Heroic Malchezaar Anyfin
- Last updated Sep 1, 2016 (Karazhan)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Murloc Paladin
- Boss: Prince Malchezaar
- Crafting Cost: 9400
- Dust Needed: Loading Collection
- Created: 9/1/2016 (Karazhan)
- Celadoncvo
- Registered User
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Total Deck Rating
2574
Heroic Prince Malchezaar Anyfin Paladin
IMPORTANT: Do NOT kill Nazra Wildaxe before you are able to play powered up Anyfin Can Happens! Defeating her will summon Prince Malchezaar who clears your board and ruins your party!
Gameplan:
Use very defensive tools to ward off Nazra Wildaxe in the beginning. Control the board as best as you can until you have at least four of your murlocs played. Take advantage of the poor AI to stop her from attacking your big taunts, make her use removal inefficiently, or use Blessing of Wisdom on her minions for a massive card advantage. Use Anyfin Can Happen after defeating Nazra Wildaxe to build an overwhelming board against Prince Malchezaar!
Early Game:
Mulligan for anything you can throw at her early Orc Warriors and other minions. Doomsayer, Bluegill Warrior, Wild Pyromancer, Aldor Peacekeeper, and Murloc Warleader are sufficient for clearing out her early game. Blessing of Wisdom can also give you a tremendous amount of cards if you cast it on her minions. If her board is empty, she'll often attack or use removal on lone Silver Hand Recruits (sometimes the best play on turns 2 and 3 is to use your hero power). If she spams her hero power, you will probably want to restart. Try to play on curve, particularly with Sludge Belcher or Psych-o-Tron on turn 5 and Ivory Knight on turn 6. When you have the opportunity, play Sludge Belcher or Psych-o-Tron against a board of healthy minions. Read the notes below about how to make the most of the taunt minions. Do face damage where you can if you want to bring her health down to stop her from attacking taunts. Keep in mind that it will activate Mortal Strike's +2 damage if you do. Do your best to stay alive and try to make efficient trades.
Late Game (Nazra):
Continue to exploit your taunt minions as best as you can. Since they can get killed at any time from spells like Execute or from weapons like Arcanite Reaper, don't depend on them for too long. Also, keep count of which spells she has used. Her deck seems to have 2 of every card you see played, so be sure to keep yourself out of lethal from the likes of Bash and Mortal Strike. After you have had at least four murlocs on board at some point in the game and 2 Anyfin Can Happens in hand, take her down to begin the Malchezaar phase. You can start this phase as soon you've met the win condition, but it's okay to be greedy and heal up or draw cards before then. If you still haven't drawn the win condition and are low in cards in deck, it's okay to transition to phase 2.
Late Game (Malchezaar):
When you defeat Nazra Wildaxe, Prince Malchezaar will end your turn and cast Twisting Nether into his hero power for 2 6/6 Abyssals. If you had Tirion Fordring on your board, it will replace Atiesh with Ashbringer (I recommend sacrificing Tirion Fordring before you start this phase). Use Anyfin Can Happen to retake the board or go straight for his face if you have health to spare. Atiesh will also give you another 10 mana minion, which is massively helpful. If you do have Ashbringer, it's better to just hit face with it. Control the board to keep yourself and your board healthy, and play the other Anyfin Can Happen when you have space. If you're unfamiliar with Anyfin Can Happen decks, you can also suicide your murlocs and just resummon them with the other Anyfin Can Happen. He can dump his hand pretty quickly with a lot of cheap warlock cards, so choose wisely if you need board control or if you can SMOrc it. In fact, is his deck almost entirely demon-discard-zoo with Shadow Bolt Volley and Gorehowl in there for fun and themes? Those two cards are also the extent of his burst damage, if that becomes a factor when making trades. Otherwise, just keep trucking at him with your massive murlocs until you win! Good luck!
Other Considerations:
- Doomsayer is a solid board clear and often goes ignored by your SMOrc opponent. It's good at most points in the fight, and is still very useful against Malchezaar after you use a board clear combo. Consider a 2nd copy of this if you need it.
- Redemption can extend the value of your taunt minions such as Psych-o-Tron and Sludge Belcher. It'll help you soak up some damage, but sometimes it gets triggered on other minions that Nazra throws a Bash or Cruel Taskmaster at.
- Holy Light or a 2nd Forbidden Healing can also probably be very helpful.
- Mind Control Tech can probably be a good 3-for-1 card, stealing an Orc Warrior to trade into another Orc Warrior before itself taking down a third Orc Warrior.
- Refreshment Vendor is a strong choice here. He will heal you some, get a 2-for-1 on Nazra's minions, and heal Nazra back above 12 health to reduce the impact of Mortal Strike. Consider 2 of these, since any additional healing is very welcome.
- Acidic Swamp Ooze (or its more expensive counterpart Harrison Jones) is a great damage control card, if a little unreliable. It can kill her Death's Bite or dreaded Arcanite Reaper and take down another minion. Usually she'll just play a new weapon on top of the one you destroyed, though.
Some notes on the weird taunt behavor, since there's a lot of conditions that have to be met for it to work*.
- You will get the best results from the deathrattle minions: Sludge Belcher and Tirion Fordring.
- Nazra cannot be able to kill it with her own weapon and survive.
- You can only have 1 taunt minion at a time.
- Your taunt minion cannot be damaged (it's okay if you heal it full, though).
- Nazra will randomly use her spells on your minions. Typically she'll choose ones that result in a 1-to-1 trade first, though (Bash on Antique Healbot). Be aware that she can use Slam into Execute or your taunt minion.
- She's more likely to attack the divine shield and taunt minions like Psych-o-Tron or Sunwalker, but you still end up getting really high value from them anyway.
- The Curator or other taunts in that line of minions (Bog Creeper) will often just take spells right off the bat, usually including an Execute.
- If you leave her with damaged minions or put debuffs on them like Aldor Peacekeeper's battlecry, sometimes she'll decide to attack again.
- The same should hold true for Tirion Fordring against Prince Malchezaar's Abyssals, provided he doesn't cast Siphon Soul or Corruption on him.
Work*: It's not guaranteed to work 100% of the time, but seems more reliable if you follow these rules.
The Heroic Karazhan experience has been pretty underwhelming up to this point. However, Prince Malchezaar easily delivers that final boss difficulty present in the other adventures. He is the final boss here, so I hope you weren't expecting yet another pushover. It's a lot of text to read and will probably take several tries, so good luck and see you at the party!
Holy Christ. After a whole day trying to beat this boss with a KT Shaman, I've finally managed to do it with this deck on my second try. It was actually the hardest boss I've dealt with so far (except for Loatheb in Naxx and Lord Slitherspear in LoE which was hard to beat until I one-shotted him with the Mill Rogue). So the deck I used for this encounter is a little bit different:
### Custom Paladin
# Class: Paladin
# Format: Wild
#
# 1x (1) Blessing of Wisdom
# 2x (2) Bluegill Warrior
# 2x (2) Doomsayer
# 2x (2) Equality
# 1x (2) Holy Light
# 2x (2) Wild Pyromancer
# 2x (3) Aldor Peacekeeper
# 2x (3) Murloc Warleader
# 1x (3) Wickerflame Burnbristle
# 1x (4) Hammer of Wrath
# 1x (4) Refreshment Vendor
# 1x (5) Antique Healbot
# 1x (5) Harrison Jones
# 2x (5) Psych-o-Tron
# 2x (5) Sludge Belcher
# 2x (6) Ivory Knight
# 1x (7) Grimestreet Protector
# 1x (7) The Curator
# 1x (8) Tirion Fordring
# 2x (10) Anyfin Can Happen
#
AAEBAaToAgr6AaMC+gaQB90K9Q+QFbmyAue6Ary9AgqKAeMF9AX2B6cIjwmBDtIW/qwCj7QCAA==
I didn't have Old Murk-Eye, if you have it you can substitute Grimestreet Protector.
Three major things I've learned from an encounter:
Nazra is extremely difficult. The Warsong Commander nerf was actually beneficial to her since it used to give charge to small minions but now it actually gives +1 attack to charge minions and the catch is: every single minion except the 2/2 taunt that she has are ALL charge. The Fiery War Axe now cost 3 but trust me, it won't help you since she can kill you by turn 4 easily.
She is also much more difficult because of the AI fix. A lot of people like Kripparrian were very unpleased with the difficulty of the expansion, so Blizzard made the effort of improving the AI. And in some of the encounters, it made it from being extremely easy to being hard, in this specific one it made it from being hard to being EXTREMELY hard. Now you can't really expect that she plays Wolfrider and then breaks her Death's Bite prior to attacking with the Wolfrider it just doesn't happen. Think about her like the early Gadgetzan Pirate Warrior, except she can summon 3/3's with charge every turn that only cost 2 mana.
Basically, you are screwed most of the time because killing her is quite easy but you will just instantly lose against Malchezaar, since he has an INSANE hero power and you don't even have your Anyfin Can Happen in your hand. So, you should stall, right? Right but the problem is that she bypasses your taunts with absolutely no problem clocking damage every single turn.
So, when I killed her, I was down almost all my healing and at 5 hp I was forced to use the first Anyfin Can Happen. Fortunately, I drew the second one a turn before I have beaten down Nazra, so after the second one was used (with some sweet Atiesh value) it was a walk in the park. So, if you think whether or not you should use the first one after defeating the Orc and you have some murlocs dead, definitely do it. You won't have a second chance, as you need to kill Malchezaar (who has 60 hp) so you need to use the second one straight after he wipes your board with a twisting and just pray because if you're at low hp, RNG should be on your side to win.
3 main points summarised:
Just beat it with a variation of this deck. Ended up dropping consecration because you have to combo it with another card for it to fully clear the board in the first phase. Here's my final list.
# 1x (0) Forbidden Healing
# 2x (2) Bluegill Warrior
# 2x (2) Doomsayer
# 2x (2) Equality
# 2x (2) Wild Pyromancer
# 2x (3) Aldor Peacekeeper
# 2x (3) Murloc Warleader
# 1x (4) Old Murk-Eye
# 2x (5) Antique Healbot
# 1x (5) Harrison Jones
# 2x (5) Psych-o-Tron
# 2x (5) Sludge Belcher
# 1x (5) Solemn Vigil
# 2x (6) Ivory Knight
# 1x (7) The Curator
# 1x (8) Lay on Hands
# 1x (8) Ragnaros, Lightlord
# 1x (8) Tirion Fordring
# 2x (10) Anyfin Can Happen
#
AAEBAaToAgjSBOAF+gaQB+IRiq4C5q4CubICC4oB4wX0BfYHpwiPCYEO9Q/SFv6sAo+0AgA=
This deck still works even after the AI update and the Warleader nerf. It only took me two tries. I was having no luck with any other decks and this one just nailed it, cheers!
Thank you so much! After 8 hours of d*cking around with Priest and Shaman, i did it 1st try! Thanks!
This finally got it done for me last night, finally. Thanks for this! Got the cardback!!
Brooo
I must've tried 30+ times with decks like OTK priest and Jade Druid, but after about 5 attempts with this deck I got it.
Got Nazra down to about 3hp and neither her (obviously) nor any of her minions would attack my Tirion Fordring because they knew it would give me lethal (I guess). Helped to stall for about 4 or 5 turns before the Nazra replaced her Death's Bite, which triggered the death rattle and killed my Tirion. Once I got down to about 5 cards in deck with a full Anyfin I killed her, Doomsayer + taunt(don't remember what) to destroy his abyssals, at some point I used Forbidden Healing, and my murlocs plus a Y'shaarj let me kill him in like 3 turns.
Thank you so much!
I don't think any of the old decks work anymore. The AI must have been patched or something.
I don't think this deck wins anymore. Wildaxe just goes face and kills you. The equality/wild pyromancer combo is too slow. You're already mostly dead by the time it goes off and you die turn 5 or 6. No way to stabilize.
Just beat it today with this exact deck. Just in case people wanted to know lol.
Took me 5 attempts. Finally beat him. I was missing a few cards he has listed so I subbed a few. Below is the link for the deck I used If anyone is looking for a cheaper deck list.
Thanks for the help Celadoncvo!
http://www.hearthpwn.com/decks/717470-heroic-malchezaar-anyfin
Yet to make it passed Nazra after 10 tries. Happy for all the "first try" people
replace Blessing of Wisdom for Harrison Jones
and Consecration for Doomsayer
for better results
This. Was struggling with this deck until I made these changes. Got it first try after I put Harrison and the second Doomsayer. Consecration ended up being way too clunky and expensive, it doesn't even clear unless you use it with equality.
This deck is wayyyyy too inconsistent. Played so many times and got no where.
Won on my first try with this deck: http://www.hearthpwn.com/decks/625721-heroic-prince-malchezaar-free-medivh
Finallyyyyyy! thank you!
Close call but worked on first try.
He almost got me with the infernals but a lucky Anyfin on fatigue gave me just enough zerg for it.
Thanks for the good deck :)
Second try, really great deck.
Took me a few tries, but I was finally able to make it work. I don't have Old Murk Eye, so I included a Murloc Knight instead. Ended up giving me another Warleader for my Anyfin.
Good deck :) Worked on try two
Same... It has been incredible easy. I've tried with Shaman, Cleric, even Mage. But this deck made me win on second try (and I wasn't so lucky with the early draws), it's REALLY consistent.