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Druid Control/Tempo - Nature [Low Budget] *Coun...

  • Last updated Jul 31, 2014 (Naxx Launch)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2080
  • Dust Needed: Loading Collection
  • Created: 6/9/2014 (Live Patch 5506)
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  • Louey7
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  • Battle Tag:

    Louey7#1147

  • Region:

    US

  • Total Deck Rating

    96

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Hello, I am Louey7 (my YouTube: here). This is my current Druid deck. "Nature"  Name: A druid is full of nature (and nature will rise against the enemy)!

 This is a video I made of the deck. Hope you learn something useful in it and thanks for watching! 

 

It is a low budget control deck. I am currently rank 15 with it, and very successful in casual. It is has a tempo early-mid game. You create as much board advantage as possible, while not working too much on control and card advantage. Once you get to mid-game, you make the switch in pace from a tempo to control style. Then you create major card advantages with strong board clears, minions, and finishers. Once I get time, I will include the combos, match-ups, replacements, "Why" this card or not that card, etc.

This has been overall successful in countering control decks for me!

What makes this deck both tempo and control? Tempo and control are similar. However, control usually tries to create more card advantages for late game, when the enemy is topdecking. Tempo usually tries to make the most value out of each card. They both try to control the board and create advantages. I decided to try and combine ideas from each into this deck. Cards like Harvest Golem are considered great for tempo. However Ancient of Lore is more of a control card.

 If you do not have Faceless Manipulator, I had anotherSunwalker in before that, and it worked well.

Card Choices and Reasoning

To help organize and help specify each cards situations, whether it is more of a tempo or control card will be stated, and those words will be in bold.

Ancient of Lore is the only Ancient I actually have, so it is the only one in this deck. This is works very well, because it is a 5/5 minion along with an "Arcane Intellect". Those individually value around 7.5 mana. This card is 7 mana! Anyway, it works great for creating a card advantage and combos well with taunts. This is more used in the control late game.

Sunwalker is a great 6 mana drop. In this deck, it can keep other minions safe, while potentially creating board advantage. Also, it usually takes at least 6 mana to take care of. Hero Power (2)+5 more damage. However, using hero powers would cause a delay in the enemies moves. And, if multiple cards are used to remove it, you are at an advantage there. Buffs nicely with Power of the Wild. I use this more in the late game for control.

Power of the Wild I used to not like this card. Why? I thought it was a blank 3/2, or a rather useless buff, and I thought another card would fit in much better (Mark of the Wild, namely, usually). However, I crafted a second one and started to love it. I almost always saved it for buffs or combos with Gadgetzan Auctioneer. It has the choice to give you a solid 2 mana drop though, if you don't have any other play. As well, it can buff your minions to help apply pressure or clear the board. Used for both control and tempo.

Gadgetzan Auctioneer is similar to Azure Drake. It draws cards and gives you a benefit for using spells. Innervate combos with other spells can cause you to gain major card advantage in the late game, or even mid game. Be careful not to draw more than 10 cards! I have done that by accident a lot. I usually play this when you either have a hefty taunt up and will soon combo it, or you are going to combo with it on the same turn and still potentially it will be protected. Usually used to gain card advantage, therefore, more for control, however can keep tempo if no other better plays are available.

Azure Drake as stated earlier is similar to the goblin, Gadgetzan Auctioneer, that it is used for spells and drawing. However, this one provides spell power, and guarantees 1 card draw. The spell power may just seem like a not-so-useful side bonus for this. It actually can be used very well, and be very useful. It makes Swipe a 5 damage to single target + Consecration, just for 4 mana. Overall a great card for tempo and control, combos well with Defender of Argus.

Defender of Argus is a great card overall. I have always preferred it over Sunfury Protector as well. As a tempo deck would look at it, it is a 2/3+2/2+2 taunts, for 4 mana. As a control would look at it, it is a taunt buffer, that will protect your other minions and help let you keep control on the board. Best used to taunt higher health minions for larger taunts. Try to always taunt 2 minions.

Faceless Manipulator is the second neutral epic I have in my collection, and it fits very well into this deck. You usually get more than the 5 mana value on the card, out of a minion. It could be your own minion, creating 2 strong minions. Or, an opponent's minion to either counter their minion or just have a strong minion. I always try to get more than 5 mana value for this card, and even hold it back a while to see if the opponent has any legendaries to copy. Overall used in the late game, that control would benefit more from.

**A lot of the card draw in here is for my situations I have faced in Hearthstone. If you do not like all of the card draw, consider replacing Nourish and Starfire (for Starfall)!

Hope you enjoy it! And please comment thoughts