TheChiv's Aquarium Aggro
- Last updated May 28, 2014 (Live Patch 5506)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3540
- Dust Needed: Loading Collection
- Created: 5/24/2014 (Live Patch 5435)
- TheChiv
- Registered User
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- 17
- 49
- 116
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Battle Tag:
thechiv#1153
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Region:
N/A
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Total Deck Rating
1122
*UPDATE* Dropped one Defender of Argus and replaced with Old Murk-Eye Allowed for more options for a burst finisher around turn 7 and later.
What happens when you take elements of Warlock Aggro and combine it with Murlocs? You get Aquarium. The concept is rather straight forward. Using similar methods of Zoo you establish board control and begin to tear into your opponents life. If you lure them to thinking this just a zoo deck you can easily surprise them with the murlocs and just decimate them.
The deck can easily snow ball from either early game murloc domination or from just sheer force of will. What makes this deck a little more secure in its ability to win is the turn 5 combo of Leeroy Jenkins + Power Overwhelming This is 10 damage that can be followed up by a Soulfire= out to 14 damage.
The deck also has means of clearing the board of taunts or other threats through card combinations involving Shadowflame. And just in case packs a Ironbeak Owl just to ensure you have the means to get by their defenses and push forward to victory.
Ideal opening for most matches will be the same ironically enough. Voidwalker , Flame Imp, Knife Juggler. The Knife Juggler should be used in combination of other minion plays as it will be a quick target, but thats ok. The more they waste on the juggler the less they have for the Murloc Warleader.
Another Ideal hand that is a bit of a gamble but can pay out huge if done correctly is a Murloc Tidecaller , and Murloc Tidehunter. This combo really needs the coin to pull off on turn two. If they have no answer and you can follow up with a Coldlight Seer, you will have a very strong early game that will force some tough choices for your opponent. Most likely though they will take out the Tide caller thus leaving you two murlocs you can now make a little more beefy in preparation for Defender of Argus.
The deck does have a slight learning curve but can easily be played against most other main decks being played and give you a fair to decent chance to pull off a victory.
Finally ran into a few legends playing this deck, I think the deck has the potential to be stronger than zoo, depending on how it's played. If you can save warleader for after the board clear, the potential for late game presence definitely outvalues standard zoo.
I have played vs this without knowing what it was a few times. The second I see a non-charge murloc, I swich focus and clear them rather than other minions. I had no problems whatsoever with my Handlock. The concept of luring people and then dunping murlocs is nice, bit good luck drawing that... You need board presence no matter what.
I think you're win rate graph is probably BS. Half zoo, half murloc doesn't work. Not at high levels against good players.
stats were track via hearthstat uploader so....you can think what you want but facts are their and its a regegistered deck with others playing it on there thus their performance with it is also tracked..
Doesnt prove those stats are for this deck. Also, you're mmr may be severely low anyways. This deck won win above 50% at rank 12.
actually it is sitting in rank 5 right now very nicely but hey its cool I have seen other post where you bash and trash so its cool.
Not trashing. Just letting people know this deck wont take them anywhere. Might as well play zoo, or murloc. Combining them doesnt work. Looks like im not the only one that feels this way.
For some this deck may not work, not arguing that. It takes a player with some skill to be able to play a deck properly. Im sorry you have not achieved this yet, however im sure in time you will. Fact is many have said this deck is working for them. So really your statements are kinda well, BS.
But keep trying im sure you will get better eventually.
Actually been legendary each season. The people having success with this deck have low mmr, or they are playing at very low ranks. Frankly, this deck is garbage regardless of how its played.
Well I could point out your credentials could be BS and your just making stuff up to sound more intelligent, however I would rather not continue this. I would suggest however that everyone please go check out just what this man actually does on here and see the endless stream of hate he gives everyone...Btw this isnt league MMR stopped applying with the introduction of the current rank system. K thanks.
OMG ill never craft any murlocks in my life again, this deck is not for me, got destroyed every game vs zoo, control druid, waste of dust :(
This deck is way to slow you take a beating. I have lost by turn 9 4 times in a row.
If you can't win by turn 9 with aggro then you're doing something wrong
This deck is definitely worse than regular zoo or regular murlock deck. Tried it for about 20 games and it simply does not work.
First of all, you need to make your own decks. Maybe you don't know how to work this one. I have a similar deck and I can say that it works, but, maybe you need to adapt it to your type of play.
Don't copy. Make your own meta. Be creative ^_^
I am having a horrid time winning with this. It seems like fun, just need practice I guess. I keep getting horrible starting hands.
Honestly, a big thank you for your deck. It really offers up a good synergy. But the best thing about it is that it's fun to play. I'm curious about one thing tho: seems like the cost of shadowflame is rather prohibitive in the deck. It may only be because no situation has risen where it'd be usefull for me.
its more of a break glass in case of emergency kinda thing. Most of the time you wont need it but when you do need it will save your ass...Not to mention nothing is more soul crushing to a handlock then making both of his taunted up Molten Giants go poof. And thats why shadow flame is in there it just provides that answer when all else fails.
Thanks. I won a few games later yesterday because of that very card and now understand its soul crushing potential for the opponent (sorry to the few players who had to experience the "I got you now.... Ah crap" feeling). It's extremely potent with say, Leroy, and combos well with the abusive sergeant as well.
So far the deck as shown high consistency as well. The deck seem to have many ways to win in early or mid game too. Well balanced, cheap, efficient and fun to play. I had tried other rush decks, but this is really the most fun of em all so far. It's also simple to understand but sometimes tricky to execute, so you have some tough decisions to make sometimes.
Most of my deck designs have an element of thinking involved....If I wanted brain dead it would have been 100% zoo or hunter rush.