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[s33] N'zoth hunter

  • Last updated Dec 25, 2016 (Gadgetzan)
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  • 17 Minions
  • 11 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Hunter
  • Crafting Cost: 8460
  • Dust Needed: Loading Collection
  • Created: 12/16/2016 (Gadgetzan)
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After several failed attempts of making a good midrange hunter list using the new cards from MSoG I decided to not use them at all and have a go at N'zoth hunter.

I'm rank 9 right now. I'll try to update this as often as I can. I expect to reach at least rank 5 at the end of the season

Card explanation

Doomsayer: best against shaman, rogue and warrior because of their aggressive early game. It also means that you don't need a turn 1 play and guarantees you to have a good turn 3. It can also be useful against dragon priest as a response to Twilight Whelp or to keep renolock from playing Imp Gang Boss if you go second


Freezing Trap: can save you against aggro, lots of value and SMOrc potential against control


King's Elekk: low cost beast and good body which is also useful in the late game (as opposed to Kindly Grandmother) because of its draw capabilities. You'll draw something most of the times because of the high curve of the deck


Cloaked Huntress: resilient 3 mana minion and allows you to gain tempo by playing a secret for free (I admit it is not the best card in the deck but it's somewhat decent)


Azure Drake is in the deck for multiple reasons: extra card draw (itself and The Curator), filling up the 5 slot, decent body, and the spellpower can help to destroy those pesky 4 and 6 health minions that hunters have so much trouble dealing with.


Tundra Rhino: only one copy because the deck lacks enough beasts. It's still decent though


Infested Tauren: offers protection both in the midgame and after being summoned by N'zoth. Also in the deck to have a more consistent turn 4, as you might not always have a Houndmaster target.


N'Zoth, the Corruptor:  better chances against control. The best thing is that, even if you  get AoE'd after playing it, you'll still have a board (x4 Hyena, x2 Slime). Pretty much wins you the game.


The Curator: draws you a beast and Azure Drake, it's a decent body and it's a turn 7 play in a class that does best when curving out. 


Sylvanas Windrunner: included for N'zoth and control purposes.


Call of the Wild is there to have an extra push. I would probably include Leeroy Jenkins to do this if I had the dust to craft him. The bad thing about cotw is not being able to do anything else that turn, but at least it gives you a board.


I know that not running Barnes in a N'zoth deck is strange but I don't have enough space and it's not so good because of the multiple non-deathrattle minions which have proven to be worthy (especially Doomsayer

Matchups and winrate (won/total) -> 55/99 = 56%



Jade druid: 10/5

Beast druid: 2/0


Jade rogue: 1/1

Piracle rogue: 0/3

Malygos rogue: 1/0


Midrange shaman: 1/0

Jade shaman: 2/0

Aggro shaman: 1/3

Evolve shaman: 0/1


Zoolock: 0/1

Renolock: 10/7


Pirate warrior: 5/14

C'thun warrior: 2/0

Dragon warrior: 1/2


Tempo mage: 3/1

Reno mage: 2/1

Freeze mage: 1/0


Dragon priest: 9/4


N'zoth paladin: 2/0

Buff paladin: 1/0

Reno paladin: 1/0


-2x Desert Camel                                    +2x Cloaked Huntress

-2x Injured Kvaldir                                 +1x Azure Drake

-1x Houndmaster                                   +1x Freezing Trap

                                                                                        +1x Tundra Rhino

Camels turned out to be great only against druid, decent against reno and bad against the rest, which wasn't enough. New additions explained above.


Feel free to ask any questions or post feedback