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AURORA EXECUTION

  • Last updated Jun 12, 2014 (Live Patch 5506)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3160
  • Dust Needed: Loading Collection
  • Created: 5/28/2014 (Live Patch 5506)
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  • Battle Tag:

    Galth#2636

  • Region:

    N/A

  • Total Deck Rating

    7

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Hello everyone my name is "GALTH" and I finally decided to reveal the deck with which I reached the RANK LEGGEND FOR 2 TIMES, where 1 was the 1st Beta Test, his name is "AURORA EXECUTION" .
It would seem a deck using very simple at first glance, but of course it is not, like all the decks and easy to say, copy it and take the rank of legend, but then reveals a lot more complicated than it seems, and the result of this deck long experience and calibration during the 1st Beta test until our present days.
I hope this deck "AURORA EXECUTION" can bring you luck in your advance towards your degree legend!

VIDEO AT RANK LEGEND WITH "AURORA EXECUTION"

 

HOW TO USE IT?

The use of this " AURORA EXECUTION " requires a lot of concentration and absolute knowledge of all the decks circulating in the "Meta Game" and beyond.
Although this point may seem irrelevant , I know from experience that it is the key to achieving the rank of "Legend ," fortune favors the bold, but not enough , a good deck of more help .

This deck works well in 3 ways , and they depend on what you draw.

1 ) Hit the opponent directly, ignoring everything that can be ignored, often you 'll have so much damage in the hand as not to be recognized, and often it is used to take control of the field wasting precious damage that often lead to victory, my advice: Count out damage you have in your hand and then you decide if you should kill a minion or directly to the opponent.

2 ) If your damages are not sufficiently good in the course of your draws, then try to get control of the field, this works well if you can protect your minions with the Argent Protector so as to dominate the field, together with the COMBO Consecration +Equality / Avenging Wrath.

3) The 3rd way and certainly the most risky and I do not recommend using it unless your hand is not totally disastrous thing that unfortunately as in all the deck can happen, the tactic is to let the opponent play, making him believe that you are a control deck, and having achieved a good number of cards in your hand to clean the whole of the field through your own combo from the 6th round, and then invade the field of minions and completely destroy the opponent leaving him stunned.
But then again, I feel compelled to advise against this tactic has too many negative parts, one of the greatest of all is if you draw in turn advanced: Divine Favor, which would lose its effectiveness.

USE OF SINGLE CARDS

1) Abusive Sergeant = Use it for hard hitting minions or to give the final blow to the opponent.

2) Argent Squire = Perfect if caught in the opening hand, if species as united to Blessing of Might.

3) Blessing of Might = Definitely one of the best power-ups used to kill minions and opponents, best used on a minion with a shield.

4) Leper Gnome = Greater minion + 2 damage, perfect in start hand.

5) Worgen InfiltratorRemember to use this card after an appropriate expansion as: Blessing of Might, Abusive SergeantBlessing of Kings.

6) Argent Protector = Perfect for gaining control of the field, the best use is made to defend Knife Juggler.

7) Bluegill Warrior = Typical low-cost card to take advantage of the upgrades on it also turns advanced.

8) Equality = Use it for clear all field, combo: Consecration +Equality / Avenging Wrath.

9) Knife Juggler = Definitely the best minions for control of the field, if species as protected by shields.

10) Arcane Golem = Used to kill the opponent and rarely to gain control of the field, how it could be against the "Rush Warlock."

11) Divine Favor = This is your best card against decks heavy, and the soul of this deck, it should be used wisely, as soon as possible to get rid of your cards in your hand to make the best of it, but always calculate what the opponent may play there often happen to play in a bad way this card sure defeat, example: empty hand, while on the turn after the opponent can do about the same thing, in that case you will easily takeable by a single AoE that will cause the defeat in addition to making this card useless, unless it is used in the same time when there emptied the hand, or when you know the opponent is more or less closed.

12) Wolfrider = Typical Medium/Low-cost card to take advantage of the upgrades on it also turns advanced.

13) Blessing of Kings = Use it when possible, or use it to kill an opponent with a creature with charge.

14) Consecration = Typical card to clean off the field and regain control of the game.

15) Leeroy Jenkins = Certainly the best finisher in this deck, species as if strengthened, it is excellent also used to turn advanced as 8 ° or 10 ° Turn with: Consecration + Equality used to cancel its negative effect.

16) [card]Truesilver Champion[/card] = Also this card will give you a great burst of 8 damage total, earning well over 4 points in the whole life use of it, I would say that this card is essential for this deck, as well as does not have an excessive mana cost.

17) Avenging Wrath = This wonderful card can be used in 2 ways, the first and clean the field with Equality or even without having large amounts of damage, the 2nd use which is also the most intelligent, consists in 'use it when the opponent has no creatures in play, so as to give the final burst it takes to kill him, careful to use it in moderation, if you do not have a Consecration it will be your only hope of remove the big minion with TAUNT, thus causing your possible defeat after a total slowdown.

ABOUT THE CURRENT METAGAME (Date: 10/06/2014)

In the current "Metagame" "Aurora Execution" works pretty well I wanted to tell only several precautions concerning the "Blood Knight" is a card that is being used more and more often and it is your sworn enemy, the field is controlled so that you do not circulate them if too many species as shields also uses the opponent, the departure is all for control of the camp, I saw the deck that currently use the "Blood Knight" are: Shaman, Druid few, few Paladin, many Warlock Zoo, stay allert!

STRATEGY, MULLIGAN & VIDEO DEMONSTRATION

HUNTER: Aurora Execution VS Hunter (Rush) = http://youtu.be/UDRYvINNRXI

75% WIN RATE.
MULLIGAN: Knife Juggler, Argent Squire, Leper Gnome, Argent Protector.
STRATEGY: Remember to always remove your hand from the cards quickly, even if they come in the 2nd half will still be of maximum use, whether in your hand there is the Abusive Sergeant remember to never use it unless to destroy a creature or opponent inflict the coup de grace, do not go overboard never to come down too many creatures on the field, up to 2 at a time, so as to have the right balance of power and to overcome the damage hero opponent, when possible, use the Truesilver Champion and power-ups.

WARLOCK: Aurora Execution VS Warlock (Handlock), (Zoo), (Rush) = http://youtu.be/2hx9RyNDq58

WIN RATE VS RUSH 48% , 73% VS HANDLOCK . (Just look at how many cards change at the beginning of the conflict in order to understand what kind of deck it is , with a bit of luck , if you change a lot of cards will almost certainly HANDLOCK .
MULLIGAN : Vs Rush = Knife JugglerArgent SquireAbusive SergeantArgent Protector, Consecration.
MULLIGAN : Vs Handlock EqualityDivine FavorKnife Juggler , Argent SquireArgent Protector .
STRATEGY : If you find yourself against a deck Rush, definitely try to take control of the field , kill everything you can to your Argent Protector will help , while your Abusive Sergeant will be Necessary to destroy the opponents TAUNT , once this is done you can focus on the finish in this fight your worst enemy and no doubt the Divine Favor when you finish can always delete it from your hand .
If, however, you'll have to collide against a Handlock then the Divine Favor will help as never before in this fight , if you can get it in hand, try to empty your hand as quickly as possible, so as to fill it again in no time taking a clear advantage on the opponent, and when the opponent starts to decline as its bigger creatures with TAUNT do not worry they'll definitely kept the combo Equality, + Consecration / Avenging Wrath that will allow you to clean off the field and give him the death it deserves.

DRUID: Aurora Execution VS Druid (Token) = http://youtu.be/sMDxa5QzTxk

40% WIN RATE.
MULLIGAN: Argent Squire, Knife Juggler, Argent Protector, Equality, Divine Favor.
STRATEGY: The fight will be among the most difficult you will face because of too many TAUNT that the Druid has, in addition to a variety of treatments and a perfect recycling of cards, use the combo to clean off the field: Equality,Consecration / Avenging Wrath only if you are narrow trouble or if you are sure you can win, otherwise kept the combo extension as possible if you want to have any hope of triumph, also make sure to never use, ever Blessing of Kings, unless he has already used his 2 Silence, otherwise just use it as a finisher on a creature with charge.

 MAGE: Aurora Execution VS Mage, (Aggro), (Midrange) = http://youtu.be/ETXCJRg_KIY

52 % WIN RATE.
MULLIGAN : Argent SquireKnife JugglerArgent Protector , Consecration.
STRATEGY : The battle will be somewhat unpredictable , in the " Meta Game" current 80% of the mage decks are pure aggro decks Rush , the board will then take control of the field and defend their minion with their shields so drastically slowing down the power hero of the magician who otherwise could not get off his creatures so quickly , use the Truesilver Champion as soon as possible before it is blocked you from frostbite or minion that freeze the hero . Remember to use only the Consecration to clean 2 minion taunt with 0/ 2 that the mage you will use. Without this focus to bring low life always paying attention to her secrets that mostly grant him immunity when they should die or you simply neutralize spells , do not have these kinds of creatures heavy decks, so feel free to use the combo : Equality , + ConsecrationAvenging Wrath in a timely manner when you most need without too many worries.

 SHAMAN: Aurora Execution VS Shaman = http://youtu.be/tciZYEq46CM

50 % WIN RATE.
MULLIGAN : Argent SquireKnife JugglerArgent ProtectorConsecrationEqualityAbusive Sergeant .
STRATEGY : The battle will be very difficult if you start badly , to have sucess against a shaman must destroy every single totem that drops before they are upgraded in mass , if you fail in that the odds of winning will drop drastically , of course he did not stara they still look at you but will defend their totem trying to kill all the minions to have absolute control of the field, or simply defending them with his wolves with taunt , that's when you need to use the Abusive Sergeant that will help the enterprise by enhancing your minions to take down TAUNT , be very careful ! to not vacuum totally hand with if you do not have the Divine Favor, or you could lie in an AoE that will lead first to the detriment of the field and then to defeat, even the Truesilver Champion will be your good friend in this fight, remember that in the last existing decks shaman many surprises enlarged to inflict enormous damage to surprise bringing the death while believing he had won .

WARRIOR: Aurora Execution VS Warrior (Aggro) = http://youtu.be/bvc9DaBnZqQ

WIN RATE VS RUSH 59 %, 39 % VS CONTROL .
MULLIGAN : Vs Rush = Knife JugglerArgent Squire , Argent Protector, Consecration.
MULLIGAN : Vs Control =  Equality, Divine Favor, Knife Juggler, Argent Squire, Argent Protector, "another small minion if it can protect ."
STRATEGY : After the first few rounds you'll see if you're up against a Rush , well, in that case try to gain control of the field where possible, as there are too many minions in that combo can inflict too much damage , and in fact one of the most dangerous and Frothing Berserker , leaving many living creatures , it means expect this trap by your opponent , very well controlled his life and his cards in your hand because life got in 12 points to activate the 90% Mortal Strike inflicting the coup de grace , so it may be wise to use a single attack that will take him to 13 life points or more to 0.

If you find yourself against a "Warrior Control" your chances of winning are quite low, if he has a good hand will Enlarged to destroy every minion, as well as gaining too many shields chiudendovi the game, however, keep persisting, try to make him the most damage possible, defend your minions at any cost, if you have already used 1 or 2 cards of the Whirlwind take the opportunity to bring in more power your hero, the control of the field and a attima thing even against the control, be very careful the 9th round because the use you may Combo "Grommash", time, and your greatest enemy, the Divine Favor, will surely be a great ally.

PRIEST:  "Aurora Execution VS Priest" (Anti Aggro) = http://youtu.be/wGQaWR9yBO8

WIN RATE VS ANTI RUSH 58% , 93% VS CONTROL .
MULLIGAN : Vs Anti Rush = Knife JugglerArgent SquireArgent Protector , Abusive Sergeant, Blessing of MightDivine Favor . "another small minion if it can protect ."
MULLIGAN : Vs Control Divine FavorKnife JugglerArgent Squire , Argent Protector [/card], "another small minion if it can protect ."
STRATEGY : Recently in the current " Meta Game" these new decks are coming out of the closet , do not worry about playing well, they can not stop you, if you find yourself against a deck Anti Rush, and the odds are 99% try to invade the field and him many more possible damage the early rounds, the Abusive Sergeant used to kill the first clerics who will put you in the game, thus blocking the ability to draw cards, check the field as not possible, and pay attention to the various combos that use it to kill all your minion , when possible, use the [card]Divine Favor which will definitely critical to 100% allowing you to refill the field , defend your individual creatures always , her ways to kill creatures are composed mostly by AoE , and qundi excessive use of mana, and you will have the option of a 2nd attack if protected with Argent Protector , the damage will eventually be so many as to be able to beat him,
is very important to use the Blessing of Might, on creatures with one of attack so as to bring them to 4 of attack power, why this is the perfect number to counter any deck Priest, its spell and its control range from 1 to 3 of and attack by 5 or more, thus forcing him to use the strongest combo that otherwise would have used to defend themselves in the future.

If, however, your opponent will be a Priest Control, the game will be totally downhill, there are no special recommendations tactic remains the same as that described a moment ago, but his defeat will be in a more rapid and mono painful for you, and Divine Favor one of the cards that I recommend most with a hand voloce to empty.

PALADIN: Aurora Execution VS Paladin (Aggro) = http://youtu.be/bQa_PqMa0XY

WIN RATE VS RUSH 50 % , 67% VS CONTROL .
MULLIGAN : Vs Rush = Knife JugglerArgent SquireArgent ProtectorBlessing of Might , Consecration. "another small minion if it can protect ."
MULLIGAN : Vs Control Divine FavorKnife JugglerArgent SquireArgent ProtectorEquality , "another small minion if it can protect ."
STRATEGY : If you happen to find a champion against Rush remember that you will have your own think about , but the deck of course will vary even if in small amounts you 'll have to be able to take control of the field and make a difference , avoid at all costs the Divine Favor mind and attention to the Consecration to the 4th round , remember that your best hand will be composed of many minion is especially the Knife JugglerArgent Protector , so as to take absolute control of the field , rarely a paladin can permetersi to kill this combos and all other minions before the 4th Mana, then destroy it now!

If you find yourself against a Paladin Control, things will be very different, the combo Knife Juggler + Argent Protector will remain always the best to destroy his power hero, but you will need the support of Divine Favor to top it off, remember that each turn your passing game will be harder and harder, as the Paladin Control and a deck that can afford up to an incredible self-healing, so hurry up and remember that in this battle to take control of the field is not necessary, if the species as your hand and charge DAMAGE!

ROGUE: "Aurora Execution VS Rogue" (Miracle) = http://youtu.be/ynAfHCpwTMs

68% WIN RATE.
MULLIGAN : Argent SquireKnife JugglerArgent Protector , Worgen InfiltratorEquality , Divine Favor.
STRATEGY : In 90 % of cases present the new "Meta Game" you will fight against a " Miracle Rogue " deck of the now famous " Kolento " and much more rarely against rogue " Midrange " Then we go incentreremo our strategy on them , know that the odds of winning are somewhat favorable , start off with the creatures that you can defend , if you have an Argent Protector in 1 hand and the other creatures such as Knife Juggler , or Leper Gnome, expect more advanced rounds to play them together and defend them, until then try to take advantage of your power hero, Remember ! you are not wasting your time to kill him with his weapon will be damaged in a small part , once defended try to hit it as fast as possible, and VERY important to you to kill ALL the creatures that falls although small , if you play " Vancleaf " hope Equality of having a hand in , when they will play the combo of " [card]Gadgetzan Auctioneer[/card] " heart of the deck "Miracle" try to neutralize it with the combo EqualityConsecration + / Avenging Wrath , in case it is not available you will have very few rounds to kill him before he you lose the game, usually a maximum of 3.