Priest Control Mk II
- Last updated Sep 17, 2013 (Beta Patch 3749)
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Wild
- 14 Minions
- 16 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 3260
- Dust Needed: Loading Collection
- Created: 9/12/2013 (Beta Patch 3749)
- tails616
- Registered User
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- 4
- 12
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Total Deck Rating
20
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My second rendition of a Priest control deck that I use for Ranked :)
Possible card additions:
- Argent Commander: This is a decent card that helps my mid-game. I need to see if I need something to deal with 4 health creatures.
- Doomsayer: Very vulnerable mid-game, which is when I would be using it. This is also slow; I would like immediate impact.
- Big Game Hunter: Not a bad combo with Doomsayer, since this controls late game while Doomsayer controls early/mid-game. Granted this would probably take Mind Control's slot and can be almost dead against some classes.
- Sunfury Protector: If I find I need the early game body over the card draw, then this may replace Fade.
- Emperor Cobra: This might actually be the solution to my weak mid-game.
- Mountain Giant: Good in this deck since it tends to keep cards in hand. Worth trying out if I get them.
- Sylvanas Windrunner: Another possible answer to my mid-game problem, but the cost of dust is too much.
- Hogger: Same as Sylvanas.
- Baron Geddon: More board wipe will be nice, but as with any other Legendaries, the dust is too much for me.
Version 1.2
Changes:
Removed:
2x Mana Wraith
2x Gurubashi Berserker
1x Defender of Argus
2x Acolyte of Pain
Added:
2x Jungle Panther
2x Twilight Drake
1x Silence
1x Mass Dispel
1x Amani Berserker
Future Plans:
Remove:
2x Mana Addict
2x Ironbeak Owl
Add:
2x Argent Commander
2x Emperor Cobra
Version 1.1
Changes:
Removed:
2x Northshire Cleric
2x Acolyte of Pain
Added:
2x Mana Wraith
2x Mana Addict