+23
Favorite this Deck

[S33 LEGEND] N'zoth Paladin + guide

  • Last updated Dec 12, 2016 (Gadgetzan)
  • Edit
  • |

Wild

  • 19 Minions
  • 9 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Paladin
  • Crafting Cost: 12240
  • Dust Needed: Loading Collection
  • Created: 12/11/2016 (Gadgetzan)
View Similar Decks View in Deck Builder
  • Battle Tag:

    Nieznany#2981

  • Region:

    EU

  • Total Deck Rating

    23

BBCode:
Export to

After 60 games with this deck I feel, that it's really strong deck if you don't play against many rouges and priests. 31-30 is not really good, but it's my first time legend, so I it may work much better for any more experienced player. Btw, I went 10-2 before rouges arrived.

Matchups:

The reason why this deck may work is great win rate against tier 1 deck and close to 50% win rate against most of other decks.

  • Malygos Druid 0/1;
  • Jade Druid 1/0;

I didn't face many druid, but I have to say, that even without drawing N'zoth I survived against 13/13 Jade Golems and I won, because my opponent got no more value in his deck.

  • Reno Mage 1/1;
  • Reno Freeze Mage 1/0;

As as against druid, I didn't play against many mages, but I lost against mage only once after he got 10 mana polymorph all minions from Kazakus... I feel like this deck has enough value against reno mage and enough heal against freeze mage, only problem with freeze mages is that they can deal 30 with Evolved Kobold, sometimes heal isn't enough.

  • Anyfin Paladin 1/1;

Unfavoured matchup with winnable with Ivory Knight and/or by rushing opponent.

  • Dragon Preist 0/2;
  • Reno Priest 0/2;

Drakonid Operative is really strong card against this deck. My every game was close, but priests usually have too much value, unless they cut Entomb.

  • Miracle Rouge 3/8;
  • Malygos Rouge 1/2;

Today rouges are much faster than in the past, they play Patches, the Pirate and coins that give them faster Gadgetzan Auctioner. This matchup is winnable when rouge has only coins and preparations on hand or goes for huge VanCleef early and is punished by Alder Peacekeeper/Humility.

  • Jade Shaman 1/2;
  • Concede Shaman 1/1;
  • Midrange Shaman 1/0;
  • Face Shaman 7/3;

Face shaman is the reason why this deck works. This deck is probably the best and control paladin counters shamans really hard. After cutting Ragnaros by midrange shamans, this matchup is much better, hexes hurts so hard, but addition Deathwing is very helpful.

  • Reno Warlock 4/3;

Suprisingly win rate above 50%. Kazakus gives lots of value, Dirty Rat destroys our win condition, heal doesn't help agains Leeroy, Sylvans + something can steal Tirion and Jaraxxus can win game alone, but paladin gain tempo after playing Moutain Giants/Twilight Drake and survive many turns against Infernos. Key to win is Ashbringer, that is enough to kill Jaraxxus and trying to out tempo warlocks.

  • Face Warrior 3/1;
  • Dragon Warrior 1/3;
  • Control Warrior 5/0;

This deck is created to win againt face decks and outvalue most of not greedy control decks. Heal is enough to survive against face warrior and value is enought to burn control warrior.

Card choices:

  • Forbidden Healing - way to stabilise against face decks;
  • Blessing of Wisdom - at least cycle 1 card with possibility to get more, against aggro deck this card is very often draw 3-4 cards over time or 10 points of healing;
  • Ivory Knight - great card, heal and body to trade against aggro, value against control and often hope against anyfin paladin;
  • Mistress of Mixtures - new card, that helps a lot against face deck and comes back after playing N'zoth, never too much heal against aggro;
  • Carine Bloodhoof - 6 mana 4/10 hard to clear, usually trades with 3-4 minions against aggro and comes back after playing N'zoth;
  • Deathwing - this deck doesn't have much draw and this card is very often pure value, it's also great card against jade druid, miracle rouge, slow shamans and even agains control deck, after using all removals.

Muligan:

  • against aggro you often want doomsayer, pyro + equality, blessing of wisdom, mistress of mixtures, peacekeepers, truesilver if you don't plan to die very fast and have some early answers, ooze angainst pirats, keeper of uldaman against 4 7/7 and sometimes consecration if you play against something like zoo. It's really unlikely to have terrible hand against aggro;
  • whenever you play ladder you should not expect midrange decks, so you should muligan just like agaisnst aggro, but if you are sure, then boardclear and truesilver are much more important;
  • against control if it's warrior it's almost impossible to lose, so you shouldn't expect cw, against renolock it's important to have options to deal with giants and drakes like aldors and keepers and truesilver to get advantage and deal with brann, against druids and priests you need boardclear and truesliver, aldors are also great, jade druid doesn't play huge minions when game starts and 1 consecration can help. Against anyfin paladin it's possible to also keep knight, it might win the game, this deck isn't fast.

Playstyle:

This deck doesn't have much draw, that it because of my playstyle. This deck is made to play very slow, it's not too great in actual meta, but value is very often enough to win even against jade druid. It's also possible to make some changes and add draw, but as I wrote, it's all about my playstyle.

Replacements:

It possible to change quite a lot in this deck. Cairne and Deathwing aren't required, Ivory Knight may not be important, deck contains a lot of heal and value. It's also possible to cut some Keepers/Aldors and add something, but I don't really like it. It's possible to add some draw f.e. Solemn Vigil and Acolyte of Pain, new paladin legendary should work well and Leeroy as suprize burst, this card would win some lost games for me. Another changes depends on players, but Tiron, N'zoth, Sylvanas and Lightlord are not replacable.