Card Thief {NAXX UPDATE} - Priest Midrange/Cont...
- Last updated Oct 13, 2014 (Naxx Launch)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2560
- Dust Needed: Loading Collection
- Created: 5/24/2014 (Live Patch 5435)
- Louey7
- Registered User
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- 4
- 9
- 17
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Battle Tag:
Louey7#1147
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Region:
US
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Total Deck Rating
96
Hello everyone, this is my first deck. I am Louey7 (I do YouTube: here) "Card Thief!" Name: You steal cards! This is receiving a Naxxramas update. Thanks for all the support with this deck and I am recently trying to pick it up again. There are many card replacements for lower budgets and non-naxx as well!
This is a video I made of the deck. Hope you learn something useful in it and thanks for watching! **This is the video guide for the old deck. The idea still follows, however to see the new deck in action, visit my YouTube for streams and/or look down below for the Naxx edit with it!
This deck is a low budget deck I started to use. It is the only deck/class that has gotten me past rank 15. I have been able to get rank 11 while using this deck, and am climbing in the new seasons ladder. It can have an extremely powerful early game, with a very controlling late game. There are some crazy combos that I will go over with once I get time.
If you do not have Sea Giant, you can replace it with Frostwolf Warlord. It is meant as a late game "strong" minion that can provide that extra punch you need to secure the game. I find that it is best used after removal. Lightspawn, Injured Blademaster, and Lightwarden are often targets of removal, then use your big minions!
Card Choices and Reasoning
Mind Control This is two 5 mana cards put into one 10 mana card. It is essentially and Assassinate and Faceless Manipulator. The reason I only have one is how situational it is, and having 2 can cause you to get stuck with it. Also it has a huge mana cost and this card is your whole turn.
Mind Vision just fits the theme of the deck. You are copying a card from your opponents hand. This has multiple benefits. Your opponent won't know what you copied, it can leave them guessing and potentially aiding you in winning. You know what you opponent has and can play around it. You get a 1 for 1 card trade. Fun when you get Deathwing!
Thoughtsteal again fits the deck theme. You copy 2 cards from your opponents deck and put them into your hand. It is like an Arcane Intellect from your opponents deck. So, you won't lose cards out of your deck, but will fill your hand with cards and create card advantage.
Quick Match-up guide
Note: this may not work for you - just my personal experience.
- Control Druid: preferred
- Another Priest: preferred, causes fun situations with Mind Vision and Thoughtsteal sometimes!
- Aggro Paladin: preferred
- Control/Mid Shaman: don't want, usually
- Zoolock: in between, RNG-dependent
- Miracle Rogue: preferred (very easy wins)
NAXXRAMAS UPDATE! OCTOBER (SEASON 7)
I will include everything about the update here. All of the above follows if still in. Matchups are still the same for the most part. Here is my latest stream of the new version so you can see it in action (and compare to previous if you like)
Main ideas in Naxx update:
Naxxramas has changed the mate, and this deck hasn't been touched since Naxxramas (by me). I decided I wanted to have some fun on my priest and tried this deck again - with an update of new cards I have and Naxxramas cards.
Now, this deck is way less early game dependent. However, you still have a good amount of control for early game. There are more "thieving" control cards that actually play well, and fit better than some old cards that were good only if you got them under the right condition.
There are fewer 1 mana cards. This was a big part of the old deck - 1 mana was about half the deck. That was toned down quite a bit to make room for heavier minions so you wouldn't lose your steam after losing your low mana minions.
Along with 1 mana reduction, I took out 'silly Priest' combos of doubling health, and Inner Fireing. This allows for more consistency.
I try to keep opponent-rewarding cards to a minimum. I see many priests running Deathlord, however I have only poor experience with it.
Auchenai Soulpriest and Circle of Healing are required in most priest decks. I prefer to avoid that combo due to its variables that can cause more bad than good. Also that allows use of something other than Injured Blademaster. This is where Dark Cultist comes into play. With the requirements of Injured Blademaster being useful and the 'flip stats,' it performs more consistently, and well, better. It combos well with Defender of Argus.
Sludge Belcher is a strong 5 mana card and often overestimated. Because of this overestimation, you can use it not just for the stats, but as an extra advantage. Many people will use removal (sometimes rightfully so) on this, just to find out there was something better to silence, or that 5 damage could have been used better.
Jumping slightly out of order from minions back to spells, I want to cover Mindgames and Shadow Madness. Mindgames is the opposite of Deathlord. You do not want Deathlord against any control deck or deck that runs strong minions. Mindgames also fits the theme of the deck. Which is "Card Thief". So, you get to thieve a minion from your opponents deck for 4 mana. It is a nice filler spell that can give you major advantage. Although there is sometimes an upset, you may have ended up not using that mana anyway. Shadow Madness is just underrated in my opinion. I have traded, consistently, so many 2-for-1s that it has earned a spot in the deck - 2 spots, actually. Not only that, with the large amount of deathrattle cards, and other stuff, you can use the minion you take and trigger its effects and have those benefit you. Take a deathrattle minion that summons another minion, and gain that minion! Take a Loot Hoarder and you get his loots - err, a card.
Baron Geddon. This card... Well... is one of my few legendaries. Yes, I rarely see him used (in a few control warrior decks), but he performs so well and seems to scare so many opponents. I summon him and can finish off enemy minions easily. He also has the strong attack we need in this deck. 7 attack isn't light. After 3 turns with him hitting the face you are nearly guaranteed victory. This card can easily be misplayed and also has replacements. Do not use him and accidentally kill yourself! Also be sure to keep your minions (which you can heal) at high enough health as to not die. If you don't have him, you can find pretty much anything as a replacement. He was just a filler when I had 29 cards done. Depending on your needs, you may want another end-game finisher, or an early game taunt. Even a theme-fitting card works.
If I had Cabal Shadow Priest, I would use it! But I do not! :( It is a Mind Control in a chillwend yeti. With a catch, of course.
There are possible changes I need to make. This includes more minions and fewer spells. But I enjoy the theme and definitely needs more testing before anything for sure.
For now, I gave it the major update of Naxx!
From what I am playing of the soon-to-be update, on this, version of the deck, you want to gain board control and not overspend.
Using your card thieving abilities, you can play around mage cards, and even have mages guessing at what you have. Gaining board control is a must though. Since most mages carry few low mana minions, then many spells at low-mid mana, and then stack minions and spells by mid-late mana, you want board control early. That was you can deal with all their threats and play around anything they may have at that point. I am so far 3/4 against mages with the updated version.
Update should be done tonight :)
Made an account just to thank you for this deck. I've been stuck playing Warrior because I lacked good ideas for other, legendary heavy decks.
Bravo to you!
I know this is a month late, but glad you like it! If you are still interested, I recently updated for Naxxramas and new meta. However it sounds like you were doing well :)
I have to comment what just happened to me.
Stole his Feugen (the 4/7) and i also stole to mark of the wilds (+4 health and taunt)
So i gave Feugen plus 8 health which = 15 then i doubles it with divine spirit and finished it off with a inner fire for a 30/30 Feugen
Very good deck. I swapped out the giant for a second drake because I didn't have a giant, but even still, I am 4/0 with this deck. I even managed to take out some seriously legendary-heavy decks such as the warrior deck with ysera and rag. Very good deck for the price. I love it.
Ive been looking for good decks for a while and this one caught my eye, i have most of the cards, and i was around 80% done with the deck when i realized im missing QUITE A FEW of the main cards in the deck
So far i need:
I already have 1 Lightwarden and all the other cards, but i dont have many rares and epics.
I also don't NEARLY have enough to dust :C
Help on replacements would be greatly appreciated Louey.
I would also suggest some good cards if you don't have any of the replacements, or if you feel the need to change anything else:
Gadgetzan Auctioneer, Sen'jin Shieldmasta, Gnomish Inventor, Earthern Ring Farseer, Stone Watcher (If that is even the name of it), Sunfury Protector, Sunwalker, and well, most legendaries.
By stone watcher i believe you mean ancient watcher? As in the 4 health 5 damage that can't attack. I could throw that in w/ a couple of silence minions.
I have a bloodmage Thalnos and a Captain Greenskin, and i think the thalnos might fit the deck well as it will let me draw for the card theif combos. i don't have many other good cards D:
Hopefully i will get one of the cards i need in the next pack :D
Yep I meant Ancient Watcher... But I would only put that in if you can combo it with taunts or silence
Greenskin might actually fit pretty well.
I dont understand how Greenskin fits in here. Clarification please?
Sorry I was thinking Harrison Jones, not Captain Greenskin.
I just found this deck tonight, and I really enjoyed playing it! It's a really fun deck. I've only been playing for a few weeks, so don't have a lot of cards, but I had enough to make this deck. (I subbed a Boulderfist Ogre and Frostwolf Warlord for the Faceless and Giant) and it still works really well. I won five of seven games with it, Losing only to two decks that played multiple legendary cards late game.
Thanks for posting it!
I'm glad you are enjoying it!
The replacements are good and can be changed to what you find your needs to be :)
Glad you like it!
I have loved the card thief aspect since I started playing priest. I have built decks around it, and yours is not largely different from mine, but I very much like yours better! I don't have a faceless yet, and I changed it a little to suit myself, but overall I enjoy the play style of this deck.
As an added fun (and I saved it for my own archives and to share) I just played a game against a pally deck, and was not getting any card theft at all till late game. Then thoughtsteal crops up and I get a argent squire and Alexstrasza! Then I play Alex. Next turn, Thoughtsteal again, get another Alex! Then he plays Alex. SC of his Alex, My Alex and the Alex in my hand...fun times. Thanks for making and sharing this deck. Much appreciated.
Great... I'm glad you enjoy :)
Hello, everybody! :)
I'm itching to build this deck as it looks quite strong, but I lack the following cards:
(I have one Azure Drake, not two.)
Could you please give me some possible replacements for those cards? I'm open to advice from anyone.
Thanks in advance!
The deck currently looks like this.
I replaced the 8/8 Sea Giant with a 7/7 War Golem since I don't have Sea Giant. I considered replacing it with my 8/8 Molten Giant, but my health would need to be at 17 for it to cost 7 mana when I want to bring out my finisher. Sea Giant is better than War Golem (7 mana) if 3+ minions are on the board, but bringing out a 7/7 instead of an 8/8 Sea Giant and having 3 mana left over (guaranteed since it should come out when you have 10 mana a turn) seems just as good. I might need 2 of that remaining mana for a heal or to cast one or more of the 21 out of 30 cards in this deck which cost 3 mana or less.