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Turn 1? That Exist?

  • Last updated Jul 4, 2014 (Live Patch 5506)
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Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 12160
  • Dust Needed: Loading Collection
  • Created: 6/29/2014 (Live Patch 5506)
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  • Battle Tag:

    xDyNaMiCz#1764

  • Region:

    US

  • Total Deck Rating

    141

View 3 other Decks by xDyNaMiCs
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The Turn 2 is Strong

This is a Ramp Druid I play that I made based off of Sajv's Ramp Druid, It really only has one difference which is the fact that I run Ancient of War over his Cenarius, if you go to the card replacement for Cenarius you will see why I don't use Cenarius, I don't really know what else to say, but yea. I hope you guys enjoy it, its pretty different from the savage roar druids recently hope u guys like it as a change of pace.

More then 10 upvotes is full Mulligan guide and strategies like my other 3 decks:
http://www.hearthpwn.com/decks/62313-more-legendaries-more-wins - Warrior Control
http://www.hearthpwn.com/decks/62319-legendary-healadin -Paladin Control
http://www.hearthpwn.com/decks/63541-old-school-mindgames-without-mindgames - Priest

Mulligan guide and strategies are in thanks for the support guys

Combos for this Deck:

Bloodmage Thalnos + Wrath for strong clear/card draw damage
Bloodmage Thalnos + Swipe = 5 damage + Consecration
Turn 10 Gadgetzan Auctioneer + Wild Growth = 3 card draw + 4/4 body
Cairne Bloodhoof on the field can be Mark of the Wild, into Faceless Manipulator = huge ass wall for them to deal with.
Big Game Hunter + Faceless Manipulator
Mark of the Wild Enemy minion into The Black Knight = Assassinate + 4/5 body
Ancient of War + Innervate + Faceless Manipulator = Wall of China no racism intended
Remember Innervate is your best friend in combos and early game pressence

Replacements for Legedaries:

Bloodmage Thalnos: Replace with Kobold Geomancer or Loot Hoarder.
Cairne Bloodhoof: Replace with Sylvanas WindrunnerSunwalker, or Argent Commander.
The Black Knight: Replace with Argent CommanderAzure Drake, Acidic Swamp Ooze or Harrison Jones
Ragnaros the Firelord: Replace with SunwalkerSylvanas WindrunnerArgent CommanderAzure Drake, or Ancient of War and maybe Ironbark Protector
Ysera: Replace with Ancient of War or maybe Ironbark Protector.
Any of the Legendaries you don't have can also be replaced with either Nourish [/card]or [card]Starfall

Cards not included:

Cenarius: I believe that since Black Knight has been kinda on the down low and well zoo is always around, it is better to have a full bodied 5/10 then 2 2/2 small treants protecting you, even if the 5/10 can be black knight'd.
Sylvanas Windrunner: I can never really find a way to pull full value out of her rather than Cairne Bloodhoof whom is always worth value.
Argent Commander:Is very cost efficient but I would rather have Cairne on their turn 4 rather than Argent Commander on turn 4
Azure Drake: It is a very strong card in the sense that it works in many situations and can help cycle through your deck, but in a ramp druid that excels at putting out threats, it is just not threatening enough to get a spot in here.
Harvest Golem: Though it is cost efficient and has helped in many cases, I do not feel as though it is a good card in this deck because for the most part, I skip turn 3 when I start with Wild Growth.
Earthen Ring Farseer: Has good heal and good drop for its cost, but I would rather just use Healing touch as it does more and can combo with Gadgetzan Auctioneer.
Loot Hoarder: Very good low cost and helps cycle through your deck, but doesn't prove a big enough threat and I already have a lot of 2 cost things in the deck.
Violet Teacher:Not running enough spells and no Savage Roar/Force of Nature
Power of the Wild: Not running Violet Teacher so not as good of a card and is hard to get maximum value out of it, it would just be a 3/2 for 2 most of the time, in which acidic would fill its role much better.
Savage Roar/Force of Nature: Thought about running it but didn't feel like it is very much a Ramp styled card.

Mulligan and Mulligan Strategies:

Common Mulligans: Go for Wild Growth, Innervate, Wrath, Sen'jin Shieldmasta, Keeper of the Grove, and Swipe. Sometimes Druid of the Claw, Sunwalker, or Cairne Bloodhoof, if you have Innervate or Wild Growth.

Zoo/Handlock: Against zoo go for Wild Growth, Innervate, Wrath, Sen'jin ShieldmastaKeeper of the Grove, and Swipe. Zoo is stall till taunts come out, and pray u have an innervate to throw out something early. If at any point in the game you establish board control, you win. Also dropping down Big Game Hunter is ok, or you can use Big Game Hunter + Mark of the Wild to blow up Doomguard. Against Handlock, pray you get Big Game Hunter, and The Black Knight, its pretty much, win hard or lose hard in this game, by far a strong counter against you.

Mirror Match: Go for Wild GrowthInnervateWrathSen'jin ShieldmastaKeeper of the Grove, The Black Knight and Swipe. You will mostly be going against the new midrange druid against ekop, just stay above 14 hp and keep taunts up and you should be perfect, it is a 50/50 matchup depends on how your taunts are doing against him. Black Knight is your savior in this matchup.

Mages: Typically the meta is ran on control mages rather than aggro, but well this deck does ok against them both. Throwing out a Ragnaros really messes up Freeze mages because they have no efficient way of dealing with Rag and against aggro mages, well same strategy as going against zoo. Go for Wild GrowthInnervateWrathSen'jin ShieldmastaKeeper of the Grove, and Swipe.

Shamans: Hope he cant rush you down and hope hes doesn't have removal for everything you throw down, lol. Go for Wild GrowthInnervateWrathSen'jin ShieldmastaKeeper of the Grove, and Swipe. Pretty much you need Wild Growth or your board control will be very hard to regain.

Shockadans: Swipe = win game, no swipe = lose game. Pretty simple. Don't know what else you want.

Healadins: Go for Wild GrowthInnervateWrathSen'jin ShieldmastaKeeper of the Grove, and SwipeAlexstrasza is your only way out, and always keep a back up plan in case of Equality.

Priest: Go for Wild GrowthInnervateWrathSen'jin ShieldmastaKeeper of the Grove, and Swipe. Priest are pretty hard since you have no burst and they can just heal back, its going to be like the healadins matchup

Rouges: Against miracle rouges its either you win or they win, you kinda counter them if you can pull out enough taunts but thats about it. Go for Wild GrowthInnervateWrathSen'jin ShieldmastaKeeper of the Grove, Druid of the Claw and Swipe.

Hunters: Beg for Wild Growth Swipe and Wrath or you lose. Go for Wild GrowthInnervateWrathSen'jin ShieldmastaKeeper of the Grove, and Swipe.

Warriors: Usually going to be Control Warrior but sometimes it'll be Aggro Warrior. Go for Wild GrowthInnervateWrathSen'jin ShieldmastaKeeper of the Grove, and Swipe. Against Control Warrior it is pretty much whoever gets board control first wins, unless he has Brawl. Against Aggro Warrior, stall and stall more, its same as going against zoo/aggro mage.

Add xDyNaMiCz #1764 if you have any questions