Miracle Druid the way it should be!
- Last updated Jul 18, 2014 (Live Patch 5506)
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Wild
- 11 Minions
- 19 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3240
- Dust Needed: Loading Collection
- Created: 6/3/2014 (Live Patch 5506)
- user-14645004
- Registered User
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- 3
- 7
- 17
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
414
First i want to mention that these is propably the only proper druid deck you will find playing 4/5 spells of 1 and 0 crystal casting cost and 3/4 of the 2 crystal cost spells.Playing them all by *2, which makes a total of 14 cards (almost half of the deck)
Managing to combo all of them, possible to play 13/14 of these cards in a single turn.... and drawing a total of 12 cards if used in the 10th round. (which will never happen since it's almost impossible you won't use a single spell untill round 10)
These is a true miracle deck people, you can draw almost all of your deck by round 7-8 if you want to!
The main idea of these deck is actually got from iGenobreaker who posted it almost a couple of months ago and it's changed by 4 four cards.
4 cards that make the difference.
iGenobreaker's miracle was fine but went a bit slow sometimes and you couldn't get the full potential of Gadgetzan Auctioner and Violet Teacher , but that's about to change...
With all these Miracle Rogues and handlocks around adding Coldlight Oracle and Naturalize by removing Druid of Claw and Ancient of Lore makes these deck a true miracle Druid.
If you liked this deck please Rate.
Few advice about the hard match ups:
Warlock: you don't really know if it's a zoo or a handlock so what i suggest is to muligal for zoo, you will have the time to draw the cards that hurt handlock anyway, you don't want to end up with Coldlight Oracle and Naturalize in your hand before you get the board clean, and that will happen when you will be left to 10-14 life so don't panic untill then, you need time before you get the board control. I know zoo is a hard match up but not less than 50% winrate,i don't want to sound optimistic and talk about over 65% winrate even if i think that's the rate i got at the moment against zoo, but considering your posts i just got lucky it seems, except if your opponent is using too many charged minions so you don't have really many chances.
Paladin: Considering it's a Shockadin, board control comes earlier here but his Consecration and Avenging Wrath can hurt you a lot, good news is that they are getting less and less.
Shaman: these is really the hardest match up in my opinion, you don't want to give them free cards just like the zoo, worst part about shaman is that even if you manage to get your combos done if he is not stupid he will take care so he got 2-3 taunts in the right time and untill them you will have run out of cards in your deck, i got an 28% winrate against shaman and i think 100% of the times i lost cause i drew all of my deck. Want one advice about how to face shaman? Play with shaman for 40-50 games, before that i don't think you got many chances, always count for his overload and always count on what cards he can play on the next turn and keep a wrath for Mana Tide Totem and Flametongue Totem because he will taunt the crap out of you before he plays those two.
Muligans and more strategy will be added soon .
Enjoy!
What cards could potentially sub for bloodmage thalnos? Do I need the spell power and if I do, should I just use kobold?
if you don't have an answer, may as well not say anything at all.
I Love this deck, i created the user just to say thx.
I'm currently at lvl 5, using this deck from 18 to 12, and then again from 9 to 5, i played hand lock in the mid. It's by far the most fun deck to play, I love to do double oracle + naturalize and see the miracle rouge/control warrior/freez mage cards getting destroyed :)
My only big problem was facing so many Zoo/Shokadin/Aggro Hunters, but i switch one naturalize and one roar for 2 wild pyros and that seems to do the trick.
Yeah, so I've played the deck more and more on ladder and I'm pretty convinced it needs to cut Coldlight Oracles for Ancients of Lore and Wild Growths for the second Force of Nature and Illidan Stormrage, the deck doesn't want to be faster it needs to be competitive vs aggro where Wild Growth is a dead card and Coldlight Oracle is suicide. I don't kill with the Force of Nature/Savage Roar combo that often, they both serve as pseudo removal cards with Force of Nature being an expensive board wipe and Savage Roar being an expensive Claw on your way to playing Gadgetzan with enough mana open or an Ancient of Lore.
Surprisingly I win a lot of games thru' attrition and the 5/5 body of Ancient of Lore, between the body and the healing option Coldlight Oracle is just less than flexible. Illidan is just an awesome token generator, I think with a 3rd token generator in the deck you can play your Violette Teacher out on turn 4 more aggressively and pseudo "taunt" the opponent the same way Azure Drake always pulls aggro because people are too afraid of letting you untap for a spell power Swipe.
maybe one of the oracles or azure drake.
Since this deck has great mill potential, have you considered adding a King Mukla in it?
I've been playing the deck the last few days (not at a very high rank or anything, just casual playing on ranked and against friends), and these are my thoughts:
- The deck is in general very fun to play, and feels rewarding to win with, due to its difficulty.
- The Naturalize and Oracles makes up for a very interesting gameplay, and potentially a new meta.
- The deck seems to struggle a bit against aggro, but especially against zoo. However, against shockadin, in my experience it works surprisingly well.
- The Moonfires are mostly cardshufflers, tokens, and/or used for minor clearing. While good tools for those purposes alone, they miss Malygos to have an impact on opponents health or units.
My biggest issue with this (otherwise fun and great) deck, is the lack of walls, since it's very hard to get tokens out safe. Also, I feel that it's lacking a Healing Touch (I switched 1 moonfire for a Healing Touch), since you're gonna eat damage sooner or later, either by trade or face, as long as you don't have taunts, and obviously, you want to save your spells for as long as possible. And ofc Malygos would be a nice addition. I have also considered trying to run an Alex, and focus on controlling the board, while preapring for the big token-combo. I will give an update after testing it.
Otherwise, I think this is a very interesting deck, and that we have only scratched the surface, when it comes to miracle-token-cardburner decks, so I'm looking forward to further discussion and suggestions to this deck. Cheers! :)
Edit: Added another thought.
I did the same, and doing much better. Not many cards to deal damage to the face, and that treant combo need opponent hp to be like 18? As I see it Alexstrasza is a must..
6/10/2014 10:06:41 AM
What did you switch out for Malygos?
Interesting. Thanks for sharing your experience.
I haven't got Malygos yet (tbh, who thought that card ever would be essential? ^^), so I currently basicly don't play around spellpower expect for Swipe, and just use the Moonfire to maximize the effect of Gadgetzan and/or Violet. :)
Went 4-1. Lost vs Druid on bad draws. Won against a Shaman. Most fun deck I have played yet.
I've been experimenting with Miracle Druid on ladder and Cold Light Oracle and Wild Growth are such hit or miss cards, if the board position isn't clear or you're at low life totals then Cold Light Oracle can kill you and Wild Growth is effectively dead until turn 10. I've been having more success with Ancient of Lore and a second Force of Nature so the deck can use the first Force of Nature as a sweeper.
I don't have a Thalnos yet, so I may try Ancient of Lore and Cold Light Oracle just to go for the insane draw power, I think Thalnos is a bit overrated in the sense that he's never a bad choice but not always necessarily the best choice.
Loot Hoarder was quite mediocre, and normally I love Loot Hoarder, but this deck doesn't want to wait to draw cards.
Hahaha I loved this deck. Testet it out in casual and went 3-0. Added Malygos in there for some moonfire-action! :D
What ranks is this deck being played at?
Part of what made the previous token druid deck good was the strong bodies from Ancient of Lore as well as Druid of the Claw. Those cards would chunk the opponent down to lethal range.
This deck has nothing of the sort, and if Violet teacher doesn't get any value, you have no way of getting multiple minions alive for a turn. At this point it seems that this deck solely wishes to get a Double savage roar combo off.
Dropped wild growth, way too dead of a card and just wasn't pulling weight, replaced with two pyro's, working wonders. I can wipe shaman out with swipe combos, and deal with zoo as long as I see one. Would definitely try for anyone having difficulty in those MU's. Crushing handlock, miracle, and druid mirror atm. Thanks so much dude!
What does an ideal mulligan look like for this deck?
Yessir... wish I could +more, LOVE this... is SOOOOOO much fun. it has very such unique styles that change with every matchup. Sometimes it seems to feel "ramp-ish"... some "miracle-ish"... some "millacle-ish"... regardless... its incredible, I love it, I rarely comment (have only commented on one other deck that I play consistently) but this one is SO fun! Once again, GG sir
~Locked
I replaced something (I forget) for 2 pyromancers and it's typically been smooth sailing unless my hand is literally the most terrible 4+ drop hand in existence. And even so, typically I'll get some removal & it'll tide me over till I get a pyromancer or swipe...and there's 4 so chances are dexent at getting board clear. Idk if anyone would want to change the deck like that but it's helped me at least
Really nice deck. However, I'm not convinced Wild Growth is any good in this deck. They don't draw, they don't advance board position, they get you ahead on the mana curve but unless you draw them before turn 2 they're simply dead cards as you usually have much better options to play on any other turn after the 2nd unless you're against pure control decks (rare in the current meta).
They do combo with Gadgetzan Auctioneer but they're generally the last choice for that, you mostly want cheap removal the turn you put him down. Post turn 10 they also draw, sure, but the goal of this deck seems to be aggression so having a turn 10 card that draws 1 for 2 mana (70% of the time if you mulligan as aggressively as possible) just seems bad. Also, against agro, playing first, getting Wild Growth and an Innervate always seems to put me on a massive RNG draw to gain any kind of board presence, I'm not a fan of playing like that. I'd much prefer to have options.
I tried a handful of games substituting them with Loot Hoarder so the deck has a 2 drop that develops the board and actually advances the goal of the entire deck (to cycle into your combos quickly) even if you draw it after turn 2. It seems a little more stable.
Wild growth draws for 2 at 10 mana.
I actually changed a lot of the deck and idk if it could be considered an offshoot of the deck, but I'm really wanting to ask is this a viable deck for ladder climb. Not necessarily if it's a "legendary deck" since things stabilize more apparently after legend. But my thing is if so, is it something to stick with on the road to legendary if that's something you're gunning for.
Anyone have any videos or footage? I'd be really helpful...or specifically when to play oracle and when not to? id sincerely appreciate a bit more tech and info
and thanks for the deck!