Priest_1
- Last updated Jun 23, 2014 (Live Patch 5506)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1040
- Dust Needed: Loading Collection
- Created: 6/24/2014 (Live Patch 5506)
- JugglerAdam
- Registered User
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- 1
- 5
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Total Deck Rating
2
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This deck is rather mixed. Or repetitive. I'd get rid of temple enforcer and/or Lightspawn. Lights pawn can be silence thus making them useless, also with the lack of Divine Spirit your lightspawn will always be at 5 max unless you use temple enforcer or Power Word: Shield. You can get much better value with Injured Blademaster and Circle of healing. Also I'd get rid 1 Shadow Word: Pain and swap it for Auchenai Soulpriest. Going back to my recommendation with Injured Blademaster with Circle of Healing this card can also benefit from it. I'd get rid of Boulderfist Ogre and pickup a Sunwalker.
If you can disenchant and get a few mentioned you'd be set. Right now it feels like you are relying on force than spells and you can kick butt with spells. Oh also Azure Drake, it's a must have.