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Priest Control Mk II

  • Last updated Sep 17, 2013 (Beta Patch 3749)
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Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 3260
  • Dust Needed: Loading Collection
  • Created: 9/12/2013 (Beta Patch 3749)
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  • Total Deck Rating

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My second rendition of a Priest control deck that I use for Ranked :)

Possible card additions:

  • Argent Commander: This is a decent card that helps my mid-game. I need to see if I need something to deal with 4 health creatures.
  • Doomsayer: Very vulnerable mid-game, which is when I would be using it. This is also slow; I would like immediate impact.
  • Big Game Hunter: Not a bad combo with Doomsayer, since this controls late game while Doomsayer controls early/mid-game. Granted this would probably take Mind Control's slot and can be almost dead against some classes.
  • Sunfury Protector: If I find I need the early game body over the card draw, then this may replace Fade.
  • Emperor Cobra: This might actually be the solution to my weak mid-game.
  • Mountain Giant: Good in this deck since it tends to keep cards in hand. Worth trying out if I get them.
  • Sylvanas Windrunner: Another possible answer to my mid-game problem, but the cost of dust is too much.
  • Hogger: Same as Sylvanas.
  • Baron Geddon: More board wipe will be nice, but as with any other Legendaries, the dust is too much for me.