+16
Favorite this Deck

Molten Freeze Control Mage

  • Last updated Jun 8, 2014 (Live Patch 5506)
  • Edit
  • |

Wild

  • 11 Minions
  • 19 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6020
  • Dust Needed: Loading Collection
  • Created: 6/4/2014 (Live Patch 5506)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    25

View 7 other Decks by kingbabar
BBCode:
Export to

Edit 6/5/14: People are asking me to explain some choices

Why no Ice lances? 
-Ice Lance is a dead card in your hand most of the time and it having to have a second piece to the combo means frostbolt will be sitting in your hand until later as well. Frost bolt is for board control in this deck rarely do you go face with it. It's great for picking off annoying Zoo minions behind SB or VW. It's good against cleric so the priest can't run away with board pressure. Combined with ping, It offers a good and efficient answer to azure drakes.

Why Sunwalkers?
-They are preference, not required. The reason I run sunwalkers is because of how much they can soak and are underrated against aggro decks. They also combo well with free/cheap molten giants. I don't like having mirror images as my only taunt in my deck and the card works well as solid turn 6 play against control. 

Why Water Elemental?
-Why not? It being a 3/6 makes it especially resilient against aggro decks. Its durability makes it annoying to deal with for aggro players and most of the time will soak a soulfire/hammer of wrath/charge of a weapon etc. If not dealt with, it's easy to run away with the board. 

Control mage without Doomsayer + nova?
-I personally think the combo is overrated. I'm a fan of consistency, hence double almost everything. Doomsayer vs control is a dead card. There is nothing in the deck silence worthy if you were to play Doomsayer which means in a control match up a silence is probably waiting in hand. 4 cards for an unreliable combo seems silly to me. I know that's not the only way to play doomsayer you can play it before the turn you think druid is going to play a big minion or you can use it as a sort of taunt against aggro but it just doesn't fit very well into this deck. We have enough minions to apply board pressure and with double flamestrike a doomsayer clear is almost never needed.

Why double Flamestrike?
 -Board clear. Without doomsayer + nova we need a reliable and powerful form of board clear. Having 2 means you will almost always have it when you need it.

Why Molten Giants?
-I cannot stress enough how important Molten Giants are vs control Priest/Warrior/Druid. I believe the warrior match up is the hardest in the game, unless you have molten giants, then it becomes one of the easiest. They also soak a lot in the way of removal which makes playing Rag later a safer play. Molten Giants are also very good against aggro since you will be getting low very quickly. Playing a cheap giant + images can really turn a game around, quick. You will usually have both of your iceblocks by the time you can play a giant vs control matchups, which is a huge swing for you if they don't have an immediate answer to the giant. 

What do you mulligan for?
-Depends on the match up. Typically, you'll want to try and get some early draw power. If you have a nice curve in your hand don't hesitate to play the board pressure game. AoP into WE into Azure into Sunwalker is nothing to be ignored.

Any questions feel free to ask :) 


Edit 6/6/14
-1 Sunwalker, + 1 Vaporize
-1 Acolyte, + 1 Counterspell

Vaporize offers some good Leeroy counters when you want to save your iceblock for a turn longer. It also helps against control warrior and druid.

Counterspell is invaluable in the mirror matchup and can shut down those annoying Force of Nature combos. It also can mess up an entire turn for miracle rogue. 

Edit 6/8/14
-1 Counterspell
+1 Sunwalker 

Counterspell is too situational in most cases and it just feels like you have too many secrets with it in the deck. I'll be experimenting with Frost Novas in the coming days to counter good early hands from rush decks.