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Board Lockdown Rogue (Budget Versatility Deck) ...

  • Last updated Jul 6, 2014 (Live Patch 5506)
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Wild

  • 16 Minions
  • 12 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4180
  • Dust Needed: Loading Collection
  • Created: 6/25/2014 (Live Patch 5506)
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  • Total Deck Rating

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I was hitting a wall at some of the higher levels in ranked, even with some of the well rated decks I was using (Miracle Rogue, Ramp/Token Druid, and Handlock). I was always impressed with how effectively Rogue was at dealing spell damage for so little mana. I figured instead of going for some crazy Leeroy combo, I would utilize the low cost of the spells to back up my minions on the board. On top of the great effectiveness of this, its just a deck that nobody has seen before. You see a Rogue and you assume either Miracle or Tempo version. Well use this before they add it to the list. It takes a lot of players by surprise and they don't yet know how to counter it.

This deck I find to be very balanced against all types of meta. It has great low cost removal to counter aggressive decks as well as well stated minions to outlast on the board. There's nothing like a turn 3, Backstab, SI:7 Agent, Coin, Deadly Poison to clear a Zoolock's two Flame Imps and pesky Voidwalker

Against other control decks the Harvest Golems and Chillwind Yetis will allow you to get a solid board presence with the backup of your dagger and low cost spells. Don't be afraid to slam your hero into a minion to clear it! A little damage now can save you from losing the board and getting overwhelmed. If you cant seem to kill a minion outright, you can always toss a Sap at it. The other player hates it because essentially you just wasted their last turn for 2 mana. But in case you do wind up getting run over on the board, wait for the right moment to play Deadly Poison + Blade Flurry. Chances are you won't need it though unless you are facing heavy aggression.

 

Mulligan vs Control: Look for Deadly Poison, Harvest Golem, Sap, Eviscerate, and Chillwind Yeti.

Mulligan vs Aggression: Look for Blade Flurry, Harvest Golem, Faerie Dragon, and if you already have Blade Flurry try to get Deadly Poison.

 

Good vs: Ramp Druid, Zoolock, Miracle Rogue

Okay vs: Control Paladin, Token Druid, Aggression Warrior

Poor vs: Handlock, Freeze Mage, Control Warrior

 

Strategies


Ramp Druid: Mulligan for control. Play your Harvest Golem and/or Faerie Dragon out ASAP. They are very hard to remove early on for this deck and you can start laying into their face a bit. Save your Saps for the Ancient of Wars and maybe the Druid of the Claw in you really need to. This goes for Assassinate as well. Wait for the right moment to use it and you can sweep the game from under thier feet.

Handlock: Very similar strategy used against the Ramp Druid. Be patient and wait for the right time to use your Saps. Though you should do this anyway with this deck, make sure to prioritize the board against Handlock. You doing face damage can actually help them get their Molten Giants out which will ruin your day. Good thing Ragnaros the Firelord is hotter than a solo Molten Giant 50% of the time.

Miracle Rogue: They don't play too many minions early on so controlling the board on your end should be fine. Unfortunately they have the same spells as you. This is where you will see Faerie Dragon shine as well as Harvest Golem. They have to use a lot of their removal to take out your minions which makes the combo with Gadgetzan Auctioneer way worse. They never flood the board and the combo is too scary. Time your taunts to save you from Leeroy Jenkins. Pretty easy.

Control Warrior: Because often this deck can outlast you, you're going to want to change up the play style a bit. Try to maximize damage to hit face. This might force him to blow his Alexstrasza on himself and subsequently make it worse on you. Saping Alexstrasza can be pretty funny cause the second time he plays it down its kind of useless. Save a Sunwalker for if you can't deal with one of the many legendaries, especially Grommash Hellscream

Token Druid: This one is a bit harder. The only great way to stop the Force of Nature + Savage Roar combo is if you drop a Sunwalker. Kill the Violet Teacher. As soon as you see it. She is already formidable on her own, but those students though. The Power of the Wild combo is just amazing. 

Aggression Warrior: Make sure you drop your taunts out as fast as you can. It can be hard to keep up against this deck, but it is possible. If you notice that you are going up against this deck a lot, a great change would be to swap one or even both Faerie Dragons for Acidic Swamp Oozes. Those Arcanite Reapers always surprise me at how fast they can just melt through your health. And RIP Sen'jin Shieldmasta.

Zoolock: Blade Flurry is a must in this match up. Keep early Backstabs, Eviscerates, and Deadly Poisons. The goal is to ignore getting a board presence until you can drop out one of your bigger minions. Just hold back the hoard then pop out a Sen'jin Shieldmasta.

Freeze Mage: Operation guard those Faerie Dragons. Two of those out on the board isn't threatening enough for the Mage to blow a Frost Nova on but he can't really deal with them any other way. The scariest minion you'll be up against is Water Elemental so find a Backstab + Eviscerate combo to take it out. And take care as to how much your running yourself into minions. Keep yourself above 18 if you can. Frost Bolt + Ice Lance + Ice Lance + Fireball + Hero Ability = 18 damage. Good Luck.

Control Paladin: The main problem when running against this deck is that no matter how much you try to control the board Wild Pyromancer + Equality will just set everything back to square one. On top of that, the Paladin has healing to outlast in the late game and good ways to take out a lot of your minions. The Recruits are not to be under estimated. They can give him the one extra damage he needs to Truesilver Champion your Sen'jin Shieldmasta or pop the divine shield off your Sunwalker. You could try holding of until he has a lot of Recruits on the board then use Vanish. They usually have large hand sizes and you could make him burn him next few draws until he gets rid of the Recruits you gave him.

 

 

Please enjoy this fairly cheap rogue deck, let me know how it works for you, and let me know what changes you would suggest. This is not a God deck by any means. I know a lot of people don't want or have the money to spend to buy packs so this a great alternative. 

 

Edits:

6/25/2014 - Removed 1 Master of Disguise, added 1 Bloodmage Thalnos. Having 2 Master of Disguises was too slow, and didn't feel as useful as the extra spell power. If you don't have Bloodmage Thalnos instead use a Kobold Geomancer.

6/26/2014 - Wanted to note the win rate I've been having. Out of the 30 matches I've played I won 22 of them and lost the other 8. Thats a 73.3% win rate. It has gotten me from rank 18 to rank 10 with ease. Ill let you know soon how it fares as I approach legend.

7/2/2014 - Removed Master of Disguise completely from the deck, added Assassinate to replace. While it can be nice to put one of your minions in stealth to squeeze a bit more value out of it, the extra hard kill is way more useful and increases the win rate against control decks by about 5%. Great for taking out the ever popular Sunwalker.

7/6/2014 - Replaced Vanish with Ragnaros the Firelord. I had once thought Vanish to be a good card, and in the right situation it can be great. Unfortunately that situation doesn't present itself often enough to be a viable option. Also I reevaluated the curve and realized that it needed more late game. Ragnaros the Firelord is always a solid choice to have in a control deck. For those on a budget, Boulderfist Ogre is a well stated card and is a good Ragnaros replacement.