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2 Fast... 2 Stupid [TRGamma] + Gameplay Vid

  • Last updated Jun 5, 2014 (Live Patch 5506)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 6060
  • Dust Needed: Loading Collection
  • Created: 6/5/2014 (Live Patch 5506)
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  • Total Deck Rating

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 I've been working on a full rebuild to my Stupid Fast Paladin deck after my struggles with handlock and miracle rogue at the end of last season. This deck started out as something fun to mess around with on the way to rank 5 but I've actually had some success against top players during the early climb. I wanted something that didn't rely so heavily on minions staying on the board for a turn because if your opponent clears board, aggro paladins tend to just run out of gas too easily.

-Cards of note: 2xStonetusk Boar instead of elven archer. This deck is much more focused on charge minions that can be played with a buff on the same turn. Archer was too slow and never stayed around for a turn anyway. Stonetusk can also be combo'd with equality if need be but, archer never seemed to be effective enough and is too slow for this deck. 

 - Removed 2xLeper Gnome because everyone is expecting it... And I just plain don't like playing the card. Turn 1 leper gnome makes me want to take a shower and stop playing the game for the rest of the day. Aside from my personal dislike for the card, It instantly reveals your intentions and is a dead card if drawn late game. Removed them in favor of more charge options.

- 1xArcane Golem and 1xWolfrider 1 of each to pair with your buffs/ sergeants. 2 arcanes often times would screw me over. This is the portion of the deck that I'm still unsure of. 

And for the Grand Finale (drumroll please)

+1Tirion Fordring I know, I know, he's not necessary in a rush paladin. blah, blah, blah. I just love me some Golden Tirion. In all honesty, he started out as a joke but, I hadn't played him in a rush pally since tinkmaster had been nerfed and he's turned out to be insanely strong so far. Druids have often times used both of their silences before turn 8 and drastically improved that matchup for me. Siphon soul is no good unless combo'd with an ironbeak and that's a wasted 8 mana turn for them. Rogues can sap it but, they sure as hell better be able to kill you or have another in hand for next turn! Worst case scenario it gives you one more turn to draw a game ending card. Try him out and tell me that you didn't have a good rest of the day. I dare you.

Gameplay: 

I made a gameplay video for you guys to explain some of the changes and main concepts so check it out and lemme know what you think! I'm also making 4 more gameplay tutorials this week covering the "somewhat" original decks that I've used on ladder over the past few seasons at the highest level so check out the stream and my youtube channel for updates! I also wanted to say how thankful I am to this entire community. Since I first started playing this game 6 months ago, I've recieved nothing but positive feedback and advice from players with much more experience and skill than I. If anybody is ever interested in coaching  or advice I would love to return the favor! Thanks again and stay tuned for more streams and vids!

-Youtube Channel

-Twitch 

Gameplay Vid:

 


Watch live video from TRGamma on TwitchTV