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Wild N'Zoth Secredin

  • Last updated Apr 4, 2019 (Level Up Nerf)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Paladin
  • Crafting Cost: 9820
  • Dust Needed: Loading Collection
  • Created: 5/15/2016 (Old Gods)
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  • Battle Tag:

    2851584/1/symraynor/

  • Region:

    EU

  • Total Deck Rating

    12

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Pure evil: Wild N'Zoth Secredin :)

This is the classic Secredin version, of course outdated in the current meta.

However, if you still want to live the old (curved) memories:

Turn 1: Random secret

2 - 2-2 with divine shield

3 - Hero power x3 + Light's Justice (aka Muster 4 Battle)

4 - Shredder 

5 - "FuckTheAggro" Belcher

6 - Who am I? None of your business

7 - Dr. 7

8 - Put your faith in the light

this is your deck.

Possible replacements:

Sylvanas Windrunner can be replaced with Cairne Bloodhoof

Coghammer can be replaced with Truesilver Champion

Barnes can be replaced with the second Keeper of Uldaman

Dr. Boom can be replaced with nothing (c'mon, it's Dr. Boom... :D). No seriously, even thought he's OP, Dr. 7 is not strictly necessary for this deck (the bombs could replace stronger minions when you play N'Zoth). I think The Lich King can be added to this deck even thought it doesn't presents sinergies. Kel'Thuzad is another annoying card for the opponent. Guardian of Kings and Ivory Knight are both good replacements too.

Remember: maybe this is not the best deck in this moment, the power level of the cards is always increasing. But certain loves never end, just like the one for the Secredin :)