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S4 Tempo Rogue

  • Last updated Jul 13, 2014 (Live Patch 5506)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6000
  • Dust Needed: Loading Collection
  • Created: 7/12/2014 (Live Patch 5506)
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  • Region:

    US

  • Total Deck Rating

    1

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My 1st post in Hearthpwn! Appreciate the +1!

Please give (non-miracle) Rogues a chance! 

Modified to my current playstyle/meta. Good success vs most heroes but tough against Mage, Druids and Handlocks.

Swap in a BGH Big Game Hunter if there are too many Giants at the current ranks.

Cold Blood serves 2 purposes: Early damage in for Argent Squire (possible Turn 1 with Coin), or the extra kick to remove taunts. I feel that just one is the deck is optimal.

Assassin's Blade saved my ass more times than I can remember. With Deadly Poison, you can squeeze the extra little tempo for your creatures by taking out bigger creatures. If you are extra lucky, you might just have a Blade Flurry to rip the floor apart (AFTER you go for his face)!

Is Sprint viable? After enough games, I feel that it provides a little more of an advantage rather than not. When you need that Evicerate [/card] on Turn 9, you'll know what I mean. NEED [card]Blade Flurry? Oh yeah..

Don't have The Black Knight, consider Ironbeak Owl to remove taunts.

Don't have Leeroy Jenkins? Consider Arcane Golem.

Any questions? Feel free to post below!