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[WOG] Reno Mill Rogue

  • Last updated Jul 30, 2016 (Old Gods)
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Wild

  • 12 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Mill Rogue
  • Crafting Cost: 7400
  • Dust Needed: Loading Collection
  • Created: 7/24/2016 (Old Gods)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    44

View 1 other Decks by Whisperoflov
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Iv played all classes for a long time, and in my top fun deck list is mill rogue.

so many times in other classes i got a good hand and lost to this cancer deck, finally decided to craft 2 legandaries for this and make a funny deck.

Searched and googled to find a good one but most of similar decks are old and the new ones not competetive enough, anyway i tried new ones that i found and lost some games.

after loosing some games i relized that what is problem and made a new one with my update and idea!

Added 1 card that never seen before in similar deck list and after that i won one by one

this deck is funny and insane !

30 likes and i will explain all tactics against all classes.

added 2 doomsayers for some board control, early game

Enjoy It.

Regards.

My Legandary Control Rogue deck :

http://www.hearthpwn.com/decks/591944-wog-legandary-control-rogue

 

ok going to explain everything:

as i said, mill rogue is hard to handle.

so in this deck you got 3 situation.

1- Good situation:

in this situation you easily win, you clear board early game and the you draw murlock and gang up and then bronze beard and easily GG

2- bad situation:

you need knowledge to clear board smartly till you get murlock and gang up

3- very bad situation:

at this time your murlock and gang up are in last cards in deck, so you cant just burn cards and you need lots of exprience to handle the game

There 2 cards that will help you in bad and very bad situation:

1- sprint:

its definitlt for the time you need cards as murlock or gang up. Also amazing combo with prepration and 1 or 2 more spells and van cleef. I just added this cards cuz really need it and it helps me alot

2- Reno

before adding reno, i was doing everything well but till fatique i relize that i got lower hp than opponent, cuz he try to hit face with anything he/she got. So everything was mine, i was ruling the game but i died sooner than enemy! Specially against ctun deck. No matter how many sap/vanish you did. They will wait till draw ctun and he will hurts alot.

so decided to try Reno and it is great at the end if the game, you can draw him 2-3 times and make yourself full hp. This card is for end game.

as a important thing you all should know:

its not so hard to save your keys in your hand, always make sure you got Reno in your hand and never burn him. You should draw murlock wisely and remember if you wanna win never miss your gang up on murlock.

im here to answer all questions.

Regards