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Totem Shaman [LEGEND]

  • Last updated May 26, 2016 (Old Gods)
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  • 20 Minions
  • 9 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Shaman
  • Crafting Cost: 1800
  • Dust Needed: Loading Collection
  • Created: 5/25/2016 (Old Gods)
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I just call it Totem. The way you win with this deck is by getting board control and never giving it away. In the early phase of the game you want to build the board, and my idea is to always have 4 one drops and 4 two drops with Flametongues in this hard aggro meta.

Without a doubt, the best one drops for Shaman are Tunnel Trogg and Argent Squire.

Tunnel Trogg has perfect 1/3 stats, which work perfectly with Flametongue and have added synergy with plenty of cards in the deck, including Totem Golem and Feral Spirit.

Argent Squire has to be the second best pick just because of Flametongue.

 

Following that we’ve got Totem Golem and Flame Juggler. Totem Golem is an obvious pick, but why Flame Juggler? He's way too broken not to take advantage of him. One random dmg at turn 2 is an insta-Knife Juggler for Shaman due to stats which work with Flametongue(higher hp than dmg). All these are supported by Rockbiter Weapon, giving us a solid early game.

 

We don't have that many high cost units in this deck. Faceless and Thing from Below are the highest-cost ones.However, Thing is most often played for 3 or less. It's hard to say if this deck has late-game potential, because from what I’ve experienced you never go to fatigue (in literally 100 games my enemy has never gone into fatigue). So knowing this, you want to end this at or by mid game. Tuskarr Totemic works excellently at building the board, and if you win the 2/7 roll at turn 3 to get Mana Tide or Totem Golem, you most likely won the game. Faceless is really powerful played on curve with 7/7 stats, and especially with the BGH nerf. Our mid game is supplemented with Hex (which gives you tons of tempo) and Thing from Below, which most of the time you play for literally 0.

The other question asked frequently is on the lack of Fire Elementals. In my opinion, people just got too used to him. In a lot of decks he’s just too slow and the stats are simply not that amazing. In a Bloodlust deck there is no place for him. If you want to make a more late Bloodlust deck you should just put Valiants for control matchups.

Mulligan

So mulligans are really simple. You just want early drops, always.

Let's start with the easiest ones but before we go into that, whenever you see „early drops” in a mulligan it means: Rockbiter Weapon, 1-drops, 2-drops and Flametongue if you have a 1 or 2 drop.

Druid

Against Druid you want to keep early drops and one Hex due to Innervate. He has problems wiping your board, so getting some tempo in mid game with Hexes on units like Ancient of War is enough to win you the game. Just put as much on the board as possible, no need to be worried about overextending. Faceless at turn 4 is really strong.

C'thun Druid--> 60-70%

Beast Druid--> 60-65%

Hunter

 

Hunter is, most of the time, won by turn 2 because of Flame Juggler. You get to kill his 1 drop for free and get board control. With tempo gain on Savannah with Hex and no good AoE on his end, this match-up is as easy as Druid. Watch out for beasts before turn 4 to deny Houndmaster’s Battlecry. Just go for early drops when you mulligan. Be careful about Faceless at turn 4 due to Freezing Trap and play around turn 5 Princess Huhuran.

 Rush Hunter --> 50-60%

Mid/Control--> 60-70%

Rogue

Rogue after nerfs became pretty simple. Muligan always for early drops and don't hesitate to Hex Tomb Pillager (most of the time this is their best unit) No tricks here, just put on as much pressure as possible and rather avoid playing Faceless at turn 4 if you’ve got any other move. Sap is just too strong here.

Any Type--> 60-65%

Paladin

 

Playing against Paladin badly depends on the first few turns; a good Doomsayer will most likely lose you the game, and that's why you should avoid playing Coin early. Hexing him is sometimes good but it's up to you to decide, depending on the board and your hand. Don't overextend and play Doomhammer asap to get value. Don't be scared to tank units with it and never play around Harrison; if they have it, so be it – you lost. Faceless at turn 4 is not amazing due to Aldor. Mulligan always for early.

Against Aggro, remember to always clear the board due to buffs at turn 4. Don't play around Consecration. Flame Juggler is just op against their 1-drop. Beware of Blood Knight turn 3, so trade with your Squire if you can. Play your hand asap to circumvent Divine Favor.

Control--> 30-50%

Aggro-->70-80%

Priest

Mulligan for early to kill Cleric asap. If she doesn’t get out of control over the first few turns, this game is winnable. Try to play around Excavated Evil, but playing around Circle at turn 4 is most likely pointless. Don't forget about Cabal Shadow Priest and play Doomhammer asap to help your board. Overextend only to set up lethal.

Control-->30-40%

Dragon-->60-65%

Shaman

Shaman is most likely the most tilting one. It all depends on the first 3 turns and so you should mulligan for early drops. Always trade totems due to Flametongue. Try playing around Storm and never play around ED. Keep his Hex in mind when playing Faceless at turn 4. Can't find anything else that could help.

Control-->20-30%

Aggro-->40-50%

Midrange-->50-60%

Warrior

Warrior is most likely the only match-up where I keep Flametongue if I know it's the Control version. Turn 4 Faceless might not be the best due to Execute. Remember that Revenge gets a bonus at 12hp, so always avoid it. After the first Brawl you should just play as many minions as possible – if he has a second Brawl, so be it, you lost. Play with your totems as much as possible and don't play Doomhammer if you don't need it. They just all play Harrison and if you get it – you lose. Muligan for early. Maybe keep Flametongue without 1/2 drops.

Against Tempo, you should be aware of Battle Rage, so even dealing one dmg at turn 1 may lose you the game. No other tricks

Control-->30-50%

Aggro-->60-75%

Tempo-->45-55%

Warlock

 

Warlock badly depends on the matchup. Zoo is okay because it's all about board control and you win that early. Try to play around Sea Giant and don't be scared to Hex Imp Gang Boss if it's too awkward to trade.

Against Reno, beware of Doomsayer when you Coin early. In this match-up you should just yolo and pray that he doesn't get Hellfire. Mulligan for early in both match-ups.

Aggro-->45-55%

Reno-->20-30%

Mage

 

Due to Flamestrike you just hate Mage. Try to bait it at turn 7 by overextending a little bit, and if he doesn't have it just end him asap. Mulliganing for early plus Hex is not that bad due to Flamewaker.

No tricks here, just hope he doesn't have good Flamewaker rolls and Flamestrike. Try to finish him before he plays Yogg.

Tempo-->35-40%

Freeze-->45-55%

Just got to legend,thanks for stopping by..

Have a nice day!

 

 

Hearthstone Screenshot 05-25-16 21.34.00