sure with the weapon, and the big minions in the early game. Killing those damn dirty pirates puts a smile on my face any day. For some reason playing your decks just makes me feel less worried about the outcome and I just play calm. I think its because your deck helps react to the situation required. Love it, keep your decks coming!
Leeroy, your feedback and support always puts a smile on my face. <3 I know you will always say what you mean; I was so happy to come to your stream and see you play it. Thank you so much for the comment and I will always be there to answer all the questions(:
Tnx :) I didn't find it to lack heal but you can always add 1 Waterspeaker if you need it. Also, there's plenty of draw, like Thalnos, 2x Azure, even Barnes :) Mana tide totem is too much, I think :)
Hey nice deck I've been looking for a cool shaman deck to try, do you think White Eyes could be used in it or does it not fit for some reason? It's pretty good with Barnes
Hey :) it is a good card, but the point of end game here is to be fast (to do something straight away), like charge or 8 dmg, so that's why I don't use it. This is kind of an aggressive midrange list. :) But you can try of course :)
Thanks also I wanted to ask how large your jades get in a match mine don't seem to pass 4 before I either win or lose.
I know this isn't jade focused but it also isn't an aggro/fast deck and might benefit from more jade to win Priest/reno matches more.
It's good that some decks are still fun in this meta though
Hey :) well, the max they can get is 6, and it only happens in control matchups where I really get to cycle through my deck. But 4 is average for me too; people usually think that my golems will get a lot bigger so they hex/polymorph Aya and then they can't remove Rag etc. :D They don't get very large, but I'm happy with what they do on the board :)