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Ramp Druid [RANK 1 LEGEND EU]

  • Last updated Jun 25, 2016 (Old Gods)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Yogg Druid
  • Crafting Cost: 10120
  • Dust Needed: Loading Collection
  • Created: 6/23/2016 (Old Gods)
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  • Battle Tag:

    Sorte#21107

  • Region:

    EU

  • Total Deck Rating

    124

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Hi I’m Sorte, and I’m an 8x Legend Player, and I recently got rank 1 Legend on EU with this deck.

It’s a pretty standard ramp druid deck, but since it performed so well for me I figured that I would like to share it with you guys :)

 

Game plan:

Against aggro/midrange-decks, you want to ramp up as fast as possible, and force your opponent to throw all their resources at your big taunts. You will usually be able to out value them, but their early game will always be stronger. Therefore, if you survive that early game, you should be in a very good shape.

Against control-decks, you ideally just want to sit tight on 2-3 minions, and try to bait out AOE removals e.g. Brawl and Twisting Nether. Once those are gone, you just play all your stuff. You can also try to bait out single target removal with cards like Fandral Staghelmand Druid of the Claw, but you should have more big threats than they have removal options, so that isn’t really the main priority.

Mulligan:

Always keep Innervate, Wild Growth, Darnassus Aspirant and Mire Keeper.

Warrior: Innervate, Wild Growth, Darnassus Aspirant and Mire Keeper.

Shaman: Innervate, Wild Growth, Darnassus Aspirant, Mire Keeper, Living Roots, Wrath and Mulch (since you’re pretty much fucked if they play dr. 4.)

Rouge: Innervate, Wild Growth, Darnassus Aspirant, Mire Keeper and (Living Roots).

Paladin: Innervate, Wild Growth, Darnassus Aspirant, Mire Keeper and Living Roots.

Hunter: Innervate, Wild Growth, Darnassus Aspirant, Mire Keeper, Living Roots and (Wrath).

Druid: Innervate, Wild Growth, Darnassus Aspirant and Mire Keeper.

Warlock: Innervate, Wild Growth, Darnassus Aspirant, Mire Keeper, Living Roots, Wrath and Swipe (keep Swipe unless your opponent only keeps 1 or 0 cards).

Mage: Innervate, Wild Growth, Darnassus Aspirant, Mire Keeper, Living Roots andWrath.

Priest: Innervate, Wild Growth, Darnassus Aspirant, Mire Keeper and (Living Roots).

How to utilize the full potential of Raven Idol:

The use of Raven Idol is key to your success with this deck. Normally I say that in the early game you want to get spells, and in the mid- to late game you want to get minions. However, as a good rule of thumb you should always look at the current situation and think: “Is there any spell that would help me out here?” and if there is you should probably try to discover it. With that being said, I think it is worth noting that you should not try to discover Nourish (for card draw), unless you have no other outs. You will usually end up with some low value spell, so therefore it is much better to go for a big value minion instead. Also, DO NOT KEEP Raven Idol IN YOUR STARTINGHAND!

Yogg:

Why Yogg in this deck? Well, Yogg is often a board clear and card draw, which are both a struggle for druid in general. Since there are quite a few spells in the deck it makes perfect sense to fit in Yogg.

I hope you guys like the deck and the short guide - if it gets enough up votes, I’ll make a more in-depth-guide on how to play the different matchups. Please let me know what you think in the comments, it means a lot to me!