Druid Control/Tempo - Nature [Low Budget] *Coun...
- Last updated Jul 31, 2014 (Naxx Launch)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2080
- Dust Needed: Loading Collection
- Created: 6/9/2014 (Live Patch 5506)
- Louey7
- Registered User
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- 4
- 9
- 17
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Battle Tag:
Louey7#1147
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Region:
US
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Total Deck Rating
96
Hello, I am Louey7 (my YouTube: here). This is my current Druid deck. "Nature" Name: A druid is full of nature (and nature will rise against the enemy)!
This is a video I made of the deck. Hope you learn something useful in it and thanks for watching!
It is a low budget control deck. I am currently rank 15 with it, and very successful in casual. It is has a tempo early-mid game. You create as much board advantage as possible, while not working too much on control and card advantage. Once you get to mid-game, you make the switch in pace from a tempo to control style. Then you create major card advantages with strong board clears, minions, and finishers. Once I get time, I will include the combos, match-ups, replacements, "Why" this card or not that card, etc.
This has been overall successful in countering control decks for me!
What makes this deck both tempo and control? Tempo and control are similar. However, control usually tries to create more card advantages for late game, when the enemy is topdecking. Tempo usually tries to make the most value out of each card. They both try to control the board and create advantages. I decided to try and combine ideas from each into this deck. Cards like Harvest Golem are considered great for tempo. However Ancient of Lore is more of a control card.
If you do not have Faceless Manipulator, I had anotherSunwalker in before that, and it worked well.
Card Choices and Reasoning
To help organize and help specify each cards situations, whether it is more of a tempo or control card will be stated, and those words will be in bold.
Ancient of Lore is the only Ancient I actually have, so it is the only one in this deck. This is works very well, because it is a 5/5 minion along with an "Arcane Intellect". Those individually value around 7.5 mana. This card is 7 mana! Anyway, it works great for creating a card advantage and combos well with taunts. This is more used in the control late game.
Sunwalker is a great 6 mana drop. In this deck, it can keep other minions safe, while potentially creating board advantage. Also, it usually takes at least 6 mana to take care of. Hero Power (2)+5 more damage. However, using hero powers would cause a delay in the enemies moves. And, if multiple cards are used to remove it, you are at an advantage there. Buffs nicely with Power of the Wild. I use this more in the late game for control.
Power of the Wild I used to not like this card. Why? I thought it was a blank 3/2, or a rather useless buff, and I thought another card would fit in much better (Mark of the Wild, namely, usually). However, I crafted a second one and started to love it. I almost always saved it for buffs or combos with Gadgetzan Auctioneer. It has the choice to give you a solid 2 mana drop though, if you don't have any other play. As well, it can buff your minions to help apply pressure or clear the board. Used for both control and tempo.
Gadgetzan Auctioneer is similar to Azure Drake. It draws cards and gives you a benefit for using spells. Innervate combos with other spells can cause you to gain major card advantage in the late game, or even mid game. Be careful not to draw more than 10 cards! I have done that by accident a lot. I usually play this when you either have a hefty taunt up and will soon combo it, or you are going to combo with it on the same turn and still potentially it will be protected. Usually used to gain card advantage, therefore, more for control, however can keep tempo if no other better plays are available.
Azure Drake as stated earlier is similar to the goblin, Gadgetzan Auctioneer, that it is used for spells and drawing. However, this one provides spell power, and guarantees 1 card draw. The spell power may just seem like a not-so-useful side bonus for this. It actually can be used very well, and be very useful. It makes Swipe a 5 damage to single target + Consecration, just for 4 mana. Overall a great card for tempo and control, combos well with Defender of Argus.
Defender of Argus is a great card overall. I have always preferred it over Sunfury Protector as well. As a tempo deck would look at it, it is a 2/3+2/2+2 taunts, for 4 mana. As a control would look at it, it is a taunt buffer, that will protect your other minions and help let you keep control on the board. Best used to taunt higher health minions for larger taunts. Try to always taunt 2 minions.
Faceless Manipulator is the second neutral epic I have in my collection, and it fits very well into this deck. You usually get more than the 5 mana value on the card, out of a minion. It could be your own minion, creating 2 strong minions. Or, an opponent's minion to either counter their minion or just have a strong minion. I always try to get more than 5 mana value for this card, and even hold it back a while to see if the opponent has any legendaries to copy. Overall used in the late game, that control would benefit more from.
**A lot of the card draw in here is for my situations I have faced in Hearthstone. If you do not like all of the card draw, consider replacing Nourish and Starfire (for Starfall)!
Hope you enjoy it! And please comment thoughts
Tried this deck. Lost 5 matches straight. Cards that I draw didn't have answers to opponent. Also had difficulties trying to mulligan at the start :/
Nice deck. I didn't have either of those epics so I subbed the Ancient with a Priestess of Elune, and the Faceless with Stranglethorn Tiger for a very cheap deck. Been rolling through ranked 15-14. Beating rogues, other druids, shamans, you name it. Oh yeah, only had one Druid if the Claw too, so I subbed in a Gnomish Inventor. The draw on this deck is strong and GI with Argos makes a decent tank.
Unless you like the heal ofPriestess of Elune, I usually used Ancient of Lore for the draw. So, you could replace with something like Boulderfist Ogre, or even Ironbark Protector, if you want taunt. But if you like the heal, that is all fine
Stranglethorn Tiger is a cheap alternative, also can combo with other stuff in this pretty well.
Glad you like it! (-:
Hey. I got around to trying this. Here are some general results:
Well against aggro, not all too great though (around 70% win rate, casual)
Very successful against control (90+% win rate, casual)
Midrange/tempo is in between (~80% win rate, casual)
Others or unknown (75-95% win rate, casual)
I will try ranked later. Rank 13 at the start of this deck.
I think all of the card draw helps a lot with RNG and all that (won't go into much detail ;p)
Hi Zissle!
Glad it is doing well. If you could, let me know how ranked goes! (-:
When do I spam emotes? And define "spamming emotes...." please :)
I emote when: I do something bad to the enemy (board wipe). Create a good position on the board. The enemy helps me -- by usually killing a deathrattle draw a card, coldlight oracle, places more minions to be hit by explosive trap, etc. To greet people. When I do something wrong.
They added emotes for a reason. I also find it rude to not emote.
I disagree, using emotes to me seems like you are condescending towards the other player, resulting in the other player getting tilted. It's more respectful to end the match as quick as possible and move on.
Using emotes and ending the match aren't all that related for me.
If you watch me play ever, you would see that I say well played and end as quick as possible. The extra .5 seconds to assure your opponent of your victory and let him know it was a decent match, is much better than just ending it. I just consider more respectful to be mannerly and end the match.
However, BMing at the end of the match is bad (IMO).
For examples:
9:00, after knowing I had lethal (admittedly slow on that one that I realized), I said well played and ended it.
21:50, I said well played on the enemies turn. Then I said well played after killing her, adding no time.
If you would bother to actually watch the video, then you would see I am just saying well played and ending it. If I were the loser, I would like a "well played" from the winner, and get on with it.
Personally, I don't like BM though (spam greetings, etc.).
@Hotax
How the hell is using emotes condescending?
I say "oops" if I make a mistake. <--- How?
I threaten after making a big move. <--- How?
I apologize for mind controlling a big minion. <--- How?
Well obviously you don't really feel "bad", it's like saying "aw you poor cretin, you are no match for me" There's nothing wrong with saying oops for your mistakes but anything that comments on the opponent's moves is unneeded and will appear as mockery.
I come from a background of games where it's ok to say wellplayed before you have lost or after you win but saying wellplayed before you win when you have lethal is just like saying gg in starcraft when you have already won the game but the other guy hasn't left. To me it's bm because it seems that you are telling the other guy to leave already and stop wasting your time.
Oh and I just tried your deck and I'm currently winning over 50% of my games in ranks 13-12 :) nice deck
I guess it is different backgrounds as well. I have never played Starcraft.
Mainly in MMOs and other type games, you say gg after the match. You can't do that in Hearthstone, so I just say well played. Also in physical sports, you do the same, even during games.
Also the limited time I have played MTG (only about a week, just with my friend), we always said GG, and played again.
I've created a thread on the forums to investigate this further, if people like or don't like emotes, and why.
Anyway thanks for your opinion, and glad the deck is working well for you :)
Squelch was made for this type of player!
Great deck, but I had to seriously tone down the card draw, my first two times out went deep into fatigue. Drakes for Ogres helped smooth things out and pick up the pace, and I think I swapped Nourish for another Keeper.
I may swap Nourish out. But I love the card draw. It has really helped me with this deck :)
I like the card draw too. What rank/mode are you doing this?
Ranked, 13 this season, mid-naxx
Replaced Ancient of Lore with Ysera, Gadgetzan Auctioneer with Rag, and 1 of the Argent Squires with Alexstrasza. My reasons for this being AoL isn't really needed here. We have enough card draw (which is also why GA isn't too good here) and I was never a fan of a 5/5 for 7 (even with the heal), but that's just me. Alexstrasza is all the healing (or mega burst damage) I really need, so one of the argent squires goes away for her.
Of course, this adds a lot of budget in, but I just happened to have those 3 legendaries all from packs :)
I love the card draw on here. It is the main reason I don't do well with most other deck (especially mage decks). I find I topdeck way too often and way too early. You could try replacing Nourish instead of AoL if you want, for the minion. But I do see what you mean, 5/5 for 7 isn't great.
However if it is working for you, that is great!
I don't have any legendaries, but they all sound good :)
I tried yours and lost too much card draw and advantage. The extra squire reduces variable in getting one at start, also.
I didn't lengthily try it. But it was enough to know it didn't work (for me or my luck at least, heheehehe) ;D