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UPDATED [Easy Legend] Balance of Force

  • Last updated May 27, 2014 (Live Patch 5506)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 11060
  • Dust Needed: Loading Collection
  • Created: 5/21/2014 (Live Patch 5435)
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  • Battle Tag:

    Ryhart#1468

  • Region:

    N/A

  • Total Deck Rating

    113

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DECK EDIT:One of the best things about this deck is that it can be modified to combat any version of the meta with ease.  After a bunch of play testing I have made some changes that show better results. It seems that divine shield minions have declined over the past couple of weeks. I subbed out 1 Blood Knight for Leeroy Jenkins. This allows you to have a turn 7 burst damage combo of at least 10. This has had a huge impact on the playstyle of this deck. Also subbing out 2 Chillwind Yeti for 2 Sen'jin Shieldmasta has made facing zoo a breeze(It kinda pisses them off that they have to kill two of their minions haha).  If you are not facing a lot of aggro decks, subbing out Wild Pyromancer for 1 Harvest Golem works extremely well. Enjoy!!!

This is the deck that was solely used to obtain legend rank. It counters the current meta pretty hard. If you have questions please ask but I do think the deck easy to figure out. I have decided to write a short guide on the card choices and few of the match up. Enjoy!!

Proof of legend status. 

http://imgur.com/kidb2KT

I found that most druids tend to run 1 Force of Nature and 1 Savage Roar. Most of the players in other classes know this also. By adding two of each it allows me to buff and regain tempo a little easier during the mid game. Since most people only expect 1 of each, they tend to not expect the turn 9 Force of Nature + Savage Roar combo. I wish I could hear them say "Didn't he already play those cards" as I hit for lethal while they were careless with their life :)

Cards Included:

Innervate2x and Wild Growth2x are obviously included because it allows you to bring out threats faster than your opponent can respond to, and vice versa help to control the tempo of the game at a faster pace. Wild Growth can also be huge late game because of the card draw it offers.

Wrath2x is a great removal that can also provide card draw. I found that I used it more for card draw than anything.

Savage Roar2x......As you can see I decided to include 2 because it would often times help me regain tempo mid game, and the other would be used as a turn 9 Force of Nature combo.

Keeper of the Grove2x.... I think it is obvious why he is in the deck

Force of Nature2x.... is a amazing card. I really love the turn 9 combo but sometimes found that I had to use to early to help regain tempo.....So I added another and primarily used it for removal. I found that it had much better value and allowed me to clear the board more often.

Ancient of Lore2x...I mostly used for card draw, but helped in a tight situation in case I needed life.

Cenarius.....A lot of people have decided to sub this out with ancient of war or starfall. I continue to use him because his ability either buffed my minion or the taunts allowed me to play the game out that extra turn I need to win.

Wild Pyromancer.....this tended to come in handy when I needed to slow down zoo. Druids tend to lack a lot of AOE. I found that Wild Pyromancer and Wraithwas often like having another swipe. 

Big Game Hunter...this dude seemed to crush the dreams of most handlocks. enough said.

The Black Knight....With taunts everywhere, his value is huge in the meta right now. Save him until you absolutely need him though.

Stampeding Kodo....is amazing against the current meta. I can't count how many times I would bring him out and free kill a minion. He also has enough health to usually stay alive until next turn.

Blood Knight2x......I added these to  purely to combat the meta. With the rise of the paladin class and Argent Squire literelly being everywhere, Divine shields are for the picking. There was only a few times that I didn't summon Blood Knight with more than 6/6 stats. That is huge value for 3 mana!!!

The other cards that I didn't mention obviously speak for themselves and need no explanation. 

 

Muligan Strategy: