Easy Legend 2.0
- Last updated Jul 6, 2014 (Live Patch 5506)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6340
- Dust Needed: Loading Collection
- Created: 6/13/2014 (Live Patch 5506)
- CornPuff
- Registered User
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- 5
- 8
- 19
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Battle Tag:
Alumni#1683
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Region:
N/A
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Total Deck Rating
479
**UPDATED 7/6 WITH GAME PLAY VIDEO AND NEW DECK VARIATION**
Many people have been wanting game play of this deck. So I created a short video that shows how I play this deck. I just currently started playing this season so it's not high ranked game play, but it does show how the deck plays against a variation of both aggro and control decks. You also may notice this season I changed up some cards, below is also the substitution of cards I'm currently using. This is the deck that I will be using to get to legend this season. After speaking with other deck makers, I've finally decided to try the Savage Roar + Force of Nature combo in the deck.
(Sorry if the music is too loud)
-1 Sylvanas Windrunner +1 Ragnaros the Firelord
-1 Nourish +1 Cenarius
-1 Healing Touch +1 Savage Roar
-1 Mark of the Wild +1 Force of Nature
Also, I should be pick up streaming some games this week as well, my twitch is below.
http://www.twitch.tv/cornpuff
Hey everyone, I know it's been quite awhile since I've updated my ramp deck. Instead of updating the old list, I decided to make a clean sheet so it's easier for everyone to read.
Link to old version:
http://www.hearthpwn.com/decks/45524-easy-legend
What's different from the old deck?
-1 Bloodmage Thalnos +2 Harvest Golem
-1 Stampeding Kodo +1 Sylvanas Windrunner
-1 Cairne Bloodhoof +1 Sunwalker
-1 Ragnaros the Firelord +1 Ancient of Lore
-1 Chillwind Yeti
Why these changes?
Well obviously the change from season 1 is there are much less hunters and much more rogues.
Cards Added:
Harvest Golem - Allows you to get board presence early and causes there to be a threat for rogues to handle early on. With the old version of the deck rogues were able to stall out the game and sap your larger taunts at the end and use their high burst. With the harvest golem change, this allows you to also mark of wild these to make them an even bigger threat and may cause a rogue to waste sap on them.
Sylvanas Windrunner - I feel this card can help you in many match ups. Particularly ones where you may not be favored, such as handlock. If a handlock has no way to silence this card then you have another way of stealing their giants and other strong cards that the handlocks play.
Sunwalker - I replaced Stampeding Kodo for another one of these because back in season 1 i found kodo mainly useful for hunter matchups. I was able to get rid of their crocs, hyenas, etc with this card which isn't as helpful in other matchups.
Ancient of Lore - I put in a second Lore because obviously it's an amazing card. I hadn't used 2 of them in my season 1 deck because I felt after playing it you would easily be burst down by a hunter.
Cards Removed:
Bloodmage Thalnos - This card isn't really effective versus the new meta matchup's vs rogues. Most rogue cards can be cleared without the use of extra spellpower.
Stampeding Kodo - As mentioned above, I really only liked Kodo in the hunter meta of S1.
Cairne Bloodhoof - I feel as of now Sylvanas is a better card in matchups vs handlock. There has been a small increase in handlocks this season so I slipped in Sylvanas instead.
Ragnaros the Firelord - I feel Rag's RNG can lose you games too often. Rag was great for hunters when they played their traps and you didn't have to attack. But in this current meta i'd much rather have consistent cards.
Chillwind Yeti - Replaced for a harvest golem to allow for a earlier board control advantage. I feel rogues have a much harder time getting rid of harvest golems early on.
Explanation vs Rogues:
Rogues are the dominant class choice in this meta. This deck is very strong against them if you play it right. You need to always be aware of Sap. You never want to innervate into a large taunt if you have a feeling that it will be sapped and you will be put behind. You need to try to make them waste saps on cards that are less of a threat than your larger taunts. This can be done by using mark of the wild on other cards like your harvest golems or druid of the claw in charge form. You need to also be aware of the fact that if you play your druid of the claw in taunt and it gets sapped, this card will stay in taunt form the next time you play it which could put you behind.
Other major decks that you will see this season is the increase in both savage roar druid decks, and the famous shockadin deck. This deck performs very very well against both of these decks once you learn the ins and outs of playing them.
If you have any questions feel free to ask them in the comments, or as always add my Bnet: Alumni#1683
As before I will continue to update this guide with the popular questions that are asked and other matchup guides, but I'm short on time to go in depth at the moment.
yo, this deck was sick, finished it with the exception of legendaries, cuz you know, thats expensive. anyway, have you thought about working in "dark wispers"? it makes for some pretty sick plays with keeper and the ancients if you get your mana full. its also a pretty good panic switch for the wisps
Played a lot with practicly similar build, but have a question for you;
Why do you stay with sunwalker if Sludge belcher is cheaper? it's also a better response if the enemy has a Black Knight, or a destroy spell,
I would like to hear your reasoning for staying with sunwalker ( except for clerics ofc ;)
is there anyway to add kel thuzad to this deck? hes so fun to play x)
and what should i replace nourish with?
I've problem with zoo if not have in innervate and drop golem in round 1 or keeper + shieldmasta in round 2 it's sure lose
and/or if no removal spell even if I have every drop on 3 4 5 6 they can buff or soulfire kill all taunt
anyhelp plz.
dont rush a innervate or coin to drop anything turn 1 because you then might not have anything to play a couple turns. make sure you have good mana curve and you should be fine against zoo
I have everything in the deck aside from one Ancient of War. Any replacement suggestions (legendary or otherwise)? I'm considering Cairne Bloodhoof or possibly even Ysera right now.
Without an ancient of war youre losing one of your bigger taunts, so i'd probably replace it with an ironbark
What do u think of Adding in Bloodmage Thalnos? Just to give that swipe the little extra push it needs for a sold mid-game board clear versus aggro's?
Still ladering up.. So i face a lot of aggro-shit.
Generally the only aggro thalnos helps with is zoolock. And rarely will you be able to do a turn 6 play that involves both thalnos and swipe because you'll likely be dead holding onto swipe or thalnos for that long. I believe thalnos is a dead card most of the time.
Hi, im new at playing HeartStone and still dont have all the cards, i like this deck, but missing some cards, any cheap replacement (common/rare) for Ancient of Lore and Ancient of War
This deck really wont perform well without those two cards, but if you wanted to replace the wars with ironbarks that would be fine, except they are targeted more easily by big game hunter. Ancient of lores are hard to replace because theyre very unique and allow card draw or healing. You could maybe sub in azure drakes, but you would still lose card draw and the possibility to heal
Would love if you wrote mulligan explanations against more classes. :)
I will try to update the guide when i get a chance. The link to the older guide has some good card explanations which are still very similar to this deck.
Do you think this deck is good against zoo?
Is it made more for laddering at all ranks or more towards lower/higher rank?
I only play druid every season, and this deck is used at all ranks. At lower ranks you'll see a lot more zoo and aggro decks for people trying to get quick wins, and this will transition into more rogue/druid decks at higher rank. This deck can do great consistently against zoo if you mulligan for the right cards and learn how to use the deck against zoo.
Thanks CornPuff. I actually tried some last night and won two of the games I did against zoo. I really enjoyed token druid alot and after facing two zoo decks and a aggro pally losing to all three and in the past not winning almost ever against them it was time I tried this and im liking it so far!
I don't understand this deck has cenarius force of nature etc or not?
The newest version does use cenarius, etc at the top of the guide. The meta constantly changes, and I try to keep the deck up to date with the best possible variation and win percentages for the current meta.
If you have cenarius, i feel like that would be a better bet than hogger. Hogger is in range of many spells like swipe and eviscerate, which cenarius isnt, and theyre similar cards.
Any tips vs priest? They are very hard. Can't control the board with their healing power, too slow to aggro them in the beginning.