[Legend] Karazhan Mid Hunter
- Last updated Aug 26, 2016 (Karazhan)
- Edit
- |
Wild
- 13 Minions
- 15 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Secrets Hunter
- Crafting Cost: 3660
- Dust Needed: Loading Collection
- Created: 8/12/2016 (Karazhan)
- BLo0DLesS
- Registered User
-
- 12
- 42
- 59
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
746
A new Midrange Hunter (featuring Cloaked Huntress). So yes, got legend with this deck in a day (from rank 5 to Legend), I was experementing for quite a while with it and ended up with this version.
Upd: -1 Houndmaster, +1 Snipe. Houndmaster seemed a little clunky so I tried adding another secret for consistency with Cloaked Huntress and it turned out to be pretty good.
Upd: -1 Unleash the Hounds, +1 Stampeding Kodo. Played a few games today and realized that there are a lot less Zoo players out there, so Kodo seems strong enough to give you some tempo by killing something like a Flamewaker, an Acolyte of Pain or just a totem / a 1/1 token.
**Upd: So I tried making Kindly Grandmother work in this deck, added a few more beasts and Houndmasters, but it just did not work at all... The problem is that I try to keep the Secret theme going, but unfortunatly it's just impossible to fit these cards with the secrets and Cloaked Huntress. It would have to be like an old midrange Hunter list, but with Kindly Grandmothers. That is not where this deck is directed. Even if you try to do what I did, the deck becomes way too inconsistent. I am very dissapointed but this is just the way it is. Don't want to give up on the Cloaked Huntress version. I'm sure someone will make a great Beast deck using the new card.
Upd: -1 Acidic Swamp Ooze, -1 Stampeding Kodo, -2 Flame Juggler, -2 King's Elekk; +1 Barnes, +1 Infested Wolf, +2 Huge Toad, +2 Kindly Grandmother. The new wing is out, so new replacements for the deck. Inspired by other hunter decks out there. The deck works out better than the version before mainly because of the new cards.
Upd: -1 Snake Trap, -2 Huge Toad; +1 Cat Trick, +2 Loot Hoarder. Trying out the new Cat Trick secret, not sure how to feel about it yet, it's simular to Snakes but it's more situational. And, as a lot of people pointed out, the deck lacks card draw, so I found it a good change to swap Huge Toads for Loot Hoarders and keep a good synergy with Barnes. And, of course:
**How to Mulligan**
Druid: If you go first, keep a Fiery Bat, any 2-drop, Cloaked Huntress (even if you don't see any secrets) and an Animal Companion. If you go second, keep a 1-drop, 2 drops, an Eaglehorn Bow is ok, considering you face Beast Druids from time to time. Maybe a Deadly Shot only if you already have a good opening hand. Always mulligan secrets away (unless you see a secret + a Cloaked Huntress in your hand already).
Hunter: Always try to keep a Fiery Bat (if possible). Try to find 2-drops, secrets are pretty good as well. Cloaked Huntress is really good in the mirror as you might have guessed! If you have it + a Snake Trap on turn 3 or turn 2 with a coin it is super good. The Eaglehorn Bow is extremely powerful, but make sure to not take much dmg in the early game, 'cause you might lose you face in the middle of getting the board. Try not to keep Animal Companion, but if you're afraid that nothing good comes out of your mulligan, keep it. Overall, keep you health high, pressure the opponent as much as possible, at some point you might have to just go face and ignore the board.
Mage: Try to mulligan for an Eaglehorn Bow, 'cause it's the best tool in clearing Mana Wyrms, Sorcerer's Apprentice and Cult Sorcerers. Snipe is good agains every minion, except for Water Elemental. Every other secret is mostly bad to keep. Go for any other 2-drop minion and an Animal Companion. Keep Cloaked Huntress as they might want to kill it. Never let the Mage have anything on board, kill all their minions, slam Savannah later on and win the game.
Paladin: You mostly see control paladins out there, so keep a 1-drop, any 2-drop and an Animal Companion or Cloaked Huntress. Freezing Trap might be good later on, but don't keep it. Just be agressive, try to play around AOE, try to find vallue out of Unleash the Hounds if possible, even 2-3 hounds is enough, otherwise it might be a dead card. Sometimes you have to go all-in and hope they don't have a boardclear AND a heal.
Priest: Just keep on-curve cards (1, 2, 3 drops), keep an Eaglehorn Bow to take control of the board. Keeping a Cloaked Huntress along with a secret (if it's not explosive trap) is a good opener. Try to play around boardclears if possible, try slaming Savannah Highmane on turn 6 already having some board, because the Priest will try to Entomb it, waste a turn, but you will still have something on board to pressure him. Don't go all in unless it's your last resort and you can't win in any other way. Keep Barnes if you have a 2 and a 3 drop.
Rogue: I find this to be one of the hardest match-ups. Sure, you might just have a Fiery Bat, a 2 drop, a Huffer from Animal Companion, but if they have a Backstab or two, an SI:7 Agent and a Sap for your Savanna, the only way you're gonna win is just attacking the face as much as possible. Rogues don't usually run any healing (an Earthen Ring Farseer at most), so just hit his face with early game minions in the early game, continue with the spells and you hero power. Kill the minions only not to give favorable trades to your opponent.
Shaman: Most likely an Aggro Shaman, so keep a Fiery Bat, if you don't see a two drop in your opening hand, but there is a Quick Shot - keep it, it will help you deal with a Trogg. Huge Toad is really good as well. A Bow to kill of his Trogg or a Flametongue Totem. Cloaked Huntress + a Freezing Trap (or Snakes) is also a keep if you can coin out your Huntress.
Warlock: Assuming this is a Zoo deck, try to find a Fiery Bat. You can't giveaway your board early on beacuse you will most likely not come back on it (or you'll be too low). Explosive Trap might even be the card to win you the early game. An Eaglehorn Bow is MVP in keeping the board clear. Just kill everything the Zoo can put on the board and you are winning! If it's Reno or Handlock, than just put as much pressure as possible to either kill him before Reno or have something on board, so that when Warlock uses Reno, he can't clear the board AND heal at the same time.
Warrior: If you think it's a Dragon Warrior, keep a Fiery Bat if you see one. Also keep a Quick Shot to kill an Alexstraza's Champion. An Eaglehorn Bow also does a simular job, so keep it. And this is the match-up where playing a Cloaked Huntress + a Snipe on turn 3 into his Frothing Berserker (or even a Ravaging Ghoul) might be game-winning. Also keep an Animal Companion if you already have a 2-drop (or a Quick Shot). If it's Control, try playing on-curve. Keep Barnes to most likely get a deathrattle minion, hard for a CW to deal with. Play a Savannah Highmane on turn 6 and break his face before he can get 20 armor in one turn...
**Why play this card?**
+ Obviously, this deck revolves around Cloaked Huntress, so this is a must have.
+ Explosive Trap is mostly good against aggro. It might just help you deal with their early aggression, like killing totems or a bunch of 1/1s. Good in mirror matches in earlier stages.
+ Kidndly Grandmother is a new card, it's a good 2-drop and it's a beast. The good part is that it has a good synergy with Barnes.
+ A lot of people ask if Snake Trap is important. I'm gonna say it's good, but not necessary. If you don't have it / don't want to use it, just replace it with a Bear Trap.
+ The only secret that surprised me was Snipe, it turned out to be better than I expected. If you play it just at the right time, it most likely kill of an Azure Drake , a Frothing Berserker, a Totem Golem, a Flamewaker or even a Raging Worgen! (Even killing a 3/2 and giving a bow charge is really good)
+ Deadly Shot might help you get through a taunt, or kill an annoying minion. The only downside of this card is that the target is random. Really juicy against Druids (if they put a big threat early on) and Dragon Warriors. Deadly Shot is a strong card, but only as a 1-of, two copies of it might be overkill.
+ I'm not so sure about Infested Wolf. The only thing that makes this card good is being sticky to the board AND it's a four drop. Now that Barnes is an option, that made me put a second copy of this card into the deck.
+ Barnes is a card from the second wing, I personaly didn't even think about putting him into the deck, but it turns out he takes a really good 4-mana spot in the deck with all of those Deathrattle minions to summon that would give you vallue when they die. The way this deck is build is that you won't see a bad 1/1 minion from Barnes. Worst case scenario you get a 1/1 Fiery Bat or a Huge Toad, which is not even that bad.
Here is an actual gameplay of this deck for everyone who wants to see how the deck presents intelf in-game. Check out and maybe mark something useful for yourself.
Unfortunately I have now fallen back to rank 15 from 14. I just can't seem to get my footing. Any tips or strategies, keeping in mind the meta?
It's not about the rank man. It's the fact that I've played so many matches and I can't get a footing. Whenever I win a lose one or two more. Whatever headstart I think I have gotten turns around. I've reached rank 16 now. I've been playing for the past 2 or 3 days and I have been slowly going backwards.
That sucks mate I know how it's like I've been on rank 9 for like 20 games or so it's frustrating. But suddenly you get this weird fluke and snowball through ranks at least thats how I got rank 5 this season. The most important thing is not to just go head into wall with netdecks, see what are you playing agains for a couple of matches and adjust your deck accordingly. Do what your gut tells you mate experiment some and you will start climbing trust me. Hope you get the rank you want this season. GL!
Is there any card that can be cut from this deck?
I cut 1x Fiery Bat for Sylvanas Windrunner for some more Barnes shenanigans and now I'm thinking N'Zoth, the Corruptor could be a good fit for this deck, since Cloaked Huntress and Barnes are the only minions with no deathrattle.
This deck is the REAL DEAL. I climbed from rank 10 to rank 5 with two losses: one to an aggro shaman and one to a tempo mage, both beat me on the turn before I would've had lethal. I mulligan hard for early curve and then try to snowball the board until turn 6 or so. If you get a Highmane on a board where you have initiative it's incredibly hard to lose from that position.
A couple of nuanced cards that have been performing well:
1. Loot Hoarder is great in this deck. Many games are won by the little bit of extra gas from these little guys. Great card to get from Barnes....
2. Barnes has incredible synergy in this list, there are almost no bad grabs from him. Fiery Bat is the only "bad" one to get, and it has value in the early/mid-game board-fight with its deathrattle.
3. Snipe and Cat Trick are incredible for tempo and keeping initiative on the board during the early/mid-game. This deck is all about snowballing the board, and those cards trade up with 3 & 4 drops extremely well.
TY Blodless for this deck and good luck everyone!
UPDATE: No losses from rank 5 to 4 with this deck. 3 of the games were hunter mirrors. Early game tempo is so incredibly important. Possessing initiative in the mid-game is how I won most of my matches.
Couldn't agree more with the loot hoarders, what a great addition. One game I drew 2 and Barnes summoned 1, those 3 extra cards won me the game against a rez priest.
Also I like there is no hound masters for great Barnes synergy, I'd always summon a hound master without fail haha
HHave you tried misdirection?
Hats off to you man. This is an amazing deck that doesn't need any new expensive cards. I've broken my personal record and reached rank 14 with barely any losses however I seem to be stuck on that rank now. Those resurrect priests and zoolocks are really pesky and have been nearly beating me every single time. Any suggestions on how to counter them?
dude i use the exactly same deck and i reach rank 4.if u wan to know how to deal with those u mentioned just leave me a message i will help u personally
It may sound quite obvious but idk what else to tell rly. You should take as low dmg as u can. This can be accomplished only by mulliganing for removal-cards or 1-2 cost minions.
Just make sure to remove his stuff spending as few health points as possible, while develipong a board. You might be at 20 hp while your opponent is at 30, but make sure to have something on board. it's hard to come back on it with the deck. Only if you survive long enough till Call of the Wild
Loot Hoarder is for card draw. Tracking alone is not allways crucial. Elekk is RNG shit. Huge Toad doesn't give you any kind of draw.
Finally I managed to get the legendary card back. Thanks a lot to this deck. The best rank that t got was rank 7 but now I'm in the Hearthstone Elite. Thanks again for Bloodless for posting this deck with great guide. btw i'm a f2p player
I like the deck but against beast druid if you draw not perfectly its really really hard. had 5 or 6 in succession only was able to win 1 time. against ressurect priest if they draw well you can't really win.
Deck looks fun, can't wait to try it!
Did anyone else have bad time with this deck against zoo and face hunter?
Not sure if I'm playing the deck wrong or am just getting super unlucky, but I can never seem to win more than 1 or 2 games in a row with this deck. Been stuck at rank 11-12 for a few days now.
Thanks for the deck! I'm currently Rank 5 coming up from Rank 11. I made a few changes though because I'm not willing to invest in Call of the Wild even tho it's a super powerful card!
My substitutions:
- 2 Call of the Wild, - 1 Unleash the Hounds
+ 1 Gladiator's Longbow, + 1 Powershot, + 1 Snipe
I found that UTH was underperforming in the aggro matchup because 1/1s can only do so much, while powershot can kill 2 health totems and other weakened minions. The Longbow was used to act as a pseudo CoW originally, and I also really wanted to use my golden longbow that I got from a pack a few days ago! But it actually overperforms the original reason. More than just guaranteeing the same 5 damage charge that CoW uses, it basically has that twice. For anyone interested in the uses for Longbow, I will list the matchups uses:
Neutral: I've used it to beat a freeze mage by helping a Highmane take out Alex and following up by killing thaurissan. I've also used it to help tank rags on multiple occasions.
Hunter: Countering their CoW to get through their taunt or taking out their Highmane
Priest: Trading with Sylvannas, the highmane that they entombed, various dragons
Druid: Any big threat
Warrior: Malkorok and the Rag that follows it
I know that this is probably a shitty substitution, but it worked out for me to R5 and wanted to share!
P.S. Oddly enough, I don't know if I want the second Snipe in the deck either. I didn't know it was there, I accidentally added 2. Haha. I guess I could add UTH or another powershot.
Edit: Powershot is one word. Lol
Why would you cut Call of the Wild? It's the sickest spell out there nad you're getting rid of it? Idk
He said he doesn't have them and didn't want to craft them. Not a matter of cutting or getting rid of them, just finding substitutions.
I'm really not UTH very useful anymore either