[RANK 5] Midrange Jade Lotus
- Last updated Jan 8, 2017 (Gadgetzan)
- Edit
- |
Wild
- 18 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Jade Lotus Shaman
- Crafting Cost: 6280
- Dust Needed: Loading Collection
- Created: 12/1/2016 (Gadgetzan)
- hydrox1de
- Registered User
-
- 6
- 24
- 25
-
Battle Tag:
#1827
-
Region:
US
-
Total Deck Rating
911
Hi there! This is my very own *prototype* Jade Shaman deck. It uses the classic Midrange Shaman deck archetype, and buffs it further with Jade Lotus Cards. T1 deck hype? Unlike my other decks, I'm a bit lazy to do a write-up on this one because its almost a standard midrange shaman.
Currently work-in-progress.
EDIT: It seems that people have shown considerable interest in this deck, so I'll do a writeup+mulligan.
EDIT2: We did it! We're on the front page of Hearthpwn! Thank you for supporting this deck, you guys are the best!
EDIT3: I'm back from my overseas trip! It seems that while I was away, we had managed to reach top deck of the week on Hearthpwn! Thank you! Furthermore, I made some more changes to the deck in order to adapt to the current meta. My guide(s) have also been refined!
EDIT4: Swapped out Feral Spirit for Lightning Storm, too lazy to update the mulligan guides. Just assume that you don't keep Feral Spirit or Lightning Storm.
EDIT5: I made some more changes. Spirit Claws+Bloodmage Thalnos have been added back into the deck. Only keep Bloodmage Thalnos with Spirit Claws in aggro/midrange matchups; keep Spirit Claws in ANY matchup.
WRITEUP XD
This deck plays like your standard midrange shaman, with the added bonus of Jade Lotus cards. In order to fit them in, I had decided to replace some tech cards with Jade Lotus cards, notably Jade Claws.
I personally found Jade Claws to be much more consistent than Spirit Claws, as a result I removed Spirit Claws entirely. Furthermore, without the presence of Spirit Claws, I felt that it was unnecessary to keep Bloodmage Thalnos.
In earlier versions of Midrange Shaman, I had both Sylvanas Windrunner and Ragnaros the Firelord teched in in order to deal with a multitude of decks. In this deck, I have decided to remove Sylvanas Windrunner for Aya Blackpaw, because the latter has better Jade Golem synergy, and is more aggressively statted. It's also a 6-drop, which fills in Sylvanas' slot perfectly.
Jade Chieftain is a new card that I have added into this deck. It's a semi-decent late-game minion, and it can also be combo-ed with Brann Bronzebeard.
EDIT: Jade Chieftain was too slow. Removed from deck, substituted with Barnes.
Jade Spirit, lastly, is a "good" 4-drop for Shaman. While it is not on the power level of Barnes or Flamewreathed Faceless, it provides crucial Jade Golem synergy and fills up the 4-drop slot for Shaman.
Jinyu Waterspeaker is included to counter aggro decks.
MULLIGAN XD
Against Hunter: Keep any 1-2 drop, with the exception of Flametongue Totem. The only 3-drop to consider keeping with a good hand is Feral Spirit.
Against Warrior: Keep Tunnel Trogg, Jade Claws and Totem Golem. It's worth keeping Maelstrom Portal if you've been facing many Pirate Warriors recently.
Against Paladin: Keep Tunnel Trogg, Jade Claws, Totem Golem, and Feral Spirit. You normally won't need AOE cards until the mid-late game, even against more aggressive variants.
Against Warlock: Keep your AOE, Feral Spirit, and all 1-2 drops, including Maelstrom Portal. If you've been running into a lot of handlocks/renolocks recently, consider keeping Hex.
Against Mage: Keep Lightning Bolt, Tunnel Trogg, Totem Golem, and Jade Claws. You want to be as aggressive as possible to counter Freeze Mage, while dealing with Tempo Mage's minions.
Against Priest: Keep Tunnel Trogg, Totem Golem, Feral Spirit, and Jade Claws. Dealing with dragon priest is easy, as long as you buff your Tunnel Trogg early, and play around AOE.
Against Druid: Keep Tunnel Trogg, Jade Claws, Totem Golem, Flametongue Totem, Feral Spirit, and Hex. Control the earlygame, and Hex any big minions that the Druid innervates out. If the Druid plays very slowly, you can try to end the game quickly by bursting him down with Flametongue Totem.
Against Rogue: Keep Tunnel Trogg, Jade Claws, Totem Golem, and Maelstrom Portal. Maelstrom Portal is good at killing off Patches the Pirate and Swashburglar.
QUICK TIPS XD
This deck isn't 100% Jade-oriented. Develop your midrange threats first, and use your Jade to rebuild your board after AOE.
Plan ahead. Calculate things like overload, potential draws, and play around your opponent's deck. Seriously though, try to manage your overload. It's screwed me over more than once.
Try to get maximum value out of your Flametongue Totem by using it with token cards such as your totems, or the smaller Jade Golems. By sacrificing token minions, you can easily get 4-8 damage out of one Flametongue Totem.
Establish control over the earlygame. I cannot emphasise this enough, especially due to your lackluster 3-4 drops. As long as you gain control of the board early with Totem Golem, Tunnel Trogg, and Jade Claws, your turns 3-4 are basically negligible. Just develop as many tokens as possible from turns 3-4, and try to bait out AOE. If your opponent doesn't AOE your tokens, you can always punish him with Flametongue Totem, or Thunder Bluff Valiant.
Your lategame revolves around 2 things. Big minions, and tokens. I would define "big minions" as the larger Jade Golems, along with cards like Ragnaros the Firelord, Thing from Below, Jade Chieftain and Aya Blackpaw.
Only use Brann Bronzebeard with Jade cards, or with Jinyu Waterspeaker to counter aggro.
Don't worry about using your Mana Tide Totem as a psuedo-taunt. Even if it only draws you one card, your opponent has already wasted resources to kill it, which can be technically classified as value on your end.
Also, if you get AOE'd, don't panic! Just slowly rebuild your board, you probably didn't go all-in in the first place. This version of Shaman is very good at rebuilding a lost board, so AOE shouldn't concern you too much. That being said, try not to go all-in unless you are in a desperate situation.
FINAL NOTE XD
I hope you guys enjoy this deck, happy hunting! This is hydrox1de, signing off!
P.S. Don't forget to upvote :^)
Way too much overload if you don't get early Trogg.. simply no way to use your jade cards early.. Deck is playable, but no chance it's higher than ~ rank 12
Hi ! 2x spirit claws and Aya Blackpaw Replace ??? Thx..
Getting destroyed by dragon priests (they also seem really keen on mocking me with emotes).
unfortunately the only way counter dragon priests effectively is running Devolve
I don't know, may be I am noob, but this doesn't work for me, got destroyed by kazakus/reno and dragon priest's decks on fucking 14 rank
I stuck at 12 with this, dont know what i'm doing wrong..
I feel like it is too slow, if you don't have trog/gollem drops - you suck, vs renodeck - you suck, vs dragon priests - you suck (mb it is my fault), even much more cheper evolve shaman is doing better.
I did rank 10 today by this deck, It works!
The only card I'm missing from this deck is Aya Blackpaw. Currently I've teched in an Acidic Swamp Ooze to combat pirate decks and other shaman decks. Should I stick with the Ooze, or put in something like Justicar Trueheart or Lotus Agents instead for some more late game value?
White Eyes, Sylvanas, Flamewreathed Faceless, Fire Elemental
Justicar isn't all that great in shaman. The occasions where you actually NEED that exact totem is so slim. If ooze works for you, don't swap it. Otherwise try stuff that can potentially swing the board a bit, like white eyes or sylvanas
swap for maelstorm portal?
1 Lightning Storm, 1 Acidic Swamp Ooze / Lightning Bolt IMO
I've been playtesting with the following test deck prototype: 2 Lightning Bolt 2 Tunnel Trogg 1 [Test Slot 1] 1 [Test Slot 2] 2 Jade Claws 2 Maelstrom Portal 2 Totem Golem 1 Feral Spirit 2 Hex 2 Lightning Storm 1 Mana Tide Totem 2 Jade Lightning 2 Jade Spirit 1 Jinyu Waterspeaker 1 Azure Drake 1 [Test Slot 3] 1 Aya Blackpaw 2 Thing from Below 1 Jade Chieftain 1 [Test Slot 4]
Results (wins-losses)
Test Slot 1
Mistress of Mixtures: 28-26
Flametongue Totem: 22-12
Test Slot 2
Acidic Swamp Ooze: 29-27
Flametongue Totem: 21-11
Test Slot 3
Brann Bronzebeard: 8-8
Blood Lust: 13-11
Thunder Bluff Valiant: 13-9
Flamewreathed Faceless: 12-8
Test Slot 4
Second Jade Chieftain: 24-22
Ragnaros the Firelord: 22-14
It's almost impossible to beat handlock, reno mage, and dragon/reno priest with this deck... what do i miss? how should i encounter them (im stuck at rank 15)? Does white eyes fit in this deck?
Sup guys! Some games from my perspective :) cool deck tho!
Dragon priest destroys this deck. 5 fucking priests in a row today.
4 dragon, of which I lost, 1 c'thun priest which I beat.
I think the last change with thalnos and spirit claws is just not working. The previous versions were much better.
What was the previous version. Would rather play that
oh how i love going from 7 to 15 with this deck.