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Miracle Druid the way it should be!

  • Last updated Jul 18, 2014 (Live Patch 5506)
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Wild

  • 11 Minions
  • 19 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3240
  • Dust Needed: Loading Collection
  • Created: 6/3/2014 (Live Patch 5506)
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  • Battle Tag:

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  • Region:

    EU

  • Total Deck Rating

    414

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First i want to mention that these is propably the only proper druid deck you will find playing 4/5 spells of 1 and 0 crystal casting cost and 3/4 of the 2 crystal cost spells.Playing them all by *2, which makes a total of 14 cards (almost half of the deck)

Managing to combo all of them, possible to play 13/14 of these cards in a single turn.... and drawing a total of 12 cards if used in the 10th round. (which will never happen since it's almost impossible you won't use a single spell untill round 10)

These is a true miracle deck people, you can draw almost all of your deck by round 7-8 if you want to!

The main idea of these deck is actually got from iGenobreaker who posted it almost a couple of months ago and it's changed by 4 four cards.

4 cards that make the difference.

iGenobreaker's miracle was fine but went a bit slow sometimes and you couldn't get the full potential of Gadgetzan Auctioner and Violet Teacher , but that's about to change...

With all these Miracle Rogues and handlocks around adding Coldlight Oracle and Naturalize by removing Druid of Claw and Ancient of Lore makes these deck a true miracle Druid.

If you liked this deck please Rate.

Few advice about the hard match ups:

Warlock: you don't really know if it's a zoo or a handlock so what i suggest is to muligal for zoo, you will have the time to draw the cards that hurt handlock anyway, you don't want to end up with Coldlight Oracle and Naturalize in your hand before you get the board clean, and that will happen when you will be left to 10-14 life so don't panic untill then, you need time before you get the board control. I know zoo is a hard match up but not less than 50% winrate,i don't want to sound optimistic and talk about over 65% winrate even if i think that's the rate i got at the moment against zoo, but considering your posts i just got lucky it seems, except if your opponent is using too many charged minions so you don't have really many chances.

Paladin: Considering it's a Shockadin, board control comes earlier here but his Consecration and Avenging Wrath can hurt you a lot, good news is that they are getting less and less.

Shaman: these is really the hardest match up in my opinion, you don't want to give them free cards just like the zoo, worst part about shaman is that even if you manage to get your combos done if he is not stupid he will take care so he got 2-3 taunts in the right time and untill them you will have run out of cards in your deck, i got an 28% winrate against shaman and i think 100% of the times i lost  cause i drew all of my deck. Want one advice about how to face shaman? Play with shaman for 40-50 games, before that i don't think you got many chances, always count for his overload and always count on what cards he can play on the next turn and keep a wrath for Mana Tide Totem and Flametongue Totem because he will taunt the crap out of you before he plays those two.

Muligans and more strategy will be added soon .

Enjoy!