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Scraty's Aggro Mage (Old)

  • Last updated Oct 2, 2014 (Naxx Launch)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4000
  • Dust Needed: Loading Collection
  • Created: 6/23/2014 (Live Patch 5506)
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Hello everyone and welcome to my Aggro Mage deck!

I have for a long time searched for a good aggro deck that isn't  Zoo. I've tried almost every class and haven't really found a good aggro deck that beats almost every match-up. BUT HERE IT IS GUYS!  Don't give up on the deck if you lose your first or second game, it could only be bad luck. Try it a few games and then let me know if you think it should be changed somehow. I appreciate every thought!

Introduction

A short discription of this deck is, the deck is built so you can rush down your opponent with good synergy with your minions, and finnish him off with your spells. That's is basically how I would put it if I could only describe it in a few words.

First turn

Do I Coin + Knife Juggler turn one? Only if you can put out two 1 cost minions the next turn, or protect it somehow the turn after. Mana Wyrm + Coin +Mirror Image GREAT turn one. 

If you don't have the Coin, and you have Leper Gnome and Mana Wyrm in your starting hand, almost always put out Leper Gnome before Mana Wyrm, same with Argent Squire.

Card Explanation

Frostbolt + Ice Lance, This combo is really sick and can bring your opponent down really quick and if you can get a Sorcerer's Apprentice out first you might wanna slip in a Fireball in that combo.

Mirror Image: THIS CARD IS SO GOOD. It wrecks almost everything, it wrecks Voidwalker for sure and if you combo it with Knife Juggler, well it can't get any better right?

Amani Berserker: This card is great for big nukes and taunt removal. Just Fireblast it and there you go.

Why Water Elemental? Well for starters it synergizes really well with Ice Lance, and it's a pain in the ass for your opponent. And it fits really well in the manacurve.

Arcane Intellect + Sorcerer's Apprentice: Really nice combo. You get a minion on the board + a 2 mana card draw.

Wolfrider is a great removal and a good nuker aswell. Arcane Golem is a great finnisher or nuker, but try save him as long as possible because you don't want to give your opponent more mana.

Why no Black Knight or Big Game Hunter? These will often just be a dead card. You're rushing down your opponent so fast that it won't become a threat with big minions.


How should I remove minions?

There will come times when you're not sure to remove a minion or not. This depends on a lot of things. Do you and your opponent got a lot of cards in your hands? Have your opponent used a lot of his removal? Are the cards in your hand damage that could win you the game if you skip his minions? How low on HP is your opponent?  You will want to check everything on that list. If you want a special opinion on a specific removal opportunity write it in the comment section below.

And yes you will wanna remove minions with your Fireball (if necessary).

How to Mulligan

Ofcourse this changes between wich class you're up against but here is a few tips. 
Overall you want to look for Argent Squire, Leper Gnome, Mirror Image, Knife Juggler,Arcane Missiles and Mana Wyrm. Altough a Frostbolt isn't always bad to keep against like Priests, Druid, Warlock or Mages (because of there early creatures). But the thing is you want to try go for the face as much as possible and with a Frostbolt early in your hand, it wont really do it for you.

NEVER keepLeeroy Jenkins or/and Arcane Golem.

Toughest matchup is Shaman, just because they have so damn good removal such as Earth Shock and Lightning Storm, also those Spirit Wolves are a pain in the ass.

Card replacements and Variations

Leeroy Jenkins > Argent Commander
Bloodmage Thalnos >Kobold Geomancer

I changed a few cards. +1 Azure Drake, -1 Loot Hoarder. +1 Water Elemental, -1 Sorcerer's Apprentice.