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RENO-RAZA-KOZA: Big trio of Priest :) 2.0

  • Last updated Dec 6, 2016 (Gadgetzan)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Reno Priest
  • Crafting Cost: 15040
  • Dust Needed: Loading Collection
  • Created: 12/2/2016 (Gadgetzan)
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  • Battle Tag:

    kry115#2461

  • Region:

    EU

  • Total Deck Rating

    25

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Hi, sorry for my english i still learning 
I want to show u my new deck based on having 1 of each card and activate special abilitys of Reno, Raza and Kozakus

if anyone want a guide, I will make it, just ask guys :)

I'm on 7 games win-streak (i know it's low) and i must say this deck can counter jade druids, aggro shamans and generally control decks by some special cards (again if you want a guide, write it in a comment below and give a like :D )

Update 2.0
Hello guys :D
I'm really happy that you want guide because it's means deck working at least pretty well
So there you go:

It's powerful deck if you know how to use it, you can play it in 2 ways: tempo and control/fatigue
Generally when you will see opponent's class you should already know what to mulligan and what you want to have in hand in first turns
Always keep Mistress of Mixtures and Shadow Word: Pain to deal with the early game (one exception is mirror match or others fatigue decks)
Because it's "Reno type deck" you must remember about your strong cards and weakness that will follow
Pulling off the combos is your weakness because u NEED EXACTLY 2 CARDS to use it as a combo and not always you will find it, that's why most of the cards are strong on it's own and can solve problem by itself
COMBOS:
1. Circle of Healing -> Northshire ClericAuchenai Soulpriest or Injured Blademaster
2. Pint-Size Potion -> Shadow Word: Horror, Shadow Word: Pain or Cabal Shadow Priest

Win Conditions:
1. Raza the Chained- Being able to heal yourself by 2 (or 4 thanks to Justicar Trueheart) for free every round is going to win you most of the games. Simply from put him into play you are going to be harder to kill and your minions more difficult to destroy
2. Kazakus - As soon as you will know with who you are playing, then greater answer you can create thanks to him. Agro? Pick 1 mana- deal 3 dmg and gain 4 armor. Tempo? Pick 5 mana- deal 4 dmg to all enemy minions and draw 2 cards. Control? 10 mana-turn every minion into sheep and summon 8/8 demon. Of Course these are only the examples because maybe in game you will need something else. I recommend to learn how many and how different "drinks" you can get from him, it will win you many games especially versus Renolock, trust me
3. Reno Jackson -> Simple, key card when u dying from aggro or by fatigue. You will play him in 95% games

Tips:
1.I play Harrison Jones and Acidic Swamp Ooze only because pirate warrior and mid-range shaman are popular, if you not facing them a lot change Ooze to Garrison Commander. Now u have 2 free hero power per turn (after playing raza of course) and your Confessor Paletress is even more powerful

2. Your deck can beat fatigue decks but not jade druid, the longer you play it will be only worse (say thank you to Jade Idol) so only tatic is to outplay them by good tempo. You need to kill them (they immune to fatigue)

3. Save cards if you can, you have only one copy of each card and versus expirence players you just can't waste them. Play Ragnaros the Firelord to kill minion or get lethal otherwise most of the time it's just not worth to deal 8 dmg to opponent face only to see one turn later Hex or other removal. Same thing about Entomb, try to steal Ysera or Sylvanas Windrunner and deal with that 6/6 or 8/8 in other way, or at least try. You have enough answers to almost every thing here. So Think :)
I hope this will help you guys play this deck :D Let light be with all of you!!! :D