+63
Favorite this Deck

The Plagued Weaponsmith(Tempo Warrior)

  • Last updated Aug 2, 2014 (Naxx Launch)
  • Edit
  • |

Wild

  • 18 Minions
  • 7 Spells
  • 5 Weapons
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 2580
  • Dust Needed: Loading Collection
  • Created: 7/2/2014 (Live Patch 5506)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    579

View 6 other Decks by user-4098048
BBCode:
Export to

This deck is designed to have a very strong early game prescence, and keep it until your opponent loses due to the pressure. Also the curve looks cool. That matters, I swear.

Against control: Mulligan for Cruel Taskmaster, Death's Bite and Acolyte of Pain. If you have the coin, you can also go for an Amani Berserker or a Bloodsail Raider. Reason being you want to be able to clear possible threats, whilst drawing cards and/or developing strong minions.

Against aggro/tempo/zoo: Mulligan for Loot Hoarder, Fiery War Axe and Amani Berserker. If you have the coin, you can also go for a Cruel Taskmaster or an Acolyte of Pain.

Keep in mind. NEVER mulligan away Battle Rage.

 

Playing tempo can feel pretty weird and challenging, if you are new to it. The basic idea is to make valuable  trades, but still keep an aggresive style to smack down your opponent. To keep this theory from falling apart, card draw is key.

So how does one know which trades are right to make?
This is an interesting question, as it is very affected as to how the scenario is. It all comes down to what you think might be overly harmful to your board prescence. The deck is, however, designed to survive a bit of damage which means it's acceptable to leave some minions alive if they do not cause a significant threat.

When against aggresive decks, never underestimate your Hero Power, building up armor whilst developing a proper board can be life saving.

Why Death's Bite?
This weapon synergizes very well with the Acolyte of Pain, aswell as the mass card draw possibility from Battle Rage. Another major factor from this is the help it gives your tempo since this can be used to clear alot of the early game board with the base damage it has, aswell as the Deathrattle it provides.

Why Grommash Hellscream?
Grommash is a great finisher and can save this deck from matchups where it gets too close to lategame. He can also be used in a scenario where you want to hurry getting into lethal range. In scenarios like these he comps very well with Whirlwind.

A suitable replacement for Grommash Hellscream would be Kor'kron Elite.

First tweak: Removed 1x Arathi Weaponsmith for an Azure Drake.

2nd tweak: Removed Arathi Weaponsmith, Bloodsail Raider and 1x Argent Commander for 2x Raging Worgen and a Warsong Commander.

3rd tweak: Removed Leeroy Jenkins for Grommash Hellscream.

4th tweak: Removed 1x Mortal Strike and 1x Heroic Strike for 1x Azure Drake and Maexxna.


ATTENTION!!!

This deck is a work in progress and I am open for all suggestions, so throw them at me.