+2
Favorite this Deck

Rhino Rush Synergy

  • Last updated Jul 11, 2014 (Live Patch 5506)
  • Edit
  • |

Wild

  • 19 Minions
  • 10 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7420
  • Dust Needed: Loading Collection
  • Created: 6/30/2014 (Live Patch 5506)
View in Deck Builder
  • Battle Tag:

    "...and Rhaegar died.”

  • Region:

    US

  • Total Deck Rating

    6

View 5 other Decks by Rhaegar1121
BBCode:
Export to

The point of this deck is to keep your opponent's side of the board clear, hopefully with your side still have a unit or two by the time you get to the mid/late game where this deck will QUICKLY destroy the opposition using the Tundra Rhino + 6/9-attack beasts. So Early Game: Knife Juggler, Direwolf Alpha, Hyena, Animal Companion, and any low-cost spells should DEFINITELY be used, while cards such as Timber Wolf, Jungle Panther, and Deadly Shot should only be used if the situation demands them. Mid Game: (combo) Starving Buzzard + Hounds (if there are AT LEAST 2 enemies on the board, preferably 4+), Defender of Argus on strongest remaining minons (prioritize Knife Juggler because Hound Master can't buff it), H.Master on the Jungle Panther. Drop Azure Drake if you need the card draw and/or need to buff up any of your attacking spells to remove big opponents. Once Taunts are up, Drop the Rhino, . Mid/Late/Late Game: Drop the Beast asap, then Core Hound, then any other beasts in descending order of attack power, replace the Rhino if it gets killed. With a Rhino in place, the Beast and Core Hound will do 18 Damage alone, which should end the game right there if you've been clearing taunts out of the way and getting in Hero Abilities and hits to the enemy hero when you could. If the Hound and Beast aren't enough and they are killed before either of them can attack twice, the Savannah High Mane will finish the job.