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Shaman Stealth Deck

  • Last updated Oct 15, 2013 (Beta Patch 3937)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 3280
  • Dust Needed: Loading Collection
  • Created: 8/22/2013 (Beta Patch 3664)
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  • Total Deck Rating

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This is the first iteration of this deck. I don's have beta or cockatrice so I have had no opportunity to test it yet. The basic idea is to choose minions that are hard to get rid of to increase the chance that you can buff them later.

To do this the deck takes advantage of stealth, divine shield and chargeStealth and divine shield give creatures more permanence on the board allowing them to stick around to be buffed by cards like Raid Leader and Windfury. For this reason you don't necessarily want to attack with these creatures until you can combo them with a card that buffs them. Charge provides you with more immediate damage that can still be buffed the turn it comes into play.

A fair number of taunt creatures provide another layer of protection increasing the likelihood that your creatures will stick around for combos. The Ironbeak Owl gives you access to silence and Hex helps mitigate the threat of big creatures.