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Oldschool Priest

  • Last updated Jun 29, 2016 (Old Gods)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Priest
  • Crafting Cost: 6840
  • Dust Needed: Loading Collection
  • Created: 6/15/2016 (Old Gods)
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  • Total Deck Rating

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Introduction

There are many variants of priest such as N'zoth, C'thun, or Dragon priest, but all of them are boring and not as good as other classes with similar idea. I tried to bring alive "Amaz" holy priest back with a new cards from WotG expansion.

Decklist

This is the core decklist. There are multiple substitutions to be had in this deck, but first we must understand generic matchups to see what cards are good to substitute in.

Generic Matchups


Decks tend to fall into three categories: aggro, midrange, and control. With any deck, your aim is to beat two of the three categories so that you maintain a positive win rate. It is important to adapt to your current bracket if you are laddering and also to consider the metagame when constructing a Priest deck in tournaments.

Aggro

Zoolock, Face Warrior, Face Shaman, Aggro paladin, etc.


To win these matchups you generally need to remove their threats and keep a clear board very early on. If this is achieved by about turn seven, then your big minions, board clears, and heals should finish the job.

General Strategy
Always drop a minion when able unless it will be removed for free: don’t play your Clerics into turn one Flame Imps. This means that turn three Injured Blademasters are fine if you do not see a use for them in the near future. The other key to these matchups is your board clears at the right time. This will occasionally mean baiting your opponent into committing more minions. You will win this matchup when they run out of cards and cannot utilize their mana efficiently every turn.
Basic rules:
Your opponent should trade: +3 cards for 2 or 2 for 1. Keep your hp around 20. Try to keep your board clear
Cards to play early
Northshire Cleric, Power Word: Shield, Shadow world pain, and Wild Pyromancer.

Combos to mulligan into
Auchenai Soulpriest / Embrace the shadow + Circle of Healing. If you have one part of this, mulligan more aggressively to try and find the other.

Good substitutions
Smite, Silence (works with Pyro), Sen’jin Shieldmasta.

Midrange

Non-C'thun Druid, Tempo Warrior, Miracle and N'zoth Rogue, Hunter, Shaman


General Strategy
These are the trickiest matchups as their cards usually trade very efficiently. Our goal is to either outpace them with board presence or wait until they overcommit the board and use Circle of Killing (Auchenai Soulpriest / Circle of Healing).

Cards to play early
Circle of Healing, Northshire Cleric, Power Word: Shield, Injured Blademaster, Shadow word: Pain, sometimes Shadow word: Death (against shamans or rogues 4 drops).

Combos to mulligan into
Injured Blademaster + Circle of Healing. Much like Auchenai Soulpriest + Circle of Healing, these cards will often win the game together so mulligan aggressively.

Good substitutions
All cards that trade positively with Azure Drake.

Control

C'thun Druid, Freeze Mage, All Priests, Miracle Rogue, N'zoth Paladin, Renolock, C'thun Warrior


General Strategy
There are usually two strategies to beating these matchups: win early on with minions, or to draw more cards than them via Thoughtsteal or Cleric. Always have a threat on board but try not to over-commit. Look towards ending the game with a combination of Mind Blasts, Holy Fires, and Ragnaros.

Cards to play early
If going minions route look to curve out -- or a “straight” -- by playing a one, two, and three drop on time.
If going more control, look for Power Word: Shield, Thoughtsteal.

Combos to mulligan into
Northshire Cleric + Wild Pyromancer combo. This will require another spell to activate the Pyro so you can Hero Power and draw cards. The best way is to cast a spell and then Circle of Healing and draw for a million cards.

Good substitutions
LOTS! Cabal Shadow Priest, Harrison Jones, The Black Knight, Cairne, and Faceless Manipulator, Entomb, Baron Gedon etc.

Class Specifics

SOON!

Zoolocks:

 S-Class: Tier 1 cards, A-Class: In some situations could be even better than S-Class. B-Class In rare situations could be better than S-Class.

Detailed match

Aggro shaman

Matchup against aggro shaman should become your favourite one. Most of them play save for the few turns. You should use your opportunity and drop your clerics or pyros or blademasters for the trade to get pressure.

Mulliganing

Here we get the perfect start-> Cleric and Circle of healing. We take these both and Azure with Flash Heal we send back to the deck

What we get

Well power word shield is a good card but Sylvanas isn't that card what we want to draw at the begining.

1 turn

 

 Here our opponent dropped the Abusive sergant.Then I drop mine cleric for the potential draw. Unfortunately, our opponent had flame totem in his hand and went for a trade with cleric. But we are not sad because we won there 2 turns for our combo.

4 turn A

 

 4 turn B

 Here shaman is in weird situation, he lost the board and I've got strong board. He decided to take doomhammer and clear the board and get his potential back. However, that was bad idea because I had Harrison in my hand.

bye bye dong hammer

Then it was few non interesting turns until we've got this board

Here I went for a trade and puting the sylvanas on the board. I know that I didn't play around strom, but it was aggro shaman so the possibility of holding the AoE spell was small, so I went for it.

Few turns after....

GG well played.

 *NEW*Zoolocks

Most of the people complain here that they've got crushed by zoo. I am suprised because I have no problems with them. Let me show one of the matches:

First of all you should realize, if zoo take the board they take the game. Having clear board in the middle and late game is the key for the win.

Here was my start,I muligan my power world shield and other cards send back.

Here I've got what i need it, turn 1 body + play and potential board clear.

He realize if I draw cards he is gonna loose the game. He decided to go for a trade and won me some turns for the value combo.

To sum up he wasted 5 cards for mine 3 crads. Seems profit.

Then I topdecked my sylvana. I decided to play her imidiatly because of 5/5 body and powerful deathrattle.



Here he made a huge mistake

Another profit to my side

GG well played.

 ****** Warning:*****

According Ben Brode and other experts who commented below this deck sucks balls. Don't play it seriously.