[Rank 3] Jade Rogue
- Last updated Mar 2, 2017 (Aggro Downfall)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7760
- Dust Needed: Loading Collection
- Created: 12/1/2016 (Gadgetzan)
- TheAverageHero
- Registered User
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- 4
- 16
- 25
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Battle Tag:
Ephermera#1269
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Region:
US
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Total Deck Rating
123
EDIT 3/2/17:
-2 Small-Time Buccaneer, +2 Buccaneer
EDIT 12/11/16:
-1 Defender of Argus, +1 Patches the Pirate
EDIT 12/9/16:
-1 Xarill, Poisoned Mind, +1 Undercity Huckster
GG comments.
EDIT 12/6/16:
Removed -1 Sap, -1 Mistress of Mixtures, -1 Azure Drake, -1 N'Zoth, the Corruptor, -1 Lotus Agents, -1 Undercity Huckster, -1 Acidic Swamp Ooze
Added +2 Small-Time Buccaneer, +1 Swashburglar, +2 Defender of Argus, +1 Brann Bronzebeard, +1 Xaril, Poisoned Mind
This is the most drastic and probably final edit I have for this deck. I've leaned away from the end-game, and I'm trying a more agressive approach (this isn't an aggro deck, don't worry). These changes have increased my winrates against Pirate Warrior and Jade Druid, so it's probably for the best. I'll update the guide and card choices soon.
EDIT 12/5/16:
Removed -1 Sap, -1 Swashburglar. Added +1 Mistress of Mixtures, +1 Acidic Swamp Ooze
EDIT 12/3/16:
Removed -1 Dark Iron Skulker, -1 Sylvanas Windrunner, -1 Mistress of Mixtures, -2 Infested Tauren, -1 Shadow Strike
Added +2 Azure Drake, +2 Undercity Huckster, +2 Sap.
These changes essentially removed all my "anti-aggro" tech cards (with an exception of Sylvanas) I placed in preparation of Day 1 of the ladder, which is assumed to be filled with aggro decks going for an easy climb. Now that I've passed Rank 4, these tech cards are no longer necessary.
Disclaimer:
This deck and guide are a few months old. I am busy with school, so I don't know how this would fare in the current meta. Feel free to leave me a question, but it might be a day before I am able to respond.
THE GUIDE
"Guide" is a difficult way to explain this. Using the word "Guide", it is assumed I'll give you every bit of knowledge you'll need in order to master this deck. Unfortunately, I can't predict every situation or opposing deck, so don't see this as an official list of rules, simply play the way you believe is right.
Jade Rogue is nothing complex. It's just Tempo Rogue of yesteryear replaced with a few new released cards in order to give you a second win condition: Jade Golem. As such, try playing for Tempo as often as you can, with the exception of a few cards. Even if you can't combo with your Jade Shuriken, if it gives you board control, use it. Never play a card "because you can". Think about why you're playing it, and if you're playing it for Tempo of Value. Unless you're ahead on the board, play for Tempo. Of course, I can't predict every situation so value could be the right play. I'll leave that to your own jurusdiction.
In terms of card draw, this deck has very little because each card has enough impact on it's own there shouldn't be a need for much. Swashburglar, Undercity Huckster, and Bloodmage Thalnos are all ways you can garner new cards. Try to use your cards more conservatively; if you play your entire hand to deal with one minion you WILL lose.
THE MULLIGAN
Always keep: Undercity Huckster, Swashburglar, Jade Shuriken, Jade Swarmer, Backstab, Small-Time Buccaneer.
With coin: SI:7 Agent, Tomb Pillager.
Against Aggro: Fan of Knives, Eviscerate.
Additionally, keepSI:7 Agent if you haveBackstab regardless if you have the coin or not.
THE CARDS
Backstab: The best tempo card in the game. Also a great combo starter.
Swashburglar: An amazing one drop. This is one of our "value" cards that's too good to leave out.
Bloodmage Thalnos: He's really, really good. Need a little bit more out of your Fan of Knives? He's got you covered. Card draw? He's got that too. N'zoth even brings him back!
Eviscerate: This card should almost always be comboed. A better contender for 2 mana 2 damage would be [card]Jade Shuriken[card].
Jade Swarmer: It's supposed to die. That's really it.
Jade Shuriken: Don't worry too much about getting a Golem from this card, but it's always a nice option if available.
Sap: Soft removal at a nice price. Taunt in the way? Sap it. A buffed minion? Sap it. The bigger target you can get, the better, as it causes them to spend more mana for a resummon.
Undercity Huckster: Probably the best turn two play. Great synergy with N'zoth, and more often than not gives you a good card along with board presence.
Fan of Knives: R.I.P Blade Flurry. This is the next best thing we have for AoE. Wonderful if you can combo it with Azure Drake or Bloodmage Thalnos.
SI:7 Agent: If you have the coin, keep this guy in your hand during the mulligan. Turn two coin into SI is devastating if you can take a minion with you.
Unearthed Raptor: Don't be afraid to drop this even if you don't get a Deathrattle effect. It's body is solid on it's own for the mana cost.
Jade Spirit: Good value once you start summoning 2/2 golems or above.
Tomb Pillager: The coin dropped from this minion is fantastic for activating comboes or bringing out N'zoth one turn early.
Azure Drake: Instand draw, Spell Damage, and a decent body. There's a reason this is one of the most included cards in all Hearthstone decks.
Lotus Agents: This is probably the most controversial card in the deck. Yes, I do believe that Grimestreet Informant and Kabal Courier are much better cards, but being able to access the very strong Shaman and Druid cards is too much of a temptation to pass up. Jade Idol is one of the best cards you can pull.
Aya Blackpaw: The best Jade Golem card in the game. The stats are superb, not to mention your ability to revive her with N'zoth.
N'Zoth, the Corruptor: Your win condition. Only play N'zoth if you have at least two high-value deathrattle minions dead (Aya, Pillager, etc.)
Why the decision to remove Sylvanas Windrunner? It's more of a preferential thing, honestly. The value and potential from Lotus Agents gave me more wins overall, but she does create a scary board and have Deathrattle synergy. Use whichever you prefer.
We need to always keep [card]Small-Time Buccaneer[/card] in mulligan. ;)
This deck is incredibly weak against any kind of aggro, no way to heal/taunt/slow your opponent and if you don't get loads of jades early on then you're screwed every single time.
Downvoted!
Normal Buccaneer probably
upvoting this deck
p.s.
challenge for all u who loves hardcore matching https://youtu.be/ygXUlCie6Q8
Your current decklist is quite different from the cards you mention in your guide, most notably N'zoth. Could you explain your reasonings for removing some of the cards?
(Really late reply) Yeah, I'll probably get around to it later this week. I've been busy with school and such so I didn't really have time to update the guide
I was wondering if there is any recommendations if I don't have Patches. I know you need patches for this deck, and there is no solid replacement for him, but is there any way I could use this deck until I actually get Patches?
Thanks.
Using Mistress of Mixtures got me far better results than Swashburglar.
I've use Malygos rogue before i found this deck. The one this i wanna say is that this deck is SO MUCH funnier! Malygos combo was like "pure non-emotional destruction", meanwhile this deck gaved me so much of intense plays(One time i've drawn Cenarius from Swasbulgar, then i've drawned wisps with buffs fro 7 mana, damn, that was so cool). Absolutely recommed to play or at least try it!
Update: climbed from rank 21 to rank 9 for 4 hours by using this deck. Even without N'zoth it's still very powerful.
"only" a 5/4 body
I kinda aggre with you there - I´m currently playing the version with both Piallgers, but i´m thinking on adding a 2nd Argus + Azure.
That makes the deck better for the control matchup, but you removed some of the anti-aggro cards.
what can i replace patches with the only thing i dont have
Don't play this deck if you don't have Thalnos. There's better, cheaper stuff out there without him. As for N'zoth, he only helps in the control matchup (Renolock only, pretty much)
For Rogue? Hmm, I don't know... The good Rogue decks require at least 2 - 3 legendaries (i.e Pirate Rogue and Miracle). If you really want the best/cheapest, just play aggro shaman lol. If you really have your heart set on Rogue, I suggest Pirate. It costs less dust than this deck and has better consistency. Plus it's easier to play!
Nice video! Congrats on beating up that Shaman lol
im using sylvan instead of the shit little 1/1 patches,,,,+1 from me anyway very nice deck :D
I tossed Beneath the Grounds into this deck to do some serious anti-Reno. It's pretty fun to run their combo.
Replacement for Patches the Pirate?
no.